Multiplayer/Single Quests

Aaron7772

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Ok im making a new game, and i was wondering how you would make quests for everyone, but even if 1 person does the quest it remains open to everyone else. The game is online, but its everyone vs everyone ( no allies ). thx in advance

edit: i dont care if its the complete, totally right, perfect answer, dont ****ing reply Father_Chaos
 

Father_Chaos

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Aaron7772 said:
edit: i dont care if its the complete, totally right, perfect answer, dont ****ing reply Father_Chaos
Jealous :p?

The answer is: you cannot put quests for chosen players only. Once you complete a quest it is complete for all players. I fear there is no way to change that...
 

IceDevil9

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Ok guys, watch your mouths, especially you Aaron, this is not the place. Go to the Asylum.

Assuming you set the players in different players groups, you should be fine, just set each quest for each individual player gorup, and once they coplete it, set it complete for THAT player and his group.

-Frank :cool:
 

Father_Chaos

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IceDevil9 said:
Assuming you set the players in different players groups, you should be fine, just set each quest for each individual player gorup, and once they coplete it, set it complete for THAT player and his group.
Uh? Well, here's what you see when you create a quest...
Code:
Quest - Create a Required quest titled Title with the description Description, using icon path Whatever
So, I don't see where you could make it for a certain player only...
 

Octopor

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Father_Chaos said:
Uh? Well, here's what you see when you create a quest...
Code:
Quest - Create a Required quest titled Title with the description Description, using icon path Whatever
So, I don't see where you could make it for a certain player only...
Just do this for every player.

Player Group - Pick every player in Player Group - Player 1 (Red) and do (Actions)
Loop - Actions
<quest trigger>

:loopy
 

IceDevil9

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Thank you Starsoft.

-Frank :cool:
 

Father_Chaos

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§tar§oft said:
Just do this for every player.

Player Group - Pick every player in Player Group - Player 1 (Red) and do (Actions)
Loop - Actions
<quest trigger>

:loopy
Ummm... I think you are mistaking. When you call <quest trigger>, it creates it for EVERY player, even if you put it in a player-only loop. Otherwise, the action would look like:
Code:
Quest - Create a Required quest titled TITLE with the description DESCRIPTION, using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp [COLOR="Red"]for Players[/COLOR]
You cannot choose to do it for only a certain player. I tried. The same is applied when a quest is completed; it is completed for all the players.
 

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