New Patch/ Beta

Aragorn7

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Warcraft III Patch & Ladder Details
As announced last week, we will be reactivating the Westfall gateway (Beta Patch Server) tomorrow (Wednesday, 6/23/04) afternoon to give people an opportunity to play and examine the changes we've been making to the XP system. The changes to the new ladder include the following:

-Improvements in Battle.net's ability to determine a player's true skill rating and ELL (expected ladder level).
-Separate player skill ratings for Solo, Team, and FFA play. A great solo player is not necessarily the best team player.
-The number of games required for a player to reach the ladder level that corresponds to their ELL (expected ladder level) will differ based upon (1) game type and (2) the associated difficulty of finding games of that type on Battle.net. For instance, a random team player will have to play approximately 300 games, whereas a solo player will have to play approximately 200 games. An arranged 4v4 team player, on the other hand, will only have to play around 40. After playing a sufficient number of games, the player of average skill should be level 25 in that game type's corresponding ladder.
-The player skill requirement for reaching the very highest ladder levels will be increased. Fewer people will be able to reach level 50, but obtaining that level will also be more prestigious.
-The experience gained or lost by a player when a game finishes will be more directly influenced by the player's skill. Highly skilled players will now be able to reach higher ladder levels more quickly. Players who intentionally lose games in an effort to lower their ELL and find easier opponents will also find it much more difficult to climb the ladder.
-The experience gained or lost from one game will also be limited by new minimum and maximum experience values. These values differ based on the game type played.
-Players that already had accounts on Westfall will be able to use those accounts once again; however, records will be reset. Furthermore, the Westfall gateway, the beta patch, and the ladder test will be available to any and all language versions of the game. Once Westfall is available, an announcement will be made on Battle.net, and players will see Westfall as a valid gateway choice from the Gateway Selection screen.
-After approximately a week of testing, we will update the public gateways to the resulting new version. This update will happen prior to July 1st, and the beginning of July will mark the start of the new Blizzard Warcraft III ladder season. Ladder seasons will run for each quarter of the year. The first ladder season will run from July 1st through September 30th. At the end of the quarter (September 30th), the top qualified players from each Gateway's Solo & Arranged Team 2v2 ladder will qualify to compete in a special tournament for prestige and potential prizes. Other top ladder players will be recognized as well. Further details will be available during the upcoming ladder season.

In order to even the playing field before official ladder play begins, we will conduct a one-time ladder reset at 12:01 AM (UTC) on July 1st. Players will retain their race wins and, therefore, the icons and portraits they have earned. However, ladder-based win/loss records and XP/level will be reset. After the July 1st ladder season starts, we do NOT plan to reset the ladder with the start of each season, but we reserve the right to do so.

In addition to the ladder changes, we will be including a few game balance changes. The changes will either coincide with or become available shortly after Westfall is reactivated. The Frozen Throne balance changes will include the following:

Human

-Rifleman hit points reduced to 505 from 520.

Undead

-Destroyer negative mana regeneration increased to -6/sec from -3/sec.
-Orb of Annihilation mana cost increased to 50 from 25.
-Mana gain of Devour Magic increased to 150 per dispelled unit from 75 per dispelled unit.

Orc

-Bladestorm mana cost reduced to 200 from 250.
-Troll Batrider hit points reduced to 400 from 500.
-Demolisher build time increased to 40 seconds from 36 seconds.

Neutral Heroes

-Cluster Rockets cooldown reduced to 6 seconds from 7 seconds.
-Pocket Factory cooldown reduced to 35 seconds from 40 seconds.
-Pit Lord base Strength increased to 26 from 24.
-Dark Minion hit points increased from 200/260/320 to 215/290/405 and armor reduced to 0/0/0 from 1/2/3.
-Storm, Earth and Fire Pandaren hit points increased by 200, and attack damage increased by 33%.

Items

-Shared cooldown of 20 seconds added on all summoning items.
-Wand of Lightning Shield given 10-second cooldown.
-Staff of Preservation max stock set to 1, down from 2.
-Sentry Ward item duration reduced to 5 minutes from 10 minutes.

Once again, we would like to thank everyone for their continued support and feedback in improving and maintaining the quality of Warcraft III.
 

Beer $lut

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No my rifles, oh well, its not that big of a deal, i guess it sounds good though.
 

Aragorn7

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Ya, it seems pretty damn even to me. The new XP system should benefit the masses. And destroyers got nerfed as expected.
 

Beer $lut

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Originally posted by Aragorn7
Ya, it seems pretty damn even to me. The new XP system should benefit the masses. And destroyers got nerfed as expected.
Yes but i dont think undead for nerfed enough. :(
 

NeverGoingBack

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they aren't nerfed enough beer. Dk really coulda been looked at more.

rifles werent that bad before, that change is fair.

I still hope they consider looking at dh's immo.

sounds cool about the quartly ladder tournaments. It will give everyone something more look forward too.
 

Above_70Percent

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No, the deal is the July 1rst thing will be for EVERY realm. But westfall will have it first for only one week to use it and see if it is glitchy or not.
 

Aragorn7

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Ya, UD needs a few more nerfs... ;)
 

Above_70Percent

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Nooooo, if they got more nerfed then my masss gargs would be ****ed.
 

Emperor Pan I

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Undead doesnt need a nerf. the game is balanced pretty much. look at it like this, they didn't even touch the Ne. cause there isn't really any need to.

BTW West fall is up today, and one been playing on it?
 

NeverGoingBack

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I still disagree Pan. Not totally, but just little things like the DK

he can
heal, nuke, herass, tank, has aura beneficial to his army, has good speed, and even his ultimate can put the odds in ur favor by ressurcting a small army. Yet you don't see his UT has much as other hero's cuase his other abilities are so effective.

As for Westfall I have decided not to take part in it, and continue with my normal gaming, so far I have reached about level 24 and in the top 650 in solo ladder with no intentional ladder abuse. When this new patch arrives I intend on keeping my account, though I might drop from ladder I will have obtained my 350 icon (Witch should be at least a 750 by now). Yes I am a noob NE.
 

Hitsua

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Me and Lecher (Shaman of Roar) were playing on it a while. I finally cracked the server and found out a way to get a bot in. Go me!
 

Above_70Percent

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Why would you want a bot in a server that has 3 people playing....
 

Hitsua

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THAT ISN'T THE POINT. THE POINT IS, I AM A GENIOUS. I think will just stick to West for now.
 

Aragorn7

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I think UD still needs nerfs, mainly because it is more fun when they are the underdog. It truly might be balanced now....but it is more fun when one race is a little more challenging than others.
 

Above_70Percent

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mass garg is pretty easy to beat (if there is no inferno)
 

Samsara

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Originally posted by Aragorn7
I think UD still needs nerfs, mainly because it is more fun when they are the underdog. It truly might be balanced now....but it is more fun when one race is a little more challenging than others.
then play human :p

anyways this patch was really needed, but as a human player i must ask why nerf the rifleman's life when fiends are better in terms of life AND damage.....biased bastards
 

Emperor Pan I

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Originally posted by NeverGoingBack
I still disagree Pan. Not totally, but just little things like the DK

he can
heal, nuke, herass, tank, has aura beneficial to his army, has good speed, and even his ultimate can put the odds in ur favor by ressurcting a small army. Yet you don't see his UT has much as other hero's cuase his other abilities are so effective.
He can heal like the Paladin, but the Paladin's heal costs 65 mana and has a 6 sec. cooldown compared to DK's 75 mana and 7 sec cooldown. Dk is the worst haras out of all three races, and only the best ud haraser cause ud can't do hero harasses. Dk is also the only hero with 320 speed. lich, cryptlord, and dreadlord have a speed of 270. compared to huamn which at least has 2 heros at 300 and Orc and NE which all 4 heros move at 320 i see no problems with aura. His ultiamte is one of the worst ultiamtes in the game. no Joke I would pick Tornado as an ultiatme over aniamte dead. Look at the Paladin, his gives back 6 units which were killed and instantly healed. DK can't even tank with his ultiamte cause they are invincible.
As for Dk beaing a tank, he is a weak strength hero, and is only viewed as overpowered is cause of statues mana regen and level 3 coil.
when it comes to hero skills, shadowstriek, stormbolt, entangle and such all have MUCH larger potential at elvel 1 and 2 than coild does, but coil is more powerefull at level 3. But I would gladly have storm bolt over coil, cause the stun on that is to good on heros.

Originally posted by Samsara
then play human :p

anyways this patch was really needed, but as a human player i must ask why nerf the rifleman's life when fiends are better in terms of life AND damage.....biased bastards
yeah but fiends have a larger collision size, fiends cost 215 gold and 40 wood, rifles cost 205 gold and 30 wood. fiends cost 10 more gold and 10 more wood. fileman ranged when upgraded is 60, fiends is 55. Riflemans attack cooldown is 1.5 and fiends is 2.
Feinds also have no direct air attack, web costs 150 gold and wood, and web can be very limiting, especialy since fiends are so freaking fat.

Undead is the easiest race to beat. Just playing UD as other races I find it hard to understand how I could win at all.
 

NeverGoingBack

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eh with ud dk+lich+potions = impossible to kill heros that can nuke. I almost never see a dk die.

you can almost guarantee urself victory by keeping enemy heros dead, but at least with NE from what ive seen since UD heros are impossible to kill we have to result to nuetral heros such as pand, dreadlord, or beastmaster, and have beat UD by defeating there armies.

you cant really say NE is noob anymore when there whole victory vs ud revolves around countering there army (witch is hard)
 

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