New map idea

Gimmi

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I'm thinking of making a defense map where each player would have an island type of base and the monsters would start at the first one (red) wait 10 seconds then go to blue wait 9 seconds and go to teal wait 8 seconds at teal ect.
Would this be a good idea or should I give up,and get a new idea?
 

Gimmi

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Because once they get to blue they are weakened
 

Magikarp

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Sounds like an interesting concept. So I assume that the units will appear in the middle of the base, wait for 10 seconds without moving (Immobile), then transfer to blue's base?

This map doesn't sound too hard to make either. I think its great if your just starting out in the map making community, or aren't fully experienced yet.
 

Renzokuken

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I agree with Rygon, but what's the objective? Or is this just a small idea you have whipped up?
 

Lwek

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The part I don't like is that by the time it get's to Player 6 or the last human player's area, there will be nothing left for him to kill. Red'll get all the kills unless it gets super tough later on in the game.
 

Magikarp

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MeH, a lot of defense maps have a tendency to ignore at least one player.. such as "Backup Defenders" and what have you.
 

Zeroth

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how about the enemies spawn from on end, then the other keeping it fair?
 
K

knight who says ne

Maybe I got an idea.
There's too much defense maps so you could make a variant. You can set teams of 2 and the creatures will be really thought. The team who killed the most creatures in ...lets say 20 rounds will win(or the first team to have something like 500 kills).
The creature will go to the center and there will be one team per corner.Instead of doing 10 sec, 9 sec... you could do 10sec, 5 sec. the team with 5 sec could have a bigger island
Maybe I modified too much your idea but that what you wanted, new ideas
 

Gimmi

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Im not sure what will be the defence, im leaning toward sunken or photo cannon, but it's just something to keep me busy during spring break.
I think I will have the enemy switch starting locations, or I may have them start in the middle and half would go up and half would go down on a couple rounds.
 
K

knight who says ne

You're right but I still thinking there's too much defence maps.
Try do something special
 

Gimmi

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How about every unit spawns 5 times, first 10 hp then 25 then 45 then 65 then 85 then 100

anyone ever see this before? is it a good idea?
 

Gimmi

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Thats why the first island has more time to attack
 

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