Need all history from Diablo1

Derfascitii

Member!
Joined
Sep 18, 2005
Messages
25
Reaction score
0
I had to buy D2 because d1 isn't like in circulation any more. Can anyone tell me the history that happens before, during, and right up to d2?


Also are there any patches for D2? If so where do I get it and what does it add/fix?
 

Induhvidual_1

BattleForums Senior Member
Joined
May 20, 2003
Messages
1,265
Reaction score
0
Location
USA California
u mean the story in the manual or the game story?
the story in the manual is pretty much inthe d2 manual.

as for the story in d1....

lets see
you start off as one of our favorit heroes, rogue, warrior, mage.

theres the cain guy, theres pepin or the monk that heals you, and theres wirt, witch lady with purple hair, and the inn owner, griswold the guy who repairs your stuff.

you start off with a lame spell that either heals your weap durability at the cost of minus over all dura, mana heal at the cost of overall mana, and picklock.

anyhow you see a guy at the door of the monastery next to the cow farm. anyhow this guy says that he is dying and that it was because king leoric got pissed that his son disappeared but first there is this butcher you must defeat.

our heroes trek down to the underground evil place.
it is dark and creepy and the whole place is overrun with demons.

you fight bravely until you find the buthcer. you run around because he's so effin fast and chases you but because of preserverence you win and you get your reward, a unique butchers cleaver.

then theres this zombie guy, he gives you a quest

i forgot what it was.

anyhow down to leorics tomb. you find the skeleton king leoric. slay him.

finally you trek down and find your first quest tomb, the guardian. you get the tome and you learn guradian.

anyhow at this time you are experienced and there is a short cut to the deeper parts of the crypt near the cows, called catacombs.

travel down there. do a couple quests, kill uniques etc. etc.

finally you are now a hero of the village since you found the inn's sign and return it to the innkeeper.

with these new powers you were rewarded with, a new opening opens next to wirts place. wirt is the guy that sells overpriced items (second only to the girl who sells tomes)

you go into the mountain caverns, this is where the demons are stronger than ever.
you finally discover lazarus, the archbishop of the town was behind all of this crap.

you defeat him but its too late. the prince id dead.
you find lachnadan who is cursed knight because of ventruing down here. you find him his potion to cure his curse and he thanks you.

finally you go down, it turns out there diablo was behind all this sinither evil.
open the seals and fight him
kill him
you get a cinematic
one of the heroes decides the only way to contain diablo is by having an eternal soul battle with him. so the warrior takes the soulstone and puts it into his brain. hopefully his strength and will can conquer diablo soul from taking over as he travels to a place where he could prolly either destroy the stone or something.

and thats where diablo 2 begins. the warrior of course couldn't make it, and diablo takes over.

something like that
 

Trojan

Respected Member
Joined
Jun 15, 2004
Messages
3,545
Reaction score
2
Location
OG From '02
You coudlv'e just said "You kill diablo, a vid sequence comes, you see your hero take the soul stone and then it ends."
 

Emperor Pan I

Respected Member
Joined
Aug 8, 2002
Messages
12,653
Reaction score
12
Location
Canada
I believe it began with something about a war between heaven and hell, that spilled over into the mortal world. Diablo and his brothers (Mephisto, Baal) were kicked out of hell? and then they were all later imprisoned by some wizard dudes(Tal Rasha?) with the angel Tyreals help. However in the fight with Baal, the soul stone broke, so Tal Rasha agreed to contain Baal in himself with the shattered soul stone. He was locked away in the desert for eternity. Diablo's stone went to the king, where Diablo began corrupting the ppl around him. Finaly Mephisto's stone was in possession of those strange priests dudes in the Jungle.

When the shit fell together, Diablo had someone to take his soul stone below the catacombs in Tristram. Lazerous, the king's advisor kidnapped the kings son and brought him to Diablo. The king had gone mad becuse of Diablo. Rumors began about the evil below Tristram, so adventurers from all over came to see if they could get wealth and glory etc. One adventure made it down to the very depths of "hell". The kings son was dead, and he killed Lazerous. He found diablo and he beleived he killed him. But it was Diablo's plan all along. The adventurer shoved the Stone into his head, after being completely consumed by Diablo's influence. In a fight for his soul, the adventurer stayed in Tristram, but Diablo eventualy led him west, and as he headed west, strang and terrible things followed. Thus the people in Diablo II journey after Diablo, who is in the Guise of the original player of the game.
 

Dragnskull

Retired Staff
Joined
May 30, 2003
Messages
6,812
Reaction score
12
Location
Humble, Texas
read the story in the d2 manual, it explains it all very well.

and theres been WAY too many patches that have changed WAY too much for someone to list. just connect to bnet, get 1.11, and be happy.
 

COTA-GoD

Member!
Joined
Jun 2, 2003
Messages
3,108
Reaction score
0
David there wernt really changes to the storey.....the only 'change' was the expantion, which added the final act...
 

FaLLeN_ShadoW

Member!
Joined
Sep 17, 2005
Messages
23
Reaction score
0
that's not the story!

diablo gangsta busted a cap in king leoric pimp and he died, he then rose dat biatch from the ****en dead and dey started attacking a lil slutty ass gangsta village called tristram, your pimp goes to investigate da church that goes really far down all da way to da caves biatch, after that you find an entrance to hell, you go in dere and kill lazarus popin a cap in leoric's pimplet son and you kill em, then you find diablo gangsta and stab his ass

that's much more accurate
 

Derfascitii

Member!
Joined
Sep 18, 2005
Messages
25
Reaction score
0
Ummm...Where exactly is the story in the D2 manual? I can't find it for the life of me! :doh
 

Ntrik_

Premium Member
Joined
Jan 19, 2004
Messages
9,687
Reaction score
4
Derfascitii said:
Ummm...Where exactly is the story in the D2 manual? I can't find it for the life of me! :doh
flip every single pages yet?
 

Derfascitii

Member!
Joined
Sep 18, 2005
Messages
25
Reaction score
0
lol actually yes. I've found something like "Lut Gohlein: Binding of destruction" and "the Awakening of the wanderer". Are these it? If not, is there a title/page that is?
 

Johnny

IMMERSION RUINED
Joined
Mar 24, 2005
Messages
2,375
Reaction score
1
Location
Garden Grove, CA
Watch the Diablo 1 cinematics, then read the books, they take place in between diablo 1 and diablo 2. Then watch the diablo 2 cinematics.
 

Brandon

Member!
Joined
Sep 12, 2004
Messages
4,055
Reaction score
3
Trojan said:
You coudlv'e just said "You kill diablo, a vid sequence comes, you see your hero take the soul stone and then it ends."
You mean he shoves it in his head too and then he's the next diablo.. pwnt.
 

Sogeking

Shithead
Joined
Jan 23, 2003
Messages
4,352
Reaction score
3
Librarius Ex-Horadrim Book One

1. The Great Conflict -

Since the beginning, the forces of light and darkness have engaged
in an eternal war: The Great Conflict, whose victor will rise from the
apocalyptic ashes to hold sway over all creation. To ths end, the angels
of the high heavens adhere to strict militaristic disciplines. Seraphim
warrioirs strike at the enemies of light with swords imbued with righteous
wrath and justice. The angels believe that only absolute discipline can
properly restore order to the myriad realms, while the demonic denizens
of the burning hells hold that absolute chaos is the true nature of all
things.
The battles of the Great Conflict rage across both time and space
often infringing upon the very fabric of reality itself. From the Crystal
Arch at the very heart of the high heavens to the arcane Hellforge of
the underworld, the warriors of these eternal realms journey to wherever
their timeless conflict carries them. The legendary deeds of the heroes
of the realms beyond elicit both veneration and insight.
The greatest of these heroes was Izual, lieutenant to the arch-angel
Tyrael and bearer of the angelic runeblade Azurewrath. He once led a fierce
attack upon the Hellforge as the creation of the dark demonblade Shadowfang
was nearing completion. His quest was to destroy both wielder and weapon---
a charge that he was destined never to complete. Izual was overcome by
the legions of chaos and, tragically, was lost to the Darkness. His fate
stands as testament to the fact that Angels and Demons alike shall fearlessly
enter into any domain---so long as their hated enemies dwell within.
Although the Great Conflict burned hotter and longer than any of
the stars in the sky, neither side could gain dominion over the other
for long. Both factions sought some way to turn the tides of the war to
their favor. With the ascension of man and his mortal realm, the Great
Conflict ground to a mysterious halt. Both armies paused in a breathless
stalemate, waiting to see to whose side man would eventually turn.
Mortals had the unique ability to choose between darkness and light,
and it was held that this would be the deciding factor in the outcome
of the Great Conflict. Thus, the agents of the nether-realms descended
to the mortal realm to vie for the favor of man...

2. The Sin War -

The coming of the Great Conflict to the mortal realm is known as
the Sin War. Angels and demons, disguising themselves while traveling
amongst men, attempted to secretly lure mortals to their respective causes.
Over time, the forces of darkness discovered that mortals responded much
more to brute force than to subtle coercion, and so began to terrorize
man into submission. The angels fought to defend humanity against this
demonic oppression, but all too often their austere methods and severe
punishments succeeded only in alienating those whom they sought to protect.
The violent battles of the Sin War occurred often, but they were
seldom witnessed by the prying eyes of man. Only a few "enlightened"
souls were aware of the supernatural beings that walked amongst the huddled
masses of humanity. Powerful mortals arose and accepted the challenge
of the Sin War, allying themselves with both sides in the Great Conflict.
The legendary deeds of these great mortal warriors served to earn both
the respect and hatred of the netherworlds. Although lesser demons kneeled
before those possessing power and strength, they also cursed the very
existence of mortal man. Many of these fiends believed that the deadlock
brought about by the emergence of Man was a perverse offense to their
"higher" role in the great scheme of things.
This jealousy of man led to harsh, atrocious acts of violence by
the demons against the mortal realm. Some men learned of this deep hatred
and used it against the denizens of the underworld. One such mortal,
Horazon the Summoner, delighted in summoning demons and then breaking
them to his will. Horazon, along with his brother Bartuc, were members
of the Eastern mage clan known as the Vizjerei. This mystic clan studied
the ways of demons and had catalogued their lore for generations. Empowered
by this knowledge, Horazon was able to take the work of the Vizjerei and
pervert it for his demented purposes. The denizens of hell sought revenge
against this bold mortal, but Horazon managed to keep himself well protected
within his arcane sanctuary.
Bartuc, the brother of Horazon, was eventually lured to the side
of darkness. He was granted exceptional strength and longevity, and fought
alongside the legions of hell against the cursed Vizjerei, and eventually
his own brother during the Sin War. Although Bartuc was renowned amongst
the warriors of many realms, his dominance in battle came with a terrible
price. An insatiable lust for mortal blood pervaded his every thought
and deed. Bartuc soon became as fond of bathing in the blood of his enemies
as he did of shedding it, and in time he came to be known only as the
Warlord of Blood.

3. The Dark Exile -

"Seven is the number of the powers of Hell, and Seven is the
number of the Great Evils."
Duriel, the Lord of Pain
Andariel, the Maiden of Anguish
Belial, the Lord of Lies
Azmodan, the Lord of Sin
These are the true names of the lesser of the great evils. For
ages uncounted each have ruled over their own domains within the burning
hells, seeking absolute dominion over their infernal brethren. As the
lesser four continuously vied for the control of those forces that dwelled
within their realms, the greater three held absolute power over the whole
of Hell. The lesser four used dark and evil measures in their quest for power,
and herein begins the legend of the Exile.
Mephisto, the Lord of Hatred
Baal, the Lord of Destruction
Diablo, the Lord of Terror
These are the prime evils of hell that wielded their power as
a dark, sovereign triumvirate. The three brothers ruled over the lesser
four by brutal force and malicious cunning. Being the eldest and strongest
of the evils, the three brothers were responsible for countless victories
against the armies of the light. Although they never held sway over the
high heavens for long, the three were justly feared by enemies and subjects
alike.
With the ascension of man and the subsequent standstill of the
Great Conflict, the three brothers began to devote their energies to the
perversion of mortal souls. The three realized that man was the key to
victory in the war against Heaven, and thus altered their rigid agendum
that they had propagated since the beginning. This change caused many
of the lesser evils to question the authority of the three, and so brought
about a great rift between the prime evils and their servitors. In their
ignorance, the lesser evils began to believe that the three were afraid
to continue the war with heaven. Frustrated by the cessation of the war,
Azmodan and Belial saw the situation as their chance to overthrow the
prime evils and take control of hell for themselves. The two demon lords
made a pact with their minor brethren, assuring them that the wretched
plague of humanity would not deter the ultimate victory of the Sons of
Hell. Azmodan and Belial devised a plan to end the stalemate, achieve
victory in the Sin War and ultimately ride the bloody crest of the Great
Conflict straight into the very arms of Armageddon. Thus, a great revolution
was set into motion as all of hell went to war against the three brothers...
The brothers fought with all of the savagery of the underworld,
and to their credit, annihilated a third of Hell's treacherous legions.
In the end, however, they were overcome by the Horned Death led by the
traitors Azmodan and Belial. The prime evils, weakened and bodiless were
banished to the mortal realm where Azmodan hoped that they would remain
trapped forever. Azmodan believed that with the three set loose upon
humanity, the angels would be forced to turn their focus upon on the
mortal plane---thus leaving the gates of heaven abandoned and defenseless.
Those few demons who still pledged allegiance to the three brothers fled
the wrath of Azmodan and Belial, escaping to the realm of man to seek out
their lost masters.
As the warfires died out upon the battlefields of hell, Azmodan
and Belial began to argue over which of them held the higher authority
The pact that they had made quickly fell to ashes as the two demon lords
took up arms against each other. The legions of hell that remained were
polarized behind either warlord, launching themselves into a bloody civil
war that has lasted to this day...

4. The Binding of the Three -

In the ancient days, before the rise of the western empires,
the dark and terrible entities known as the three evils were exiled to
the world of man. These eternal entities wandered throughout the waking
world and fed upon the lusts of men, leaving chaos and attrition in their
wake. The evils turned father against son and prompted many great nation
into brutal and petty wars. Their exile from hell left them with an insatiable
hunger to bring suffering and pain to all those who would not kneel before
them, and so the three brothers ravaged the lands of the far east for
countless centuries.
Eventually, a secretive order of mortal magi was gathered together
by the enigmatic arch-angel Tyrael. These sorcerers were to hunt the three
evils and put an end to their vicious rampage. The order, known as the
Horadrim, consisted of wizards from the diverse and numerous mage-clans
of the east. Employing disparate magical practices and disciplines, this
unlikely brotherhood succeeded in capturing two of the brothers within
powerful artifacts called Soulstones. Mephisto and Baal, trapped within
the swirling, spiritual constraints of the Soulstones, were then buried
beneath the dunes of the desolate eastern sands.
The powers of hatred and wanton destruction seemed to diminish
in the east as a nervous peace began to settle over the land. Yet, for
many decades the Horadrim continued their grim search for the third brother,
Diablo. They knew that if the Lord of Terror was left untamed, there could
never be any lasting peace within the realm of humanity.
The Horadrim followed in the wake of terror and anarchy that spread
throughout the western lands. After a great battle which claimed the lives
of many brave souls, the Lord of Terror was captured and imprisoned within
the last of the Soulstones by a group of Horadrim monks led by the initiate
Jered Cain. These monks carried the cursed stone to the land of Khanduras
and buried it within a secluded cave near the river Talsande. Above this
cave the Horadrim constructed a great monastery from which they could
continue to safeguard the Soulstone. As ages passed, the Horadrim constructed
a network of catacombs beneath the monastery to house the earthly remains
of the martyrs of their order.
Generations passed in Khanduras, and the numbers of the Horadrim
slowly dwindled. With no quests left to undertake, and too few sons to
sustain their guardianship, the once powerful order faded into obscurity.
Eventually, the great monastery that they had built fell to ruins as well.
Although villages grew and thrived around the shell of the old monastery,
no one knew of the dark, secret passageways that stretched into the cold
earth beneath it. None could have dreamed of the burning red gem that
pulsed within the labyrinth's heart...
 

Sogeking

Shithead
Joined
Jan 23, 2003
Messages
4,352
Reaction score
3
Librarius Ex-Horadrim Book Two

1. The Lands of Khanduras -

Years after the last of the Horadrim had died, a great and prosperous
society grew in the lands of the west. As time wore on, many eastern pilgrims
settled in the lands surrounding Khanduras and soon establish small,
self contained kingdoms. A few of these kingdoms bickered with Khanduras
over holdings of property or routes of trade. These squabbles did little
to upset the lasting peace of the west, and the great northern kingdom
of Westmarch proved to be a strong ally of Khanduras as the two lands
steadily engaged in ventures of barter and commerce.
During this time, a bold, new religion of the light known as Zakarum
began to spread throughout the kingdom of Westmarch and into many of its
northern principalities. Zakarum, founded in the far east, implored followers
to enter into the light and forsake the darkness that lurked within their
souls. The people of Westmarch adopted the statues of Zakarum as their
sacred mission in the world. Westmarch began to turn towards its neighbors,
expecting them to embrace this "new beginning" as well. Tensions rose
between the kingdoms of Westmarch and Khanduras as the priests of Zakarum
began to preach their foreign dogma whether they were welcomed or not.
It was then that the great northern lord Leoric came unto the
lands of Khanduras and, in the name of Zakarum, declared himself king.
Leoric was a deeply religious man and had brought many knights and priests
with him that comprised his Order of the Light. Leoric and his trusted
advisor, the Arch Bishop Lazarus, made their way to the city of Tristram.
Leoric appropriated the ancient, decrepit monastery on the outskirts
of the town for his seat of power and renovated it to match its time-lost
glory. Although the free people of Khanduras were not pleased with being
placed under the sudden rule of a foreign king, Leoric served them with
justice and might. Eventually, the people of Khanduras grew to respect
the kind Leoric, sensing that he sought only to guide and protect them
against the oppression of darkness.

2. The Awakening -

Not long after Leoric took possession of Khanduras, a power long
asleep awakened within the dark recesses beneath the Monastery. Sensing
that freedom was within his grasp, Diablo entered the nightmares of the
arch-bishop and lured him into the dark, subterranean labyrinth. In his
terror, Lazarus raced throughout the abandoned hallways until he at last
came to the chamber of the burning soulstone. No longer in command of his
body or spirit, he raised the stone above his head and uttered words long
forgotten in the realms of mortals. His will destroyed, Lazarus shattered
the soulstone upon the ground. Diablo once again came into the world of
man. Although he was released from his imprisonment within the soulstone,
the Lord of Terror was still greatly weakened from his long sleep and
required an anchor to the world. Once he had found a mortal form to wear,
he could begin to reclaim his vastly depleted power. The great demon weighed
the souls residing in the town above, and chose to take the strongest
of them---that of King Leoric.
For many months King Leoric secretly fought the evil presence
that twisted his thoughts and emotions. Sensing that he had been possessed
by some unknown evil, Leoric hid his dark secret from his priests, hoping
that somehow his own devout righteousness would be enough to exorcise
that corruption growing inside him---he was sorely mistaken. Diablo stripped
away the core of Leoric's being, burning away all honor and virtue from
his soul. Lazarus too, had fallen under the sway of the demon, keeping
close to Leoric at all times. Lazarus worked to conceal the plans of his
new master from the Order of Light, hoping that the demon's power would
grow, well concealed amongst the servants of Zakarum.
The priests of Zakarum and the citizenry of Khanduras recognized
the disturbing change within their liege. His once proud and rugged form
became distorted and deformed. King Leoric became increasingly deranged
and ordered immediate executions of any who dared to question his methods
or authority. Leoric began to send his knights to other villages to bully
their townspeople into submission. The people of Khanduras who had once
grown to see great honor in their ruler began to call Leoric the Black
King.
Driven to the brink of madness by the Lord of Terror, King Leoric
slowly alienated his closest friends and advisors. Lachdanan, captain of
the Knights of the Order of Light and honored champion of Zakarum, tried
to discern the nature of his King's deteriorating spirit. Yet at every
turn the arch-bishop Lazarus would waylay Lachdanan and admonish him from
questioning the actions of the King. As tensions grew between the two,
Lazarus charged Lachdanan with treason against the kingdom. To the priests
and knights of Leoric's court, the prospect of Lachdanan committing treason
was ridiculous. Lachdanan's motives were honorable and just, and soon
many began question the reason of their once beloved King.
Leoric's madness was growing more obvious with each passing day.
Sensing that the advisors of the court were becoming increasingly suspicious
of foul treachery, Lazarus desperately sought to contain the eroding
situation. The arch-bishop masterfully convinced the delusional Leoric
that the kingdom of Westmarch was plotting against him, secretly planning
to dethrone him and annex Khanduras into its own lands. Leoric flew into
a rage and summoned his advisors to his side. Manipulated by the arch-bishop,
the paranoid king declared a state of war between the kingdoms of Khanduras
and Westmarch.
Leoric ignored the warnings and admonishments of his advisors
and the royal army of Khanduras was ordered to the north to engage in
a war that they did not believe in. Lachdanan was appointed by Lazarus
to lead the armies of Khanduras into Westmarch. Although Lachdanan argued
against the necessity of the coming conflict, he was honor-bound to uphold
the will of his king. Many of the high priests and officials were forced
to travel to the north as emissaries on errands of diplomatic urgency,
as well. The desperate ploy of Lazarus had succeeded in sending many of
the King's more "troublesome" advisors to their certain deaths...

3. The Darkening of Tristram -

The absence of prying advisors and inquisitive priests left Diablo
free to assume total control over the king's battered soul. As the Lord
of Terror attempted to strengthen his hold upon the maddened king, he
found that the lingering spirit of Leoric fought with him still. Although
the control over Leoric that Diablo held was formidable, the demon knew
that in his weakened state he could never take complete possession of
his soul as long as a glimmer of his will remained. The demonlord sought
a fresh and innocent host upon which to build his terror.
The demon relinquished his control over Leoric, but the king's
soul was left corrupted and his mind crazed. Diablo began to search
throughout Khanduras for the perfect vessel to act as his focus, and found
such a soul easily within his reach. Enjoined by his dark master, Lazarus
kidnapped Albrecht---the only son of Leoric---and dragged the terrified
youth down into the blackness of the labyrinth. Flooding the boy's defenseless
mind with the essence of pure terror, Diablo easily took possession of
the young Albrecht.
Pain and fire raced through the child's soul. Hideous laughter
filled his head and clouded his thoughts. Paralyzed with fear, Albrecht
felt the presence of Diablo within his mind as it seemed to push him down,
deeper and deeper into darkness and oblivion. Diablo gazed upon his surroundings
through the eyes of the young prince. A lustful hunger still tortured
the demon after his frustrating bout for control over Leoric, but the
nightmares of the boy provided ample substance to sate him. Reaching deep
into Albrecht's subconscious, Diablo ripped the greatest fears of the
child from their hiding places and gave them breath.
Albrecht watched, as if out of a dream, twisted and disfigured
forms appeared all around him. Unholy, writhing visages of terror danced
about him chanting choruses of obscenities. All of the "monsters" that
he had ever imagined or believed that he had seen in his life became flesh
and were given life before him. Large bodies comprised of living rock
erupted from the walls and bowed to their dark master. The ancient, skeletal
corpses of the Horadrim arose from archaic crypts and lumbered off into
the red washed corridors beyond. As the cacophony of madness and nightmares
hammered its final blow against Albrecht's spirit, the blood-lusted ghouls
and demons of his mind scattered and scrambled maniacally into the lengthening
passageways of his waking nightmare.
The ancient catacombs of the Horadrim had become a twisted labyrinth
of raw, focused terror. Empowered by Diablo's possession of young Albrecht,
the creatures of the boy's own imagination had gained corporeal form.
So strong was the terror that grew inside of Albrecht, that the borders
of the mortal realm began to warp and tear. The burning hell began to
seep into the world of man and take root within the labyrinth. Beings
and occurrences displaced by time and space, and long lost to the history
of man were pulled screaming into the ever-expanding domain.
The body of Albrecht, fully possessed by Diablo, began to distort
and change. The small boy grew and his eyes blazed as tendril-like spines
ripped through his flesh. Great, arched horns erupted from Albrecht's
skull as Diablo altered the form of the child to match that of his demonic
body. Deep within the recesses of the labyrinth, a growing power was being
harnessed. When the moment was right, Diablo would venture once more into
the mortal world and free his captive brothers Mephisto and Baal. The
prime evils would be reunited, and together they would reclaim their rightful
place in hell.

4. The Fall of the Black King -

The war against the zealous armies of Westmarch ended with a horrible
slaughter. With the army of Khanduras ripped to shreds by the superior
numbers and defensive positions of Westmarch, Lachdanan quickly gathered
together those who were not captured or killed and ordered a retreat back
to the safety of Khanduras. They returned to find the town of Tristram
in shambles.
King Leoric, deep within the thrones of madness, went into a rage
when he learned that his son was missing. After scouring the village with
the few guards that remained within at the monastery, Leoric had decided
that the townsfolk had abducted his son and hidden him somewhere. Although
the townsfolk denied any knowledge of Prince Albrecht's whereabouts,
Leoric insisted that they had crafted a conspiracy against him, and that
they would pay the price for such treachery.
The mysterious disappearance of the arch-bishop Lazarus left no
one in Tristram with whom the king would take council. Overcome by grief
and dementia, Leoric had many of the townsfolk executed for the crime
of high treason.
As Lachdanan and his fellow survivors returned to confront their
king, Leoric sent his few remaining guards against them. Believing that
Lachdanan was somehow part of the townsfolk's conspiracy, Leoric decreed
that he and his party were to die. Lachdanan, finally realizing that Leoric
was beyond salvation, ordered his men to defend themselves. The ensuing
battle carried them down into the very halls of the darkened monastery,
bringing a final desecration to the once holy sanctum of the Horadrim.
Lachdanan won a bittersweet victory as his men were forced to kill all
of Leoric's deceived protectors. They cornered the ravenous king within
his own sanctuary and begged him to explain the atrocities he had committed.
Leoric only spat at them and cursed them for traitors against both his
crown and the light.
Lachdanan walked slowly towards his king and sorrowfully drew
his sword. Full of grief and rage, all honor having been cast to the winds,
Lachdanan ran his blade through Leoric's shriveled, blackened heart. The
once noble king screamed an unearthly death-cry, and as his madness finally
overtook him, he brought down a curse upon those who had so betrayed him.
Calling upon the forces of darkness that he had spent his entire life
combating, Leoric condemned Lachdanan and the others to eternal damnation.
In that last, fleeting moment within the heart of the monastery, all that
was ever virtuous or honorable about the stewards of Khanduras was shattered
forever.

5. The Reign of Diablo -

The Black King lay dead, slain at the hands of his own priests
and knights. The young Prince Albrecht was still missing, and the proud
defenders of Khanduras were no more. The people of Tristram looked about
their lifeless town and were greatly dismayed. Awash in feelings of both
relief and remorse, they soon realized that their troubles had merely
begun. Strange, eerie lights appeared in the darkened windows of the monastery.
Misshapen, leathery-skinned creatures were seen venturing forth from the
shadows of the church. Horrible, wounded cries seemed to linger in the
wind, emanating from deep underground. It became apparent that something
quite unnatural had infested the once holy sight...
Travelers on the roads surrounding Tristram were accosted by cloaked
riders that seemed to now constantly roam the deserted countryside. Many
villagers fled Tristram, making their way to other towns or kingdoms,
fearing some unnamed evil that seemed to wait in the shadows all around
them. Those few chose to remain seldom ventured out at night, and never
tread foot upon the grounds of the cursed monastery. Whispered rumors
of poor, innocent people being abducted in the night by wicked, nightmarish
creatures filled the halls of the local inn. With no king, no law, and
no army left to defend them, many of the townsfolk began to fear an attack
from the things that now dwelt beneath their town.
The arch-bishop Lazarus, frayed and disheveled, returned from
his absence and assured the townsfolk that he too had been ravaged by
the growing evil of the monastery. With their desperate need for reassurance
clouding their good judgement, Lazarus whipped the townspeople into a
frenzied mob. Reminding them that Prince Albrecht was still unaccounted
for, he persuaded many of the men to follow him into the depths of the
monastery to search for the boy. They gathered torches and soon the night
air glowed with the flickering light of hope. They armed themselves with
shovels, picks and scythes and so prepared, they boldly followed the treacherous
arch-bishop straight into the fiery maw of hell itself...
The few who survived the horrible fate that awaited them returned
to Tristram and recounted what they could of the ordeal. Their wounds
were terrible, and even the skills of the healer could not save some of
them. As the stories of demons and devils spread, a stifling, primal terror
began to consume the hearts of all the town's inhabitants. It was a terror
that none of them had ever known...
Deep beneath the foundations of the ruined monastery, Diablo gorged
himself upon the fears of the mortals above him. He slowly sank back into
the welcoming shadows and began to harness his depleted power.
He smiled to himself in the sheltering darkness, for he knew that
the time of his final victory was fast approaching...


The Nature of the Soulstones

It was long ago that the enigmatic arch-angel Tyrael bestowed
upon us the secrets of the mysterious soulstones. Tyrael bequested upon
our order three of these stones so we could contain the vile essences
of the three prime evils who had been let loose upon our world. Altough
the artifacts were constructed in realms far removed from our own, we
found that they are simple to understand.
These soulstones effect only beings that are non-coporeal and
thus have no power over living, breathing creatures. When invoked, the
soulstones bring into being a spiritual vacuum. Any non-physical entities
caught within this vacuum are drawn into the burning recesses of the
soulstone and are forever trapped within. These spirits are released only
when the soulstone is deactivated or destroyed.
The power of the soulstones proved to be much more difficult to
employ when used against the great prime evils. Voraciously disposed to
possessing hapless mortals, the three brothers found that they were immune
to the effects the stones while occupying human souls. Sadly, we were
forced tp hunt down and kill the innocent victims of the prime evils so
that their demonic essences could be subject to the effects of the soulstones.
Mephisto and Diablo, once found, were easily lured into the soulstones.
The capture of their brother Baal, however, became complicated when the
soulstone that was to be his eternal prison was shattered and fragmented.
We found that while the shards still held the power to lure the demon
to them, they could not properly contain it. Tal Rasha, a fellow initiate
who has since been immortalized in Horadrim lore, theorized that a mortal
of strong will might be able to Baal within his own mortal soul. This
sacrifice meant that the essence of any mortal so chosen would be forever
tortured while locked in eternal conflict with the enthralled demon. To
this end, Tal Rasha volunteered to contain the raging Lord of Destruction.
Piercing his breast with a shard of the soulstone, Tal Rasha took
within himself the essence of Baal, the Lord of Destruction. The initiate's
body was shackled, chained, and buried deep within a tomb under the desert.
The sacrifice of Tal Rasha kept Baal imprisoned for many years now. And
Altough the demon was imprisoned without the use of a whole soulstone,
we believe that our victory mat be a hollow one. Should Tal Rasha ever
escape, he would have the formidable powers of Baal added to his own.
By ridding the world of this present evil, we may have created a nightmare
worse than that which we first sought to contain.


Does that help?(oh it was copied off this faq)
 

FaLLeN_ShadoW

Member!
Joined
Sep 17, 2005
Messages
23
Reaction score
0
yeah, diablo corrupted and possessed leoric when his son went missing
 

NewPosts

New threads

Top