Money Maps: Resource Managment Removed?

Odinian

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Having a conversaton with some of my strange money-mapping friends, who all claimed that money mpas still required resoure managment.

Suspend your beliefs for a minute.

There proof was that you just can't build everything instantly, you still had to be froogle.

What exactly is the definiation of resource managment.
 

ST

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The act, manner, or practice of managing; handling, supervision, or control of An available supply that can be drawn on when needed. That is the exact definition to be exact.
 

Xecutor

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And to answer the question. Resource management on money maps is at 0.000000000000000001% compared to constant (~80-99%) resource management on non-money maps. It isn't a belief, but a fact.

FMP maps are prolly the best example of a money map where you don't really manage resources. All you do is pump probes and rally to the min patch. After like your 3rd gateway or so, you just warp in 5 assimilators. Then after another couplemof gates later (like 10 secs later), warp in the remaining 5 assims and tfr probes to gas as they become available. That takes like 2 minutes during the whole game, and you don't even need to expand. So resource management is effectively nil. On non-money however, there is a constant maynarding of probes to newly created expos, constant probe production from 3-5 nexus and constant actual expoing till the map is mined out or till one player dies (of course). Yeah, so resource management is virtually removed from money maps.
 

Odinian

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Alright.. I find myself disagreeing with your last reply there, ST.

People who mass carriers in almost any game will most likely lose, unless of course, the enemy masses carriers, in which case there is very little skill.

However, us (most of BF included), being the 1% of SC players that are not Koeren or mentaly retarted ;) ,should be smarter then that. For example, the reaver and the shuttle can easily be employed to deliver a much more devistating blow then a mass carriers assults.

Also, mass attacks are just way to easily countered.



Back to reasource managment.

Yes, I will have to agree with you guys, its basicly nil.
 

ST

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By epic battle I meant with just shit loads of units. But ya, your right about being able to counter effectively. I meant like whole armies of units though. Big ones.
 

Renzokuken

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You don't need resource management when you have 40 probes mining from a stacked mineral vein.
 

RyanXWing

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Money maps, if you want to be a serious player, should probably be only ment for fun games with your friends. Because damn it can get fun
 

Odinian

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Yes, I agree with you RyanXWing.

Still don't agree with you, ST. If they mass zeolots, 1 wraith/scout/lisk. There is a little more to it then massing, in my experiance anyway.

People who play money maps will get better at money maps, people who play real games will get better at both.
 

ST

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STill don't get what I was saying!! Alright, they get 5-10 zealots, 5-10 dragoons, 5-10 carriers 5-10 scouts, 3 reavers, a fleet of shuttles and 3 arbiters. That would be an epic battle. Rinse and repeat for the Terrans. Although that my be exceeding the unit allowance, not sure.
 

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What is money map? Are you talking about fastest or bgh? Because fastest is taking the unlimited resources thing way too far. I love BGH and only play BGH. I can worry more about microing my units and not expanding all the time. The game of countering is still in play wiht BGH.
 

Phoenix2003

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Odinian said:
Still don't agree with you, ST. If they mass zeolots, 1 wraith/scout/lisk. There is a little more to it then massing, in my experiance anyway.
Uhm, no, 1 wraith/scout/lisk will not own mass zealots. You'll get run over before you manage to kill those zeals with their abyssmal ground attacks. Not sure why you'd go for wraiths/scouts/lisks vs someone massing zealots, period.
 

CMNeir

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SC getting old.... A sequel would be good

I play money maps because SC to me is getting a little old. It was fun when ti came out and many years afterwards, but now most of my friends don't play it much so i dont. I have been playing it ever since it came out, i am waiting for them to bring out a sequel, so i am playing WC, and some SC with friends, but it is only for fun and we do play money maps. I haven't played the real way for a while, i should start.... Not as good as i use to be.
 

Wing Zero

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i think gass is probally only thing u need to manage its quite hard to get and some times the gyser cant be accuses
 

Master.America

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I honestly miss the days when we could chastise those who would play on Blue Night Seoul or Big Game Hunters for playing on money maps, but now it's just rediculous....

And one simply cannot argue that one must be frugal (not froogle... that's Google's product search engine) with resources in modern money maps. Only the first two minutes of gameplay on one of those maps might be affected by your resources--after that, you are limited by build times and resources are no longer an issue unless your main base is destroyed. By the time your opponent has enough power to break through and destroy your main base, you would probably have enough resources to sustain yourself for an entire game anyway...
 

TrongaMonga

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Money management in money maps = massing workers asap and don't let the enemy destroy your main CC. Et voilá.
 

Odinian

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Money management in money maps = massing workers asap and don't let the enemy destroy your main CC. Et voilá.
Amen.

I finaly get what your saying, ST. Thanks for being clear, although I was wondering why I did not understand what you where talking about before. While that would work agaisnt most oppenents, I find small ammounts of troops to work better.

As to a base flying unit taking out zeolots.. Sometimes. Assuming the oppenet is slow enough to just be sending mass zeolots by the time you get a wraith/lisk/scout, most likely he will just use attack move and all the zeolots will clump up infront of the wraith/lisk/scout, not to mention you better have a few more units then 1 wraith/lisk/scout.
 

ChrisH36

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Resource Management is all about how well you gather and use the minerals and gas you have to get the units you want to defeat your enemies without running out or not getting the money you need to get the units. It happens a lot in games, especially Warcraft.

Money Maps allow you do keep mining without your resource nodes running out so easily. But it doesn't mean you can get careless and get nothing. Work your way up the tech tree and get units you think you will need to defend yourself early on as you go, unless you are a master techer and have a defense up.
 

Odinian

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Hellwolf_36 said:
Resource Management is all about how well you gather and use the minerals and gas you have to get the units you want to defeat your enemies without running out or not getting the money you need to get the units. It happens a lot in games, especially Warcraft.

Money Maps allow you do keep mining without your resource nodes running out so easily. But it doesn't mean you can get careless and get nothing. Work your way up the tech tree and get units you think you will need to defend yourself early on as you go, unless you are a master techer and have a defense up.

True.. But after a while, you have reasorces in such large ammounts, you no longer need to think before you click.

Hehe.. Skill... in Warcraft... hehe :fwink
 

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