Music help

Hyarion

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I am making a roleplay map on this map i had planned to do a little sound center. This sound center is supposed to be a series of becons, one "help becon" couple of "choose music becons" and one "repeat becon". I have no problem triggering the becons for choosing and help however the repeat is a small trouble.

Anyone care to help?

Choosers will be civilians.
 

-MatriX-

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... For some reason I see this question pop up about every week... :/...................................................................................................................................................................................................
If this hasnt been added to the map help yet it really should because it's getting annoying beyond even God's imagination... Use the Hyper trigger first (if you don't know what it is then I'll show you.

conditions:
always
actions:
wait 0 miliseconds.
wait 0 miliseconds.
wait 0 mi
wait 0 mi
wait 0 mi
(repeat awhile)
preserve trigger

after that if you know how to convert milliseconds to seconds, (if you dont 1000 milliseconds is 1 second in Starcraft) then look at the size of the .wav for music, then use the same trigger to create music make it wait for however many milliseconds the song is to preserve trigger. (i.e. if the song was 1 minute 33 seconds long you would make a wait trigger for 93000 milliseconds since 93 seconds is a minute 33 seconds.

~ E D I T ~
HOLY CRAP LOOK HOW LONG I MADE THE PAGE!!!!!!!!!!

[GLOW=BLUE]- The_Matrix_Reloaded[/GLOW]
 

-MatriX-

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I don't see the problem I showed how to make them work... just make it the same matching time for every song and beacon.

[GLOW=BLUE]- The_Matrix_Reloaded[/GLOW]
 

irunthemile

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if the song is playing over and over again it is because you need to wait for the song to end before you start it aggain (1000 milisecs = 1 sec
 

Hyarion

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Originally posted by The_Matrix_Reloaded
I don't see the problem I showed how to make them work... just make it the same matching time for every song and beacon.

[GLOW=BLUE]- The_Matrix_Reloaded[/GLOW]
The thing is i dont want several repeat becons i want only one. Thats the problem.

For example you move civ to "music 1" then move the civ to "repeat" it will wait for "music 1" to stop and then play it over again. The same thing should happen for "music 2" without the need for a "repeat 2" becon, only one becon.
 

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