More Help With Making Bunkers Invisible

I)ejaVou

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Can someone tell me the exact conditions / actions I'll need to make bunkers invisible where it shows up the units are firing but there is no bunker there? Please, I'm having loads of trouble making it work.

( u know what I mean , when a bunker is made and then all that remains is the shots that come from the bunker)

how do I do that ?

Or could someone make me a map quickly to demonstrate what I need to do ? thanks a bunch ...
 

ZeRgHaTa

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well this is all i can help u wiht i cant figure out how to put units in it but i can make it disapear and get destroyed and thats it here u go.
 

Lwek

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A bunker is a marvelous building. If Marines or Ghosts or Firebats were to enter it, they would stay at that exact location unless, the bunker was removed or destroyed or you unloaded them. Knowing that, you can move the bunker away once your men enter the Bunker.
Example:
Build a supply depot.
PLAYERS
-Your desire.
CONDITIONS
-Current player brings at least 1 Supply Depot to 'Location'.
ACTIONS
-Remove 1 Supply Depot at 'Location'.
-Create 1 Bunker for Current player at 'Location'.
-Create 3 Marines for Current player at 'Location'.
-Run AI Script: Enter Closest Bunker.
-Wait 500 millieseconds.
-Move Bunker for Current player at 'Location' to 'Other Location'.
-Preserve trigger.

It should work.
 

I)ejaVou

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Even More Help With Invisible bunks

I got it so that it moves the bunker somewhere else .. now I need it to do it more than once... I can only build one bunker and then the bunker wont move
 

-Azrael666-

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Try to keep the same subjects together :p There's no need to make a new thread for every post when you could just reply to the original thread. Thanks :D

Btw, I'll take a look at that for you if you haven't gotten it to work yet. You can attach your map or email it to azrael_ums@hotmail.com.
 

I)ejaVou

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I made a totally noobish version of how to do it..


just see for urself
 

Lwek

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I)ejaVou said:
I got it so that it moves the bunker somewhere else .. now I need it to do it more than once... I can only build one bunker and then the bunker wont move
It's best to have the location be moved to a supply depot, not the bunker. The problem with the bunker is that when you build one and tell a location to move to a bunker, it'll move to the most top left bunker and you can't tell the location to move to the newly created bunker that's somewhere else.
 

OldSchoolN00b

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Yeah, only center the location on the supply depot, not the bunker.
 

Octopor

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Remove the doodad with extra editor after the units have entered the bunker lolz.
 

I)ejaVou

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the problem was I only had 1 location .. I needed to have two locations
1. One To move to where the supply depot is
2. One to move to where p7 ( whites ) bunker is so that it p1( reds) bunk can move there

I looked up a tutorial online and solved the problem almost instantly...
 

Starcraft300

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In invisable Bunker D when u creat a bunker it is placed at the right of the map where it is unexplored land (all black) but when moving the disabled bunker there it shows on the mini map where it is.
How do you make it so it doesnt even apear on the mini map just say if you have share vision turned off for everyone and the cpu has the whole map reveled and with shared vision on you no matter where you move ur disabled bunkers it will show up on the map or if you dont have whole map reveled it will still show in the unexplored land on ur mini map. How do you make it so the disabled bunker doesnt show up at all on the map like income defense did?
 

Lwek

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This quote should help:
Lord of Nukes said:
I didn't look at it, but I'm assuming it's the removal glitch. He probably had 50 stacked Crashed Norad II where he moves the Bunkers. What happens is he would use a trigger to remove one of the Crashed Norad II, and there is a glitch with that that allows you to mvoe something there or build something there. It's how stacked Sunken Defense games used to work. A building would be removed, and the spot where it was would be buildable until another thing gets built on it, no matter if there are more buildings there.
 

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