New Map Making Scheme

TekBlade13

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Im starting to make a Aliens vs Predators map, where you are the Marines, and you must wipe out the Alien and Predator Threat. Its set on the Installation Terrain. I just need ideas or comments on what to put in the map! thnx guys in advance!
 

Soujiro

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make more then just Marines, make teleporters, make 1 person a builder and they have every building so they can send units to that player. Make multiple bases for the Aliens and Predators

Gl Hf! If you want help just ask! :)
 

Wing Zero

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but like a spell like thig to like throw granades put em bloody units and when a marian come to it say Ugh O gOD poor jhonny
 

Master.America

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My only real suggestion is that you consider the terrain. Remember you can't create any buildings on the terrain (making SCV's, Probes, and Drones almost entirely useless), and also preventing creep from appearing under Zerg units.
 

Soujiro

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Don't think there is... nope... creep is not a unit... and, if possible i want to know how to stop zerg from regaining health
 

botting-speedy

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well stopping zerg from regen is impossible unless they will have the same health value ALWAYS (never be attacked) then u can just make a trig that has
Always
Set Unit Hit POints To %
or somp like that i dont remember exact
 

tassadar920

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My comments:

1. Use marines, ghosts tanks and firebats, don't use air units.
2. Make the map look like a "base" very open, lots of paths to go places, not just one little thing.
3. Creep WOULD look good on this because of what you are trying to do, make bases that are covered in slimy crep would be fine.
4. Make human bases surrounded by zerg, then when you finally crack through those zerg, you get the base and are able to purchase some extra units and regain your health.
5. Make sure there are plenty of dead guys on the walls (use the doodads)
6. Make the base realistic, you can always make dead buildings the use a trigger to lower the hp of the buildings to make them burn when a unit comes near them.

Answers to the questsions:

1. Twisted.. p1 a builder is kidna stupid.
2. Teleporters:

Condition:
unit A enters location A
Action:
move all unit A's at location A to location B

3. The grenade trigger (this might b a big complicated)
This requires 3 players minimum (one neutral player)

Condition:
player A steps on location "throw grenade"
player A has 1 grenade at location "grenade stocking area"
Action:
Remove 1 grenad efrom location "grenade stocking area"
Create 1 scourge at location "player A hero unit" for player B (neutral player)
set switch 1
preserve

Condition:
Player B has 1 scourge at "player A hero unit"
switch 1 is set
Action:
Center location "grenade" on scourge at "player A hero unit" (grenade must be atleast 6x6 size)
clear switch 1
set switch 2
preserve

Condition:
Player B brings 1 scourge to "grenade"
Player C (enemy) brings 1 unit to "grenade"
switch 2 is set
Action:
center "grenade" on unit owned by Player B at "grenade"
order scourge to move to "grenade"
clear switch 2
set switch 3
preserve

Condition:
player B brings 1 scourge to location "grenade"
switch 3 is set
Actions:
wait 1000-3000 (you can choose the wait time)
remove 1 scourge from "grenade"
Create 10 wraiths at "grenade"
Kill all wraiths at "grenade"
kill all enemies at "grenade" (all is in a matter of speaking, you can change it so that the grenade doesn't destroy whole masses of enemys, or have it kill 6 or 7, and set the hp of the rest to 1%, whateve ryou want)
clear switch 3
preserve

if you didn't understand i can explain each step later on.

4. Not possible to stop creep, not posible to stop zerg health regain sry.

This is possible: (if you want "levels" of enemy units, set the max hp for a zergling to say.. 5000, then in each area of the map, have it set the hp to something different for example)

Condition:
player 1 brings unit to "portion A"
Actions:
set hp of all units at portion a for player C to 30%
DON'T PRESERVE THIS TRIGGER.

all for now i have other stuff i need to do.
 

KaosWarrior

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uh, tassadar? didnt you miss out the part where the enemy units die?
and you could also set mines to detonate, just an idea.
(btw if u have no idea who i am, thats cus ive never posted here b4.)
 

tassadar920

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hi kaos, welcome to the best forums1 (the ums ones)

good point i did forget to kill the other units.. thx for remindin me bout that :).
 

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