can u be more specific about being the same throughout if u mean that he cant gain anymore experiance in that level of the map then its a small trigger
Well, since the player could control the hero in the last mission, I want the hero to have the same stats as in the previous adventure, so the experiance over multiple missions is cumulative.
ok, you know how in the human campiagn, for example, if Arthas levels up in the first mision, that level stays with him into the next mission.
something like that
Just make a trigger for each map in your campaign that says
Stop Levels
Events
Unit - THE HERO Gains a level
Conditions
(Hero level of (Triggering unit)) Equal to HERO LEVEL
Actions
Hero - Disable experience gain for (Triggering unit)
he will stop after he gets to lvl 2 or so on whatever u set....like if u set that level then he will stop at that level on that mission and wont gain anymore like if it was 2 then he cant to 3 untill the next mission....then u make a new trigger on that mission map that says lvl 4 and so on...i am assuming u have seperate maps for ur campaign by using the Campaign Editor, F7
hmm dont have time to try it....test it out and then if not then u have to add another trigger...test it first...ill work on the trigger its fairly small
Havent you ever heard of Hero loads and saves? poor people on battle forums dont get all the info! Go to http://www.wc3campaigns.com and they'll help you out, theres tutorials on this, and many other things, like geoset merge...
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