Bolt Head
Member!
Hello everyone I would like to announce the completion of my first version of my bound Time Up Bound I have worked on this map on and off for 6 months now and I think its about time to release it.
Anyways here is a little information about the map.
Time Up Bound is not your standard bound. First of the biggest difference is you are versus the other players, instead of working as a team.
In this map there are 6 islands (one for each player) and it works like 6 independent Level Up Bounds.
The main elements of my map that makes it unique is the element of time. Instead of having X lives like you do in any other bound you have probably played every player is given 10 minutes. (represented with minerals and gas) This time represents your lives. Every time you beat a level 30 seconds is added to your timer and every time you lose a “life†15 seconds is subtracted. The last player still in the game wins.
So this invokes a new strategy, obviously if you lose a life your time is reduced. Therefore a player who waist his lives without beating an obstacle loses before a person just sitting there doing nothing. Yet at the same time you are strived to beat more levels to add time to your clock.
Hope you enjoy it, tell me what you think
===================
Here is a little bit if Mapmaking information about my map.
In order to have up to 6 simultaneous obstacles the triggers must be owned by separate players. Because of that every player owns the triggers that actually run the levels. Yet at the same time using Moving locations and 30 different death counters the same triggers are owned by every player. This makes it so I don’t have to copy the triggers to each player.
5 Switches
8 Wavs
31 Death Counters
38 Locations
138 KB Map Size
705 Triggers
Countless Hours of fun
Some things can be accomplished easily, for everything else there is (U)Bolt_Head
lol I just though that last part in there for the heck of it
Anyways here is a little information about the map.
Time Up Bound is not your standard bound. First of the biggest difference is you are versus the other players, instead of working as a team.
In this map there are 6 islands (one for each player) and it works like 6 independent Level Up Bounds.
The main elements of my map that makes it unique is the element of time. Instead of having X lives like you do in any other bound you have probably played every player is given 10 minutes. (represented with minerals and gas) This time represents your lives. Every time you beat a level 30 seconds is added to your timer and every time you lose a “life†15 seconds is subtracted. The last player still in the game wins.
So this invokes a new strategy, obviously if you lose a life your time is reduced. Therefore a player who waist his lives without beating an obstacle loses before a person just sitting there doing nothing. Yet at the same time you are strived to beat more levels to add time to your clock.
Hope you enjoy it, tell me what you think
===================
Here is a little bit if Mapmaking information about my map.
In order to have up to 6 simultaneous obstacles the triggers must be owned by separate players. Because of that every player owns the triggers that actually run the levels. Yet at the same time using Moving locations and 30 different death counters the same triggers are owned by every player. This makes it so I don’t have to copy the triggers to each player.
5 Switches
8 Wavs
31 Death Counters
38 Locations
138 KB Map Size
705 Triggers
Countless Hours of fun
Some things can be accomplished easily, for everything else there is (U)Bolt_Head
lol I just though that last part in there for the heck of it