minny
6 years and going strong!
Introduction
Well this is my first guide. im making this guide because i didnt see much necromancer guides here. a skele mancer can do hell baal solo. AND IT CANNOT DUEL.
Stats
stg:enough for equipment around 115.
dex:keep it at base you wont need more.
Vit:Rest
eng:none
Equipment:
1= For people who are rich
2= For people who aren’t so rich
Helm: 1 Um’ed shako (+skills, mainly)
2 Undead Crown(+to skills, poison resist)
Armor: 1Trangs Armor (+skills, Psn resistance, nice Def)
2 Viper Skin of Magi (+to skill, resist)
wep: 1Arm Tomb (+Godly +skills)
2Gravenspine (+to skills, +10 to strength and dexterity)
sheild: 1Homumculus (+skills, Good resist)
2Lidless wall (+to skill, increase Mana)
Belt: 1Arachinds (+skills)
2Glooms Trap (+to mana, 15 to vit)
Gloves: 1Trangs Gloves (+to curses, Cold Resist)
2Frost Burns (+to Mana)
Boots: 1Marrow Walks ( + to skills and the 33 lvl glitch*)
2Slikweves (+to mana)
Rings:1 2x Sojs (+skills, mana)
Ammy:1Maras (+skills, 5 to attributes, good resist)
2 Magic +3 to summon skills ammy
Skill Stats
20 Raise Skele
20 Skele mastery
10 Skele mage
7 Corps explosion
7 Amp damage
6 Revive
Bone Armor :rest of the remaining points
Merc: Act 2 Might
Charms : + summons and anni
* the level 33 Glitch as I mentioned before. What it does is if you put 0 pointes into bone prison and wear marrow walks instead of getting charges you get 33 skill points into bone prison. This will greatly boost your bone armor.
main way to get skeletons would be at the red portal in act 5 you can get enough to kill some more in world stone chamber.
Ill edit it later. PM me the suggestions and my errors.
Well this is my first guide. im making this guide because i didnt see much necromancer guides here. a skele mancer can do hell baal solo. AND IT CANNOT DUEL.
Stats
stg:enough for equipment around 115.
dex:keep it at base you wont need more.
Vit:Rest
eng:none
Equipment:
1= For people who are rich
2= For people who aren’t so rich
Helm: 1 Um’ed shako (+skills, mainly)
2 Undead Crown(+to skills, poison resist)
Armor: 1Trangs Armor (+skills, Psn resistance, nice Def)
2 Viper Skin of Magi (+to skill, resist)
wep: 1Arm Tomb (+Godly +skills)
2Gravenspine (+to skills, +10 to strength and dexterity)
sheild: 1Homumculus (+skills, Good resist)
2Lidless wall (+to skill, increase Mana)
Belt: 1Arachinds (+skills)
2Glooms Trap (+to mana, 15 to vit)
Gloves: 1Trangs Gloves (+to curses, Cold Resist)
2Frost Burns (+to Mana)
Boots: 1Marrow Walks ( + to skills and the 33 lvl glitch*)
2Slikweves (+to mana)
Rings:1 2x Sojs (+skills, mana)
Ammy:1Maras (+skills, 5 to attributes, good resist)
2 Magic +3 to summon skills ammy
Skill Stats
20 Raise Skele
20 Skele mastery
10 Skele mage
7 Corps explosion
7 Amp damage
6 Revive
Bone Armor :rest of the remaining points
Merc: Act 2 Might
Charms : + summons and anni
* the level 33 Glitch as I mentioned before. What it does is if you put 0 pointes into bone prison and wear marrow walks instead of getting charges you get 33 skill points into bone prison. This will greatly boost your bone armor.
main way to get skeletons would be at the red portal in act 5 you can get enough to kill some more in world stone chamber.
Ill edit it later. PM me the suggestions and my errors.