My Ideas for: Unique Defenses

Hydralisk591

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Alright, thanks alot Black. Alright, so you've got many choices of defense. You start out with a chooser and you choose your first defense. Along the way, you get more choosers to upgrade your defense. There are no computers in this game, except for the neutral player. Its the Defenders of Criteria vs. the Minions. Its 3v3 and the way the offending player wins is by atleast getting one unit to the beacon. But if the Defenders get atleast one unit to the beacon, they win. So basically, its universal. So the choices for D are as follows:
Lurker D
Bunker D
Cannon D
Marines
Hydras
Ghosts

To get more units, you have another chooser to mass units, but they die fast. Remember, protect that Beacon!
What do you guys think?
 

TrongaMonga

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Is there air in there? If there is, the Lurker D will suck.

And Ghost's aren't very good for defending, specially against large units.
 

Kao

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Maybe you could have Ghost/Marine Defense instead of just a ghost. Is this anything like Presure Defense?
 

Hydralisk591

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Originally posted by BlackSapphire
Maybe you could have Ghost/Marine Defense instead of just a ghost. Is this anything like Presure Defense?

Never heard of Presure Defense, and I did meant to put marines and ghosts together in one d, sry about that!
 

Oni-Sei

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how about a D where the more kills u get the more units appear and like when u get 100 kills or something they all blow up and becoem something stronger every 5 kills new unit/building ect.

no idea why i posted this but it jsut came to me
 

Hydralisk591

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Originally posted by Oni-Sei
how about a D where the more kills u get the more units appear and like when u get 100 kills or something they all blow up and becoem something stronger every 5 kills new unit/building ect.

no idea why i posted this but it jsut came to me
Good idea...I'll think about that.
 

Kao

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One of the harder Defense games I've ever played when you are the second or third player in the row.
 

Kao

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Please, try and make it as hard as (See Attachment) with 6 players. It's just damn near insane.
 

TnTProductions

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Go beyond what you think you know.

Unique Defenses? How does one achive making a unique defense? First you have to analize what makes up Defense games. Then create new and unique ideas that are in almost no relation to a defense. Lastly, you have to fuse them together flawlessly.

It's been tried, people say it all the time and so many people fail at it. I mean I get so tired of people saying "I am making a revolutionary defense map" just because they are adding 'new towers' or different monsters, different heroes or boss levels. To tell you the truth you can not make an unique defense map by enhancing old ideas. But go for it man, the more maps out there the better ;) .

My take on defense games is this: Defense games are incomplete versions of a whole new type of game that has yet to be made. Sadly, I don't really think that Starcraft is the way to express or create this new type of game. Creating a really unique defense game will have to come from either WarCraft 3 or the game engine that EA games uses for thier not-so-popular world editor for Command and Conquer:Generals.
 

Kao

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Yes, but if you can do it in SC, and you do it well, you can gain alot of respect- if your map isn't ripped, that is. Also, you can add "Add Maze to your side", effectively slowing down [or "Remove Maze"] to speed things up on ground units. You could create lifted terran buildings where Air Units would spawn, so it would lessen them and make them easier [because they won't be in such a tightly-knit pack]. There's 2 more ideas!
 

TnTProductions

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Well I can go on and on about all kinds of new things you can do.

1. Scout towers....
a) Create an immobile scout for player1 with an arbitor
and 3-4 valkyries belonging to player 12.
b). Order valkyries to attack the scout. Preserve Trigger
c). Make scout invincible.
The valkyries will accidentally attack air units around it. It looks really cool and its a nice 'new idea'

2. Sunken Scouge tower
a). When a player builds a sunken colony create 4-5 scouges
above the sunken. Replinish after they die, able to
upgrade the amount.
Another 'unique' idea....only advised for a 4 player map. It requires you to alternate the units between computer players.

3. Science vessle tanks (attacking unit)
a)If you have played Tower Defense 2.9 you will know what I
mean.
b)Instead of making them heroes, make them enemy units.
And blah blah blah....point is no matter what people do in defense games, they cant make it a truely unique defense just by adding new ideas....I guess I am just setting my standards to high for a 'unique' defense
 

Hydralisk591

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Umm thanks for posting, you can close this now I got all the ideas I need.
 

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