My Revive / Nova Necro [PvM]

djnat

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Here, a small guide about my "perfect" Revive / Nova necro. He is basicly a necro who uses Nova as his main attack, corpse explosion to destroy large groups of enemies, and his golem / revives / minions to distract and attack without being hit.

Please note that this guide is designed ESPECIALLY for boss runs (Baal Hell, Diablo Hell, Uber Diablo, etc.).


Now, the guide. Comments / suggestions / corrections are welcome (c9, are you ready? :D ).


STATS


Str enough to wear your gear.
Dex base.
Energy base, or a few points, just to avoid to run out of mana when summoning / using Nova.
Vita all the rest.


SKILLS


20 Poison dagger
20 Poison explosion
20 Poison nova
1 Bone armor
1 Teeth
1 Corpse explosion
1 Bone Wall

1 Amp dmg
1 Terror
1 Weaken
1 Iron maiden
1 Life tap
1 Decrepify
1 Lower resist (I don't advise to put more than 1 cuz you'll have lots of + skills, and this curse have diminishing return at high levels)

20 Skeleton mastery
1 Raise skeleton
1 Skeletal mage
1 Clay golem
1 Blood golem
1 Iron golem
1 Golem mastery
1 Summon resist
1+Revive (after you've maxed all your skills and put 1 point where needed, stack this)

Total: 99 skill points, ready at lvl 88 (all quest bonus included). After lvl 88 put points into revive.

Now, equipment. Remind: this is not a cheap gear.


GEAR [+ socket solution]:


Shako [UM or resist jewel]
Death's web [resist jewel]
Bramble on a good elite armor which doesn't require too much strength to be used (Archon plate is very good, but you can also use Dusk Shroud, Wyrmhide or Scarab husk)
Trang Shield [UM]
Trang Belt
Trang Gloves
+2 Marrowwalks
2 SoJ
Mara

Call to arms weapon in the switch (to gain life / mana from Battle orders)

Annihilus
10 GC +Poison & bone spells + life
9 small charms with lightning or cold res, or life / mana charms if you think you don't need resists.

One thing: if you have a sufficient number of resist small charms and go over with resists, use a poison facet in death's web instead of the resist Jewel.


HIRELING


Might merc. His gear:

Gaze [UM]
Shaft [UM, or whatever you want]
"Crescent moon" eth Cryptic axe (useful in hell boss runs 4 Static field)


Your main attack is Poison Nova: crazy dmg per second (with your gear) against every non-immune enemy.

Your only problem: immunes to poison whose immunity isn't removed by Lower resists.
With those guys, use Amp or Decrep, and let your merc and your minions finish them (if your merc has that gear, it would not be a problem cuz he can do massive physical damage at high levels... plus, he has the static field option... and your revives work fine).

Remember that, with Marrowwalks' bug, your bone armor (if you have that gear) absorbs 760 HP. And remember that you'll have, with that gear, a nice Clay Golem, who slows enemies (great vs bosses) and has nice life (3480 HP), thus being a good tank 4 your minions and merc. Use the golem, and recast him every time he dies. He is very important.


With this gear and build, you PWN.


Now, it's your time to express opinions. I hope this can deserve the Sticky, with the eventual corrections. ;)
 

djnat

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With Bramble, Trang gloves, Trang shield, Death's web and Lower resist, Poison dmg from nova becomes really consistant. You can make more than 8k psn dmg per second to Baal Hell, plus you have the dmg of your Merc (with static) and Revives.

You can kill Hell Baal in Ladder in a solo game in less than 1 minute.
 

Jason

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Very nice build, I believe I will use it when I can afford to make a new necro :)
 

Ntrik_

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whats so good about nova? onle 2k dmg per second id rather do a psn java zon
I think psn java zon's thingy is about 4k dmg per 10 second... which will do 400 dmg per second.. hmm and plus cast delay now :D so nova sux eh?

Anyways, nice guid djnat, ill use that when i find trangs... DAMN THOSE EXPIRATION METHOD!!
 

ZConnor

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I like your build, its kind of a dual-mode Necro. Using the PSN and minions is cool.

My lvl 80 ZooKeeper has maxed mastery, 12 skel warriors, 10 mages, 18 revives, and level 16 nova.

My might merc uses a Kelpie Snare [SP?] so he slows down the enemies by 75 plus you add in the Clay and some decrep and its on, my minions are crazy in hell.

I use the full Trangs set with Arm of Leoric, Marrows, 2 SOJs, and a +3 summoning ammy.

I love the Necros so I'll build my next one like yours.

Sweet guide Nat!

ZConnor
 

Jason

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I think psn java zon's thingy is about 4k dmg per 10 second... which will do 400 dmg per second
Dead wrong.

Psn javs do upwards of 50k dmg.

Averaging out to 3800-5000 a second or something along those lines :)
 

Ntrik_

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Dead wrong.

Psn javs do upwards of 50k dmg.

Averaging out to 3800-5000 a second or something along those lines
thx for corrections, however, nova is full screen and no delay.
Therefore better than psn java
 

djnat

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The only difference between a Poison Javazon and a Nova necro is that a Necro can rely on his minions to distract enemies and cast repeatedly Nova, which, differently from Javelins, always hits and has a good range.

Plus, a Necro has a better equipment than a Javazon to Increase his Poison damage (Trang shield, Death's web are necro-exclusive items 4 poison). And a necro has a high level Lower resist, that is a plus.

4 info about poison damage of a Poison Javazon, read my posts in this thread:

http://www.battleforums.com/showthread.php?s=&threadid=56324

A necro can make, thanks to his gear, even more poison damage per second, because he can lower the resists of all non-immune monsters to negative values, thus increasing his psn dmg a lot.

This is what I like. It's the same fact of a pure cold sorc: Death's web and Trang shield act like Cold Mastery.
 
D

DarkCloud606

My friend's poison Nova is doing nearly 16k right now so how do you figure only like 6k? Lol
 

Jason

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16k over x seconds..

6k a second he means.
 

djnat

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[Mathematical post]


With the gear I suggested, you have a lot of +skills.

In your poison / bone tree, you can have:

+4 from death's web (if perfect)
+2 from shako
+2 from Mara
+2 from Trang shield
+2 from rings
+1 from Annihilus
+10 or less, depending on the number of +P/B GC you use.

That is a total of about +23 (or less) to all poison abilities.

A level 43 full-synergized Nova (maxed at 20 + 23 from gear) is 6437-6609 psn dmg over 2 seconds.
Average 3261.5 per second.

With pBramble + Trang gloves you have additional 75% psn dmg.

That dmg becomes 5707.625 per second.

Plus, you have lower resist ( @ sklvl 12, it means -57% to all enemy resists), Trang shield (-25% to enemy poison res) and death's web (-50% to enemy poison res if perfect).

Baal Hell has 50% base poison resist.

With your gear and your curse, you can drop it to -82%. That means that your 5707.625 psn dmg per second becomes an effective 10387.8775 psn dmg per second.

Baal in Ladder has 493701 HP. If you rely only on poison, you can kill him in 47.53 seconds.

But you have also your merc (with static field) and your revives.

You pwn Baal.

The same is 4 Diablo Hell, but times are a lot shorter, cuz Diablo hell (ladder) has only 113812 HP. You pwn him in about 10 seconds.


Ah, psn Dagger makes about a half psn dmg per second when compared to Nova.

This necro is godly in boss runs.


[/Mathematical post]
 

HawkSnipe

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ok so im starting to like this guide, no offense but what would you get from this guide? you will soon be bored fighting enemys, you cant mf because the items you have required. also have you tested this in pvp?
 

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I like your build, but I'd rather go with a Golem (probably Fire for PK also) and about 10 in CE. That way when you are doing baal runs and Achmel comes up, you can Amp + CE them in a few. But I do like your build too, although I wouldn'tgo all the way up to revives. I'd stay at 1 point in mages + skellies. With +Gear, you'll have like 7-10 Skellies + Merc + Golem, which is more than enough to distract monsters.

You might consider trying to put a few more points in lower resist. About +5 or so...
 

djnat

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Well, I considered all the points you underlined in your post.

Unfortunately, with the new patch a Fire Golem does too low dmg even if maxed. That's why I've chosen clay golem: it makes no real dmg, but it's useful 4 the slow target, and cuz, if my tests were not wrong, it slows opponents in PvP if they kill him (edit: with a melee physical attack) even without being hit by him. :)

Also consider that with a decent equipment, 1 point into CE is more than enough: you can rely on +skills and with your final gear you can have a 20+ CE even with 1 point.

And Skellies + Mages are very effective only if you max them, it's better to spend a point to activate Revive, because Revived monsters last (in terms of life) more than not-maxed Skels / Mages.

And finally, I think that 1 point in Lower resistance works fine: Lower res has a bad diminishing return.

@ sklvl 12 (your final level from gear), it's -57% to all enemies' resists.
@ sklvl 15, it's -60%
@ sklvl 20, it's -62%

It's not so useful spending more points in it, imho.
 

Kao

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Yea, I see that. Anyhow, I was going with the fire golem's aura for pvp. Nova lower to one hp, and then you are in charge of killing the guy. For PvP, fire golem is completly worthless, like you said.
 

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