Need bound map makers help

Zzyzzyxx

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I have two different bounds in one map that are like level up bound. Once the second bound's switch gets turned on to start, the explosions in the first game multiply by 3, making levels impossible. Instead of bang, it's bang bang bang really fast. But when the switch for the second bound gets turned off, everything's normal again in the first one. Anyone know what would cause it to do that? Or is it just not possible to have two different bound games going on one map like that?
 

[)eath_razer

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two different bounds in the same map?? you can do that but sometimes if you have two booms going on at the same time the waits get fU%$ up and that might happen. Other than that I don't know...
 

NFC-Blutwurst

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sorry its not possible to make 2 different explosions in same time.
it just possible when the other lvl is in same trigger
trigger:cre8 in1a unit-kill <wait>etc. trigger: cre8 in2a unit-kill <wait>etc. <--- wrong (it speeds up)
trigger: cre8 in1 a unit-kill <wait>, cre8 in2 a unit <wait> <--- right
[1][2] :(
[1+2] :)
in fact u can only do one box with <wait>
lol
 

Zzyzzyxx

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All right. I have another question now. When I have machine shops on my bound map, nearby explosions will often blow up some machine shops when I don't want that to happen. I've tried invincibility but it don't work. Anyone know what to do?
 

Crookedfoot

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Sounds to me like the locations for killing units is too big to where it covers the machine shops.
Either make them smaller, or make the triggers for these location so that they only kill the specific units, not the machine shop.
Or, in other words, don't use "Any Unit" as the variable.
 

tassadar920

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You can't make 2 bounds in one map that use the same switch ex:

(this is part of bound 1) this trigger would start say.. the 2nd trap

condition:
switch 2 is set
action:
make unit
kill unit
wait etc...

This is the trigger in the 2nd thing:

condition:
switch 2 is set
action:
create unit
destroy unit

that would be having 2 bounds use the same switch, in the same map, this would obviously mess up a lot of stuff.

whoops i think someone already answered taht... oh well:

2nd thign about machine shops:

Like crooked said, if the location for killing hte other units is too big, then it will obviously kill the machine shop also, but also, you may be telling the game to kill all units owned by the comp???
 

MacMan

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Give the machine shops more hp
 

Bolt Head

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Ok i want to slap some of you guys here. First off the machene shop is distroyed by a trigger ( Kill All units owned by all players @ location) so raising the hp or making it invincable will not help.

Second you can have two explotion obsticals at the same time but you will need a seperate computer player for each set so the waits do not interfer with eachother
 

-MatriX-

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Man... NONE OF YOU ARE HELPING. I think what you need is check your triggers and see if the trigger is being activated by multiple players. If not then you may have it for "All Players" which means that it will create 1 unit for all of the players in the explosion. This could only happen in testing if you have 2 computers and yourself. If I'm wrong, forget me!
 

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