More Specific Map Questions

Gray Shadows

Member!
Joined
Aug 29, 2004
Messages
22
Reaction score
0
Website
Visit site
I took all your advise and started working on it looking at the forums for some answers. Thanks Karma Ghost for setting me straight. Here are some of my problems i have encountered:

1. Custom Unit Seige attack still do massive damage to organics.

2. Custom Unit has a pool around their feet

3. Can't make a unit inflict Earthquake after it hits a building

4. How do you make Burning footsteps

5. How do you make a Custom Unit be made only once.

6. Other ground things.

Why its a problem:

1. I have a custom unit archer that has a siege attack with 70 base damage , just like the mortar team. I have it as a Seige type of attack but when i attack a peasant it hurts it by a third. Is that normal?

2. One of my units has replenish mana and health but it has a pool around their feet. How do I take that off?

3. I want one of my archer/hero's to inflict Earthquake after it hits a building and only a building. I want the earth quake to last a couple seconds only so it wont be godly.

4. How do i make one of my characters have the burning footsteps?

5. I have 4 different custom archers and I want them to be avaliable to the person once. So in a battle map they can only choose one and after that the building gets destroyed and unbuildable.

6. I have the pool, to signify water, but its on my fire elemental. Im waiting for the Firesteps. I was wondering if there are any other things that can be below the unt to signify air and earth. Ive looked around but I am terribly confused by it all.

Thanks, I hope someone can answer my questions.
 

Aragorn7

Member!
Joined
Jul 19, 2003
Messages
3,907
Reaction score
0
Location
At My Computer, Where Else?
Gray Shadows said:
1. I have a custom unit archer that has a siege attack with 70 base damage , just like the mortar team. I have it as a Seige type of attack but when i attack a peasant it hurts it by a third. Is that normal?

2. One of my units has replenish mana and health but it has a pool around their feet. How do I take that off?

3. I want one of my archer/hero's to inflict Earthquake after it hits a building and only a building. I want the earth quake to last a couple seconds only so it wont be godly.

4. How do i make one of my characters have the burning footsteps?

5. I have 4 different custom archers and I want them to be avaliable to the person once. So in a battle map they can only choose one and after that the building gets destroyed and unbuildable.

6. I have the pool, to signify water, but its on my fire elemental. Im waiting for the Firesteps. I was wondering if there are any other things that can be below the unt to signify air and earth. Ive looked around but I am terribly confused by it all.

Thanks, I hope someone can answer my questions.
1. Yes, this is normal. Siege does a lot of damage if it directly hits a target. The splash does less. ;)

2. I believe that is a aura buff that is added to units with that skill. There are several ways to remove the graphic for buffs, I suggest you look it up.

3. You would probably have to use triggers to do that one my friend. I don't think you can do that with the spell editor entirely.

4. Under animations you can add the burning feet. I think you have to attach them to the feet though. If you leave out the "position" information, it will place it inside their torso.

5. Eh, this one is difficult to explain. It requires heavy use of triggers, and you will probably have to use shops to impliment it. I suggest downloading maps that do this, and examine their trigger usage.

6. You can add custom model/spell animations to characters, but they don't always work (for various reasons, who knows why). It requires a lot of experimentation to get anything in the map editor to work as intended.
 

SlayMaximus

Member!
Joined
Dec 29, 2003
Messages
64
Reaction score
0
Location
Virginia
Website
www.riplo.com
With reference to number 1, I’m working now on a tutorial concerning damage now. I hope to finish and post it this weekend. A peasant usually has medium armor (check under the Object Editor, the parameter Combat - Defense Type). A Siege attack does reduced damage against medium armor by 50%, I believe. Therefore, assuming the peasant has no armor, the total attack should be REDUCED by 50%. Without knowing more about the hitpoints of your peasant (normally 220, I think), the Number of Dice and Number of Sides (to compute total possible damage from the archer), and any AOE such as splash, etc. I can’t say for sure, but something doesn’t sound quite right to me.

I'd love to see the units, if you post or email your map, I'll look into in confidence.

E.
 

Aragorn7

Member!
Joined
Jul 19, 2003
Messages
3,907
Reaction score
0
Location
At My Computer, Where Else?
Yes, as Maximus said, you should post the map. That way we can view your mistakes more openly. =D
 

Gray Shadows

Member!
Joined
Aug 29, 2004
Messages
22
Reaction score
0
Website
Visit site
How do I post the map? I figure out how to change it by pure luck. Im still trying to work on the basics so nothing is there but the custom units and the things i have added to them. If you could show me how to post my map I would put it up. Thanks for the help Aragorn 7.
 

Gray Shadows

Member!
Joined
Aug 29, 2004
Messages
22
Reaction score
0
Website
Visit site
Sorry I did not look, and was quick to ask for help again. Here is my map.
 

IceDevil9

BattleForums Senior Member
Joined
Feb 19, 2003
Messages
3,418
Reaction score
3
Location
CA
Website
www.rcthaven.com
I'll check it out once I'm on a War3-enabled comp, but just as a side note please watch your double-post.

-Frank :cool:
 

SlayMaximus

Member!
Joined
Dec 29, 2003
Messages
64
Reaction score
0
Location
Virginia
Website
www.riplo.com
Thanks for the map GS. First, I had to disable the melee triggers to get it play for testing, is there some other way you were able to run it for testing? My comments for 1-2 are below. Will try to look at the rest later.

1. I did not see the problem you indicated. When you refer to the archer with the siege damage, I assume you mean the custom Earth archer made from the Sacrificial Pit. She does 80 base damage and has 1-3 in dice, which is different that the 70 you indicated. When attacking a Human Peasant (the only race I know that has a Peasant per se), she deals almost exactly 40 damage, which is what I would expect of a siege attack against medium armor where the damage is reduced by 50% as in my original post. Its not clear that your custom Earth Arrows ability is doing anything. What am I missing?

2. I think you need to use the Object Editor to remove the things listed under Abilities, for the Replenish Mana and Health in the parameter Art- Effect. I think this is only related to the art used for the ability and not to any substantive effect. Other’s may be able to say if I’m right there.

Hope that helps and I will try and get more comments later, time permitting.

E.
 

Darimus

BattleForums Addict
Joined
Oct 2, 2003
Messages
681
Reaction score
0
Website
www.spaceman.vze.com
Didn't fully read up on everything, but, as a useful hint, you can change the amount of damage Siege does to certain armor types, in Gameplay Constants. Just look for Attack Type: Siege, or something to that effect.
 

SlayMaximus

Member!
Joined
Dec 29, 2003
Messages
64
Reaction score
0
Location
Virginia
Website
www.riplo.com
Thanks very much for pointng that out Darimus. I didn't know about that and it is very helpful for me. The actual parameter seems to be:

Combat - Damage Bonus Table - Siege
 

Gray Shadows

Member!
Joined
Aug 29, 2004
Messages
22
Reaction score
0
Website
Visit site
thx

Thanks very much Darimus. I was just trying to figure that same question out while revisiting my map. So would that be in the same place the object manager is at? SlayMaximus, the earth arrows, as indicated in question number 3 is supposed to do an earthquake when it hit.

But as i was looking i found a similiar question about the flame strike and it seems that it can only happen when the attack is lauched. I dont know exactly what the trigger says but for question three unless you can tell me anything else then i do not need to be answered on that particular question.
(The trigger happens when the attack is launched and not when the missle hits so if you know how to change that, then i would not want you to waste your time on that question.)

If anyone else can plz answer the last three questions i will be out of here and probably finish making minute changes in my map to finish off. These listed questions are just some of the major blockways in my path. If i do encounter more problems i will be sure to finish off the map and list all my last questions so that i dont frequent too much on this board.

Thank you all for your help, I hope im not becoming to needy. :usad
 

SlayMaximus

Member!
Joined
Dec 29, 2003
Messages
64
Reaction score
0
Location
Virginia
Website
www.riplo.com
GrayS:

I think the thread you may be referring to on item 3 is mine - I have the same problem that you are expereince. I have solved mine with the work around below. You would have to inflict the damage using the Earth Arrow attack if you do this since this trigger merely creates a special effect. Alternatively, I suppose you could use the trigger to initate the earthquake spell, but my spell knowledge sucks and I'm not sure how to do it yet.

Napalm
Events
Unit - A unit owned by Player 12 (Brown) Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Napalm Catapult (Fire)
Actions
Set Distance = (Distance between (Position of (Attacked unit)) and (Position of (Attacking unit)))
Set Flame_Delay = (Distance / 1000.00)
Game - Display to (All players) the text: (Waiting: + (String(Flame_Delay)))
Wait Flame_Delay seconds
Special Effect - Create a special effect at (Position of (Attacked unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl

With resepct to your question 5, I need more information. Will you have more than one sacrificial pit for each player or will every player build from the same place? My first thought is that you could use a trigger event based on a unit (your pit) finishes training a unit (one of the heros) and then actions to destroy the trigger unit. This shouldn't be too hard unless I'm not understadning what you want to do.

E.
 

Gray Shadows

Member!
Joined
Aug 29, 2004
Messages
22
Reaction score
0
Website
Visit site
Hey

What i have planned is to let everyone start out with it and unbuildable. So when the game starts it should appear right next to the Main Building (i.e. Town Hall, Tree of Life, Stronghold, etc) and once you clickon one of the units it explodes leaving the element you chose in the wake of the explosion.

Im sorry to sound noobish but I know that ppl are trying to tell me what to do for the buring footsteps but could you plz be a little bit more specific. I have been trying to look for the effect but nothing showed to me.

And with the last question in mind. If you know any kind of effect or buff that will move around the character to express wind and earth could you plz post it here and how to put it on the char. I was thinking for earth to put small warstomps for each step creating a very tiny field htat is still visible but can only inflict 5 damage and no stun effect.... I still dont know if this is possible but it seems with the editor everything seems possible. Thx.

(P.S. maybe the wind effect could be somewhat like the tornado but it just goes around and leaves my character on the ground with no other special effect other than to reduce the attack off missles by half. *Because the wind will make it hard to aim directly and all attacks will be glanced off*
 

Gray Shadows

Member!
Joined
Aug 29, 2004
Messages
22
Reaction score
0
Website
Visit site
Im sorry this might seem like a double post but im at home now and the previous one was when i was at school. Ive been putting in some of the changes and i cant seem to figure out how to do what SlayMaximus has put. I've mad the condition but i cant seem to fix the last part (the napalm fire). I have added a new variable but i dont know how to make that show up... Ive made the variable already with all the necessary things for the earthquake how would i put that in?
 

SlayMaximus

Member!
Joined
Dec 29, 2003
Messages
64
Reaction score
0
Location
Virginia
Website
www.riplo.com
Gray:

Post your revised map again if you want and I can look at it and try to fix it. i think you need to select your unit to replace the "Napalm Catapult (fire)" in the trigger. This refers to the unit that I have created. I am also unsure if the Earthquake is an effect, but can try and see what I can do.
 

Gray Shadows

Member!
Joined
Aug 29, 2004
Messages
22
Reaction score
0
Website
Visit site
Sorry Again,

Sigh I just can't do it. I can do the Events, but i cant seem to work out how to do the exact thing for your conditions and actions. I have Frozen Throne... do i need to download some other patches to make it work for me?
 

SlayMaximus

Member!
Joined
Dec 29, 2003
Messages
64
Reaction score
0
Location
Virginia
Website
www.riplo.com
Well after playing around for a few hours, here is the best I can do.

I think I already answered 1 and 2 to the best of my ability.

3. Please see the attached map. As I mentioned, this only creates the special effect and does not in fact do any damage I do not think. Also, I had to change the cool down of your earth hero to make sure that the termination of the effect (after the second wait statement) worked correctly.

The triggers are:

Earthquake
Events
Unit - A unit owned by Player 1 (Red) Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Earth
((Attacked unit) is A structure) Equal to True
Actions
Set Distance = (Distance between (Position of (Attacked unit)) and (Position of (Attacking unit)))
Set Earth_Delay = (Distance / 500.00)
Wait Earth_Delay seconds
Special Effect - Create a special effect at (Position of (Attacked unit)) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Wait 1.50 seconds
Special Effect - Destroy (Last created special effect)

4. and 6. - I have no idea. I tried to play with copying Illidan and so forth (you can see in the map), but could not see how to do this. Anyone with more knowledge here? I tried taking Illidan and simply changing the model file and the burning footsteps went away, so I assume they are tied to the model file and you may not be able to do this.

5. I tried simply killing or exploding the sacrifical pit after it trained a unit, but the effect sucked. So, I added the flame strike effect and then immediately removed the pit. You can play with the effect. The triggers are:

Destroy Pit
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Sacrificial Pit
Actions
Special Effect - Create a special effect at (Position of (Attacked unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 1.00 seconds
Unit - Remove (Triggering unit) from the game

That’s the best I can do and hope it helps. I'm sure there are other ways to do this, but this is the best I could do. Good luck.

E.
 

Gray Shadows

Member!
Joined
Aug 29, 2004
Messages
22
Reaction score
0
Website
Visit site
Thank You

Thank you so much!!! I could have done very little without you SlayMaximus so i will put your name down for the map creation helpers. Well if anybody has special effects they know that can help me with 6 that would be wonderful. If not then plz dont worry about it. I have enough great information with you guys. If you don't mind SM i just copied down your map triggers and put them down with all the changes in the new one. I have a little bit more to work on and i will post it here after i am done.

I was playing around with the variables the other day... I was wondering if this could work to put in the effect and not just the picture of earthquake.

Variable Name: Earthquake
Variable Type: Ability
Initial Value: Earthquake

I dont know much about variables but would that work??
 

NewPosts

New threads

Top