djnat
BattleForums Addict
This is a quick guide to make a very fast necro for pvm, ideal for Baalruns, Diabloruns and even for some find if you make some changes in his gear.
Stats
Strength: minimum for Marrowwalks (118). Keep in mind that Annihilus is +10/20 str, Shako is +2 and Enigma can be +7x @ very high levels. So, try to put here only a few points.
Dexterity: base.
Vitality: all the rest.
Energy: base.
Skills
MAX Teeth
MAX Corpse explosion (last skill to be maxed)
MAX Bone wall
MAX Bone Spirit
MAX Bone Spear (main attack skill)
1 Bone Armor
absolutely ZERO Bone Prison (or you won't get the benefits from Marrowwalks' bug)
1 Amplify damage
1 Clay Golem
1 Golem Mastery
1 Summon resist
Total: 105 skill points, build completely finished @ level 94 (but even @ level 75, when you have all skills maxed and 1 in CE, you'll be destroyin' everything)
This skill placing is pretty self-explanatory: bone spear will be your main attack skill for crowd control, and you will use Amp+CE for large groups of enemies. When @ level 35+, Corpse explosion has an insane radius and is able to cover an entire screen doing immense damage and destruction in PvM. The golem (and the relative Mastery+Summon resist) is a very good tank when you have the complete gear, plus it's able to slow enemies and is very useful in boss fights.
If you want you can also activate Decrepify, but I've found it totaly useless for this kind of necro. You'll never want to slow enemies, cuz they're dead before they can be near you.
Gear
This is the gear I use, but I know it's very expensive, so at the end I will write some alternatives.
Enigma Light plate
Boneflame +3 all skills with good resists [Um]
Shako [Um]
Boneshade [15 resist all jewel + a good second mod like life or 7 fhr, for example]
Arachnid mesh
Trang gloves
Marrowwalks (the +skills on skeleton mastery and the +str are not important for this build, any Marrowwalks are good)
2x SoJ
Rare amulet with +2 to all Necro skills, 10% faster cast rate and some resists
Switch: Call to arms Crystal Sword + Lidless wall
Charms
Annihilus
As many +1 to P&B skillers as you can (ideal if with life or 12% fhr)
Some resist small charms to have maxed fire / lit res in hell
Some small charms with mana (if they have also life, they're godly)
Some small charms with 5% fhr and a decent second mod
Keep in mind that the interesting bps of fhr for Necro are @ 26% (9 frames) and 39% (8 frames), so use charms to catch those bps.
If you can't afford such items as Boneflame, Enigma or the rare amulet, you can use Homunculus, Vipermagi and a low Mara, and you'll be fine, even if you cannot teleport.
Hireling
Defensive act 2 Merc hired @ Normal difficulty (if you think that the defiance aura is useless, use a Might merc, i.e. Offensive merc hired @ Nightmare).
Low budget gear for your merc:
Any gaze [Shael]
Upg' Shaft [Um]
Eth Bonehew [Shael Shael]
Insanely rich gear for an uber merc:
"Insight" eth Cryptic axe
"Fortitude" eth Archon plate
Eth Andariel's visage [Ral]
You'll never have problems with enemies cuz you'll make 3 different kinds of damage (Magic, Physical and Fire) and you'll be killing all. Your merc will solve the (very rare) problems with magic immunes like Achmel the Cursed; use Amp, when your merc kills one of them use CE and they're dead. Easy.
Good fun, and leveling up.
Stats
Strength: minimum for Marrowwalks (118). Keep in mind that Annihilus is +10/20 str, Shako is +2 and Enigma can be +7x @ very high levels. So, try to put here only a few points.
Dexterity: base.
Vitality: all the rest.
Energy: base.
Skills
MAX Teeth
MAX Corpse explosion (last skill to be maxed)
MAX Bone wall
MAX Bone Spirit
MAX Bone Spear (main attack skill)
1 Bone Armor
absolutely ZERO Bone Prison (or you won't get the benefits from Marrowwalks' bug)
1 Amplify damage
1 Clay Golem
1 Golem Mastery
1 Summon resist
Total: 105 skill points, build completely finished @ level 94 (but even @ level 75, when you have all skills maxed and 1 in CE, you'll be destroyin' everything)
This skill placing is pretty self-explanatory: bone spear will be your main attack skill for crowd control, and you will use Amp+CE for large groups of enemies. When @ level 35+, Corpse explosion has an insane radius and is able to cover an entire screen doing immense damage and destruction in PvM. The golem (and the relative Mastery+Summon resist) is a very good tank when you have the complete gear, plus it's able to slow enemies and is very useful in boss fights.
If you want you can also activate Decrepify, but I've found it totaly useless for this kind of necro. You'll never want to slow enemies, cuz they're dead before they can be near you.
Gear
This is the gear I use, but I know it's very expensive, so at the end I will write some alternatives.
Enigma Light plate
Boneflame +3 all skills with good resists [Um]
Shako [Um]
Boneshade [15 resist all jewel + a good second mod like life or 7 fhr, for example]
Arachnid mesh
Trang gloves
Marrowwalks (the +skills on skeleton mastery and the +str are not important for this build, any Marrowwalks are good)
2x SoJ
Rare amulet with +2 to all Necro skills, 10% faster cast rate and some resists
Switch: Call to arms Crystal Sword + Lidless wall
Charms
Annihilus
As many +1 to P&B skillers as you can (ideal if with life or 12% fhr)
Some resist small charms to have maxed fire / lit res in hell
Some small charms with mana (if they have also life, they're godly)
Some small charms with 5% fhr and a decent second mod
Keep in mind that the interesting bps of fhr for Necro are @ 26% (9 frames) and 39% (8 frames), so use charms to catch those bps.
If you can't afford such items as Boneflame, Enigma or the rare amulet, you can use Homunculus, Vipermagi and a low Mara, and you'll be fine, even if you cannot teleport.
Hireling
Defensive act 2 Merc hired @ Normal difficulty (if you think that the defiance aura is useless, use a Might merc, i.e. Offensive merc hired @ Nightmare).
Low budget gear for your merc:
Any gaze [Shael]
Upg' Shaft [Um]
Eth Bonehew [Shael Shael]
Insanely rich gear for an uber merc:
"Insight" eth Cryptic axe
"Fortitude" eth Archon plate
Eth Andariel's visage [Ral]
You'll never have problems with enemies cuz you'll make 3 different kinds of damage (Magic, Physical and Fire) and you'll be killing all. Your merc will solve the (very rare) problems with magic immunes like Achmel the Cursed; use Amp, when your merc kills one of them use CE and they're dead. Easy.
Good fun, and leveling up.