Well I'm having some difficulties with some triggers here they are:
Players: Force 1(Players 1, 2, and 3.)
Conditions:
-Player 3 accumlates at least 500 minerals
-Player 2 brings at least 1 "Engineer" to Cannon Beacon
Actions:
-Kill all Collector for Player 3 at "mineral area"
-Kill all buildings for Player 3 at "mineral area"
-Remove 1 Engineer for Player 2 at Cannon Beacon.
-Create 1 Overlord at "overlord spawn" for Player 1.
Ok that is what I set as the triggers but what ends up happening is I get about 3 overlords. I don't understand why that happens so could you guys please help me out with that. Anyway on to my next problem... lol.
Players: Player 1
Conditions:
-Player 1 brings at least one "overlord" to "target 1"
Actions:
-Create 1 observer at "cannon explosion" for Player 1.
-Wait for 100 milliseconds.
-Kill 1 observer for Player 1 at "cannon explosion". (this is to make it look like the ion cannon is actually shooting)
-Create 5 observers at "area of affect 1" for Player 1. (once again for explosions)
-Move 1 overlord for Player 1 at "target 1" to "overlord spawn"
-Wait 100 milliseconds.
-Kill all any unit for All Players at "area of effect 1".
Ok what seems to happen with that the 5 created observers dont get destroyed and also the overlord ocassionaly doesnt get transported to overlord spawn. Also the 5 observers appear ages after the lord has gotten to the beacon.
Also I was wondering how I make a gate close when a certain building dies.
Oh yes and 1 more thing the computers that I send into my base I use the order trigger and yes I make them attack not move there but they dont seem to attack unless they are actually attacked first. I was just wondering how I could make them attack move basicaly.
Ok well any help with these problems would be greatly appreciated thank you in advance.
-OhManTfe
Players: Force 1(Players 1, 2, and 3.)
Conditions:
-Player 3 accumlates at least 500 minerals
-Player 2 brings at least 1 "Engineer" to Cannon Beacon
Actions:
-Kill all Collector for Player 3 at "mineral area"
-Kill all buildings for Player 3 at "mineral area"
-Remove 1 Engineer for Player 2 at Cannon Beacon.
-Create 1 Overlord at "overlord spawn" for Player 1.
Ok that is what I set as the triggers but what ends up happening is I get about 3 overlords. I don't understand why that happens so could you guys please help me out with that. Anyway on to my next problem... lol.
Players: Player 1
Conditions:
-Player 1 brings at least one "overlord" to "target 1"
Actions:
-Create 1 observer at "cannon explosion" for Player 1.
-Wait for 100 milliseconds.
-Kill 1 observer for Player 1 at "cannon explosion". (this is to make it look like the ion cannon is actually shooting)
-Create 5 observers at "area of affect 1" for Player 1. (once again for explosions)
-Move 1 overlord for Player 1 at "target 1" to "overlord spawn"
-Wait 100 milliseconds.
-Kill all any unit for All Players at "area of effect 1".
Ok what seems to happen with that the 5 created observers dont get destroyed and also the overlord ocassionaly doesnt get transported to overlord spawn. Also the 5 observers appear ages after the lord has gotten to the beacon.
Also I was wondering how I make a gate close when a certain building dies.
Oh yes and 1 more thing the computers that I send into my base I use the order trigger and yes I make them attack not move there but they dont seem to attack unless they are actually attacked first. I was just wondering how I could make them attack move basicaly.
Ok well any help with these problems would be greatly appreciated thank you in advance.
-OhManTfe