kaliopi
Member
Well this whole dupe thing is really starting to make me think for a change... I also wanna say tha pskulls page possibly does not give u a dupe method but more of a trojan... When u download something and only contains an executable with no documentation this definatly would cause me to be skepitcal if the thing really works.... I just think he has a trojan that will log all keystrokes so he can steal ur bnet account... Just a thought....
Anyhow, i started learning .Net about a year and a half ago. I was amazed with the capabilities of the ILASM and DILASM tools provided with the studio.... So why not disassemble the diablo play cd inject code that will call a custom library routine that dupes an item.
Now im trying to understand all this cuz im new to bnet. All items are randomly put out by the game so bnet sole duty is to keep track of character and inventory items. Does this mean they only save a config file the one we find in our c:\ from single player games.
so here is my story board idea for duping
in steps
1. pick up an item that looks like the one u wish to dupe
2. press ctrl+box Num in inventory screen(real item)
3. press ctrl+boxNum in inventory screen(dupe copy)
than presto u have a dupe....
the details in the code i guess would need to be figured out for this to work..... This will of course be done in C/C++
any suggestions or help needed
ps if there are any holes wouldn't they be in the game and not in the data transmission.
thanks to all respondants
Anyhow, i started learning .Net about a year and a half ago. I was amazed with the capabilities of the ILASM and DILASM tools provided with the studio.... So why not disassemble the diablo play cd inject code that will call a custom library routine that dupes an item.
Now im trying to understand all this cuz im new to bnet. All items are randomly put out by the game so bnet sole duty is to keep track of character and inventory items. Does this mean they only save a config file the one we find in our c:\ from single player games.
so here is my story board idea for duping
in steps
1. pick up an item that looks like the one u wish to dupe
2. press ctrl+box Num in inventory screen(real item)
3. press ctrl+boxNum in inventory screen(dupe copy)
than presto u have a dupe....
the details in the code i guess would need to be figured out for this to work..... This will of course be done in C/C++
any suggestions or help needed
ps if there are any holes wouldn't they be in the game and not in the data transmission.
thanks to all respondants