Moving Location on Spells

SmashBros.Pro

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I'm working on a new map. It's a melee type game but you use a Nexus to build your units. Hard to explain, which is why I uploaded it. But playing it about 4 or 5 times I get aggervated with the Probe getting stuck or taking too long to build so I want to make a Defiler's Dark Swarm spawn the units.

I looked at Staredit.com and found a tutorial but it doesn't work. I've tried making seperate test maps following exact instructions but it still don't work. I've tried it in both SCXE and Starforger so I have no idea what the problem could be.

I also want to know if it is possible to add the Dark Swarm trigger into the map without having to start it over. If I have to add a few extra settings to my current triggers, then that will be okay. If I have to redo it all, I think I'll just leave it as it is.

When you play the map, since there is no briefing, the object is to kill the opposite player. The map is 1 player capable, but no objective playing alone (except to test). In the top left/right corner you have 2 Protoss factories. Build any unit, then build a Nexus and depending on what unit you select, a differnt type of Terran unit will appear.

One note, That map isn't the final copy. The final will be 3v3 with more units and a money for kills type system. The terrain is set to where you have to go through the computer before getting to me, which is why there is no air units.
 

SoulReaper0

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It's been a while... but don't you just set up the trig like the following:

Conditions:
Current Player commands At least 1 Dark Swarm

Actions:

Center location labeled location 1 on Dark Swarm owned by player at anywhere

Create quantity unit at location 1 for Current player.

Remove 1 Dark Swarm for current player at location 1

Preserve Trigger

_____________________________________

Try that... You need to set up the trig using SCXE. Of course, you should change the names of the things to suit your map.

EDIT: NOTE, I tried out the above trigger string and it wont work. Even replacing the current player w/ neutral players doesn't work.

Because of this, I have included a map that uses it.
 

Lwek

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First of all, why did you decide to go Dark Swarm as your spell casting system? There are many other easy more efficient ways. Mind Control is a good one.
The thing to keep in mind is that the Dark Swarm is not controlled by the player who casted it. It's controlled by a neutral player; I think Player 12. So everything about the Dark Swarm trigger has to be converted to 'All Players'.
EX: Center location labeled 'Name' on 'Dark Swarm' for 'All Players' at 'Anwhere'.

The bad part about this is that now if you have two or more Dark Swarms in the game at the same time, it's going to center the location on the Dark Swarm nearest to the top left.(Default location movement)
Mind Controlling is always an option.
 

Lister(F)

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Well Lwek's rite, if you have multiple defilers spawning dark swarms all over the place, the triggers will screw up and will create units for players who didnt want them. But if you really wanted to use the dark swarm or the disruption web, you would have to have your defilers or corsairs staying a certain distance apart from each other, which probley isnt wat u want. If you need an example of multipple defilers using the d-swarm on asingle map and working, take a look at Trigger Happy Defence 1.4 by Tuxedo Templar, his works perfectly, where if you move your defiler to close to another players, it relocates you automatically. And just for some more input, you could biuld the units in the top corner, and then use an arbiter to warp them down?, im still not too sure wat your trying to do even after looking at the map.
 

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