My Protoss Strategies - Comment Please

Renzokuken

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Greetings. I just want to share my protoss strategy. Versing all races. After 12 food. I will not post when i get probe, because as you no, the times when u get probes, changes each game. So get probes when you think u need them.

7 - Pylon
8 - Forge/Gateway (if vsing zerg, otherwise gateway)
9 - Gateway/Forge (gateway if vsing zerg, otherwise, forge)
10 - probe/cannon
11 - cannon/probe
12 - zealot

By 12 (i think, from memory). I will have 1 zealot & a cannon to defend againsnt 6-pool ling rushes. I can stop them.

Assimilator
Gateway
Cyber Core
Dragoons
Citadel of Adun
Templar Archives
DTs
High Temps (if vsing zerg)

All the while. Im building a few Zeals here & there, along with pylons. And i space pylons out so a cannon can fit in between them, above the gateways (or below, depends where u r on the map). I have found that this works against most attacks. Except long-range ones. Lurks/Tanks/Guards.

Robotics Fac.
Reaver making thingo
Observatory
2 Reavers + Shuttle. Reaver drop them if poor d near peons.

It changes from here one. Before the reaver drop, i will have attacked maybe twice with a nice assault

This is the basic layout. I rarely get a stargate. Only when vsing Zerg on LT or other Large maps.

Comments?
 

AKA-47

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Making a forge that early in stead of either making a second gateway or cybernetiks will be suicide in most situations...
 

james_in_time

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ya, I hate the reaver drop, they die to ez. it just doesnt work well send me a replay of the reaver drop strategy working well if it ever does..
 

AKA-47

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It does if u know how to do it, and vs toss u have to get reavers.
 

Renzokuken

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Making a forge that early keeps me alive from rushes. I get Cyber core early anyway. By the time cyber core is done, i'll have about 100+ gas for Dragoons straight away.

And i do have a replay of it, but how do you attach something in these forums?
 

TaZeR

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Click the Post Reply button (can't be done in the quick reply box).
Then down by Attach File (under Options) Click browse and select the file. Then just submit as usual. Note, normal REP files can't be posted. You can, however, rename it to something like txt, gif, bmp or whatever.. Or, you can zip it like I did.

EDIT: This is just a stupid example replay that I found in my replay folder.. It's old and lame.
 

coRtALoS

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It's inefficient for protoss, considering how few units fit in a shuttle, however on maps like LT where you have bottom, right, or left bases, I like putting two pylon at the entrance of the expo (on the lower ground), with about 3/4 cannons and 2 gateways blocking units from getting to cannons. Yes, basic units can go between the gateways and kill the cannons if they're melee based. However ordering your zealots to Hold Ground between the gateways will make the enemies units just run around like a chicken with their heads cut off (mmm... chicken).

So many people are so busy thinking their units won't attack anything until they get to the upper ground, that they're not always paying attention. And even when they are, if they don't see the Zealot, it's often too late before they realize what you've done. This only works if you have all entrances blocked off, and you have at least 3 other Zealots free to attack the enemies units.

If it's a PvT matchup, than your best bet is to obviously kill any bats first, then send everything at the rines.

It's only an early game tactic, but for those of you that hate rushing, and need a good strat to defend against it... Just avoid too many cannons. Enemies get smarter as you kick their ass more and more in the game. Also Protoss ground weapon upgrades are the single-most important Forge upgrades you can get. Zealots have +2 attack per upgrade, and can give you a huge advantage early on in the game if you get it soon enough.
 

B)ushid(o

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Originally posted by james_in_time
ya, I hate the reaver drop, they die to ez.


Try hit and run drop them near peons then when in danger pulll them out with shuttle. use soome observers to see where units are in their base then drop in some location further away
 

Geamanu

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Good strategy.
But I have smth better.Begin warping the pylon when the 8th probe is building(usualy it is 2/3 ready).After the 9th probe is complete u have a few secs until the pylon is complete.Build the 10th probe.The idea is to constantly build probes.U should have 150m.
Now u must decide what to do(most important).Here are some brief general ideas:
The defence:
Behind the gateways build cannons,in front of the gateways build 1 or 2 batteries.Build more cannons around the batteries as u evolve.Of coures u need zeals.This way i resisted against 12 zeals and 8 marines with medics.I lost 2 or 3 cannons and no unit.U might add canons around the mineral fields and sprinkle 2 reavers on top.
The atack:
Lets say u like zeals.Build 4-6 gateways.Massive atack(not necesary frontal)
Lets say u like DT's.Build 3 gateways,robotics.Drop and normal atack.
If u feel lucky u might go 4 the corsairs.DEADLY in combination with reavers and a few zeals.Also good against zerg(hit'em where it hurts...)...think about it.

To talk about strategies u must specify a certain situation(i invite u to do this) since what i said before is only general.I always change my strategy(depending on the map,my enemy's race,the enemy's defences,etc)
The building time for a pyllon is 30 secs,for a probe 20 secs.In my opinion a probe gathers around 1m/sec(dunno about gas).
 

Towelie

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First of all, the Attack wouldn't be the best upgrade, it would be the Defence. You want to upgrade that more, with defence, your unit lasts longer, which means you attack longer, a Lot with 1 attack upgrade will die to a lot with 1 Plasma Shield Upgrade.

And, Aka can you tell me what MU stands for?

Also, reaver drops or any drops usually do not do well against me, the reason is I do not build Defence at choke points, I constantly attack throughout the game and would have to get through that area. Also my base is full of buildings, I usually have like 20 gateways, 4 stargates, and all the tree in one area, which probobly isnt a very good idea, but I do have it well protected. My units are on the outside (of the inside of my base) and arbiters scattered, most of my stuff is at the entrance, so when you drop, my dragoons, archons, and arbiters will destroy the drop ships, usually, if not my dts will get them when they are dropped. The only way you might get alot in by dropping is if you were zerg and maxed on hydras and dropped with like 20 ovies, and sent ovie-decoys. You could also drop other units like this with drop ships but I wouldn't waste my time, best way to kill me is with Zerg, max and constantly attack do not stop for anything. Plus have defilers, and lots of Overlords, and Gaurds, though it would be very hard to get past my defence, because I build units fast. And this usually only works on FFA because I would be off somewhere else killing some other guy. If you want, here is a replay of how I build on money maps. I am C0ke. I also play under the name of Towelieban. I don't ever play C0ke unless I feel like it and know I will win probobly.


I think I am top right, mid right and mid bottom ally, and kill blue, who I am not allied too, so I ally him, and don't think he helped me any, you should see how bad he got hit, and he had nothing, this was an 8 Player FFA, but it ended like that because they first of all hacked, as you can tell, and then they allied. And I killed both of them. This was also late at night, thats why I am not pumping units and upgrade as fast as usual.
 

Geamanu

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If u atack u use atack upg,not defence.Zeals do +2 dmg per upgrade,DT's +3,archons +3,scouts +2,massed m&m's do not need defence,also hydras.I recomend using defence for certain largely used units that have great atack and little hp(like guards).For protoss atack is even more important since defence costs more than atack(armor+shields).
If u defend u certainly use defence with protoss.But the shields upg is realy expensive and an EMP makes things worse.
Considering u have to atack in order to win it's important to have atack upg first.My opinion and my strat.
 

Master.America

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Good players can make good use of reavers and a shuttle with micromanagement--once the enemy brings units to kill the reavers, load em up, move them, and drop them again to take out those units. The only race reavers really don't work against is terran, because from what I've seen, all good Terran players build Turrets all around their base to prevent someone from trying to micro like this if not drop at all.
 

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