LordNevar
BattleForums Addict
- Joined
- Apr 29, 2005
- Messages
- 610
- Reaction score
- 4
- Location
- United States
- Website
- www.valhallalegends.com
This program is "USE AT YOUR OWN RISK" battleforums does not accept responsiblity for any problems that arise from using this program.
Change Log
==============================================================================
2006.04.26 version 5.44 Final
Added: New GUI/Confirmation built into core.
Added:: New manual by PowereDeath
Modified: Slimlined package
==============================================================================
2006.04.09 version 5.44 BETA 6 Build 5
Added: Ramadash's Nihlithak Beta Part 3 MOD addon
Fixed: Write Diablo II path toHKEY_CURRENT_USERSoftwareBlizzard EntertainmentDiablo IIInstallPath after install
Fixed: Registry Read - Now reads multiple keys/strings if one does not exist
Fixed: Write Diablo II path to mm.BOT.ini after install.
==============================================================================
2006.03.25 version 5.44 BETA 6 Build 4
Added: Write Diablo II path toHKEY_CURRENT_USERSoftwareBlizzard EntertainmentDiablo IIInstallPath after install
Added: Registry Read - Now reads multiple keys/strings if one does not exist
Added: User Prompt - If no registry entries are found then user is prompted for Diablo II install location.
Fixed: mmBOT Updater script
==============================================================================
2006.03.15 version 5.44 BETA 6 Build 3
Added: Write Diablo II path to mm.BOT.ini after install.
Fixed: Registry Read(if problems persit may add selectable Diablo II MOD install dir).
==============================================================================
2006.03.01 version 5.44 BETA 6 Build 2
Changed: to installer.
Added: Update detection.
Added: Smorg's Detectability addon.
Added: mm.bot.sequence.ini, mm.bot.ini and PKID.ini to Start Menu > App Folder > Configs.
Added: Pre-Compiled PotBot v.2.0 Beta 3.
Fixed: MOD compilation.
==============================================================================
2005.12.16 version 5.44 BETA 6
Changed: monster colors.
Added: Fruktkaka's MOD addons for decreasing lower end computer/connection lag.
==============================================================================
2005.12.11 version 5.44 BETA 5
Fixed: the CTA / switching detection problem in SEQ mode (sequence mode)
Added: an explicit message box error when getting switching error at first run.
Changed: the CTA switch speed and Added: 1 retry when switching to second tab.
Added: detection exit code in EXEC:<script>: will jump to next sequence if >=2.
Changed: whole NPC interact function and removed the Char_NpcMenuDelay delay.
Changed:/Updated the restrictive default PkId; Added: some new items combos.
Fixed: the MOD check, based on a file in MOD, avoiding excessive downloads.
Changed: the Play Mode MOD loading: will only use fonts & full light radius.
Changed: TownTp() function, removing some extra-checks, increasing speed.
Changed: ExitGame() function, removing some extra-checks, increasing speed.
Added: A5TpToA5DownStairs() function; to avoid malah after a TownTp() in A5.
Added: ColorsA5() and ColorsA3() functions to specify current act colors.
Changed: Pathing on Malah, Larzuk, Ormus, and Goto Act5Wp. More stable.
Changed:/Updated the mm.BOT.Include.au3 to v2.0 with more than 20 functions.
Fixed: "stash all" bug (bad inventory checksum caused by a create game failure)
==============================================================================
2005.12.02 version 5.44 BETA 4
Fixed: typo error about "Exceptional" items (in default PkId and in manual)
Changed: default light sorce sequence; more safe pickit teleport.
Fixed: Keys of Destruction, Hate, Terror in iding check (Third party scripts)
===============================================================================
2005.12.02 version 5.44 BETA 3
Changed: the exit on error condition on pathing block search. Exit immediatly.
Changed: the exit on error condition on pathing function. Exit immediatly & Log.
Added: an explicit error message if the user didnt setup his game control keys.
Changed: Malah, Larzuc and Qual paths coordinates, should be more stable.
Changed: Merc life checks in town, should fix a multiple resurrection tries bug.
Changed: some clicks in NPC menus interacts, should be more stable.
Added: PreLogin_Executable, PostLogin_Executable, GameStart_Executable options.
Added: source code of Item Reader! Ask me before make any public script with it.
Added: Keys of Destruction, Hate, Terror in PkId reference (Third party scripts)
===============================================================================
2005.11.21 version 5.44 BETA 2
Fixed: a typo in QuitGame function that was crashing the bot when failed exit.
Changed: pathing; Added: some parameters concerning Act3/5 colors changes.
Changed: executables files that swapping keys (using lastest versions)
Added: new option in mm.BOT.ini to specify personalized games names & passwords.
Changed: the bot.MOD, decreasing ALOT lags by missiles & animations removing.
Changed: the bot.MOD to show in blue font the base defense & item level required.
Changed: the Play mode, will use MOD .63 excepted the missiles removing.
Added: KeyWords in PkId for acceptable base defense and item level required.
Changed: alot the default PkId.ini, more restrictive and use new keywords above.
Fixed: a bug that was doubling the drinks amount per sequence.
Added: Delays while iding items, linked to ItemFocusDelay in mm.BOT.ini.
Fixed: a typo error in message box error relating an unknow command name.
Added: a "forced" interaction with Malah in case of nearly empty TP Tome.
Added: the Clear Screen control key in mm.BOT.ini (is "k" by default !)
Changed: the "unstuck" function and leave game checks/BNetRoom recovery.
Changed: the wait delay (increased) in case of "create game failed" problem.
===============================================================================
2005.10.31 version 5.43
Increased teleport retries from 4 to 5. Help against block-lock.
Changed: Pathing in A5 town, trying to reduce path errors.
Changed: TP Scan range, trying to reduce TP errors.
Added: a new easy check of Bot.MOD version (internal). Mod is now v62.
Changed: TP & TP name colors, fixing errors at Malah detection.
Fixed: (activated) the Char_MaxDrink -per sequence- option.
Added: a section in Main manual with screenshots of my lightsorce config.
===============================================================================
2005.10.16 version 5.43 BETA 3
Changed: pathing from malah to downstairs, fixing pathing & FUNCtions failures.
===============================================================================
2005.10.15 version 5.43 BETA 2
Changed: (Fixed: too) switch commands and Added: notes about their use in manual.
Increased scan range to avoid failed to return in A5 Town errors afted TP cast.
Changed: TownTp function to buy TP in next run in case of TownTp failure.
Changed: the sequences jumps ability, Added: restriction possibility. In manual.
Updated the manual & default sequence example, following changes above.
===============================================================================
2005.10.11 version 5.43 BETA 1
Added: a big Purple Marker front of "Diablo Walks the Earth"
Added: Purple Markers before "Corpse" (for barb item find, or necro summon)
Modded Act3 DockTown in the same way than Arrogath (Blocks + Ormus like Malah)
Modded Act3 Travincal in the same way than Pindle or Eldritch/Shenk Areas...
Note1: Whatever it's in A3 or A5 the bot should start his runs in A5.
Note2: Note 1 because it's better to make 1/"easy A5 monsters" 2/"Coucil".
Removed all commands CMDE/O/I replaced with 1 unique command: CMDEAD
Removed definitly CMLM command; replaced with CML (Check Merc Life)
Change the Monster Focus & Attack command, RC(MFOC,IN/OUT) => RC(MFOC)
Removed PTPT & A5ATP commands (obsolet)
Added: seq. function: FUNC:TOWNTP (cast a TP and return to town)
Added: seq. function: FUNC:A5TownPoint (check items..etc...and go near WP)
Added: seq. function: FUNC:A5WPtoATP ; From A5 WP goto Anya TP (Pindle area)
Added: seq. function: FUNC:A5WPtoTrav ; From A5 WP goto A3 Travincal
Added: seq. function: FUNC:A3TownToA5 ; From A3 town TP goto A5
Fixed: FOCWP command that was bugged. (should be obsolet, since tp is possible)
Fixed: the RBlocks.exe tool that was choosing wrong blocks (left instead of up!)
Fixed: Unidentifiable sold item stuck cursor bug
Changed: the Intown pathing function (can avoid some entities like TPs)
Changed: CheckMove function, increased sensibility.
Added: and Changed: internal pathing for Act3 and Act5.
Added:: If a no loop sequence fails bot will jump to next 'TOWN' named sequence.
===============================================================================
2005.09.26 version 5.42a
.a Added: a retry and in case of "failed to sold item"
.a Added: a retry and a delay if fails to iding an item.
.a Added: experimental function 'TOWNPOINT'
Added: a check for more reactivity in case of disconnect.
Fixed: the Au3 scripts execution bug when the bot was in a path with spaces.
Changed: alot Main function that manage errors and restarts.
Added: cd-key swapping in case of some excessive login failures.
Fixed: an old bug that made single normal mode not clicked properly.
Changed: alot the create games functions and associated retries/restarts.
Added: Re-Load of the whole bot.ini, PkId, and sequences with 1 hotkey.
Changed: totally the SplashScreen and all associated statistics & Event_log.
Fixed: an old bug that caused no retries when buying Id scroll failed.
Added: life/mana checks while attempting to validate WP
Added: variables definition possibility in sequences (ie: @Teleport_Key = F6)
Added: a new sequence example (Eld+pindle CL sorce) with full variables
Changed: the included tool 'item reader', now works in all acts, and more fast.
===============================================================================
2005.09.18 version 5.41
Changed: create games functions, avoiding some instability with 1.11b.
Changed: the whole monsters detection, is now more fast and effective.
Changed: the bot MOD from 5.1 to 5.2 (special Tx to FireFlyPower)
Removed old sequences example, replaced by new ones made by forums members.
===============================================================================
2005.09.17 version 5.40
Updated and embedded the whole documentation & PkId.
Changed: to default BOT.MOD from version 5.0 to 5.1
Removed delays in d2 launching function; more fast.
Added: option to change Bot splash screen title.
Added: options to tweak gamble scan & iding delays.
Added: FOCWP command that validate a waypoint focus.
Changed: the maximum teleport retries from 3 to 4.
Changed: monsters detection default colors and accuracy.
Added: SRC, SLC, MV, BMV commands for simple clicks & moves.
Changed: Merc Life check command name from CMLM to CML too.
Changed: the whole syntax of Sequences, no more "Seqx =" needed.
Changed: the SEQ mode to test sequences to choose starting sequence.
Added: FUNC: & EXEC: commands to execute internal functions or scripts.
Added: Scripts folder and a new Include file that contain base functions.
===============================================================================
You can obtain a copy by going to the site below.
http://www.mmbot.net/index.php
Change Log
==============================================================================
2006.04.26 version 5.44 Final
Added: New GUI/Confirmation built into core.
Added:: New manual by PowereDeath
Modified: Slimlined package
==============================================================================
2006.04.09 version 5.44 BETA 6 Build 5
Added: Ramadash's Nihlithak Beta Part 3 MOD addon
Fixed: Write Diablo II path toHKEY_CURRENT_USERSoftwareBlizzard EntertainmentDiablo IIInstallPath after install
Fixed: Registry Read - Now reads multiple keys/strings if one does not exist
Fixed: Write Diablo II path to mm.BOT.ini after install.
==============================================================================
2006.03.25 version 5.44 BETA 6 Build 4
Added: Write Diablo II path toHKEY_CURRENT_USERSoftwareBlizzard EntertainmentDiablo IIInstallPath after install
Added: Registry Read - Now reads multiple keys/strings if one does not exist
Added: User Prompt - If no registry entries are found then user is prompted for Diablo II install location.
Fixed: mmBOT Updater script
==============================================================================
2006.03.15 version 5.44 BETA 6 Build 3
Added: Write Diablo II path to mm.BOT.ini after install.
Fixed: Registry Read(if problems persit may add selectable Diablo II MOD install dir).
==============================================================================
2006.03.01 version 5.44 BETA 6 Build 2
Changed: to installer.
Added: Update detection.
Added: Smorg's Detectability addon.
Added: mm.bot.sequence.ini, mm.bot.ini and PKID.ini to Start Menu > App Folder > Configs.
Added: Pre-Compiled PotBot v.2.0 Beta 3.
Fixed: MOD compilation.
==============================================================================
2005.12.16 version 5.44 BETA 6
Changed: monster colors.
Added: Fruktkaka's MOD addons for decreasing lower end computer/connection lag.
==============================================================================
2005.12.11 version 5.44 BETA 5
Fixed: the CTA / switching detection problem in SEQ mode (sequence mode)
Added: an explicit message box error when getting switching error at first run.
Changed: the CTA switch speed and Added: 1 retry when switching to second tab.
Added: detection exit code in EXEC:<script>: will jump to next sequence if >=2.
Changed: whole NPC interact function and removed the Char_NpcMenuDelay delay.
Changed:/Updated the restrictive default PkId; Added: some new items combos.
Fixed: the MOD check, based on a file in MOD, avoiding excessive downloads.
Changed: the Play Mode MOD loading: will only use fonts & full light radius.
Changed: TownTp() function, removing some extra-checks, increasing speed.
Changed: ExitGame() function, removing some extra-checks, increasing speed.
Added: A5TpToA5DownStairs() function; to avoid malah after a TownTp() in A5.
Added: ColorsA5() and ColorsA3() functions to specify current act colors.
Changed: Pathing on Malah, Larzuk, Ormus, and Goto Act5Wp. More stable.
Changed:/Updated the mm.BOT.Include.au3 to v2.0 with more than 20 functions.
Fixed: "stash all" bug (bad inventory checksum caused by a create game failure)
==============================================================================
2005.12.02 version 5.44 BETA 4
Fixed: typo error about "Exceptional" items (in default PkId and in manual)
Changed: default light sorce sequence; more safe pickit teleport.
Fixed: Keys of Destruction, Hate, Terror in iding check (Third party scripts)
===============================================================================
2005.12.02 version 5.44 BETA 3
Changed: the exit on error condition on pathing block search. Exit immediatly.
Changed: the exit on error condition on pathing function. Exit immediatly & Log.
Added: an explicit error message if the user didnt setup his game control keys.
Changed: Malah, Larzuc and Qual paths coordinates, should be more stable.
Changed: Merc life checks in town, should fix a multiple resurrection tries bug.
Changed: some clicks in NPC menus interacts, should be more stable.
Added: PreLogin_Executable, PostLogin_Executable, GameStart_Executable options.
Added: source code of Item Reader! Ask me before make any public script with it.
Added: Keys of Destruction, Hate, Terror in PkId reference (Third party scripts)
===============================================================================
2005.11.21 version 5.44 BETA 2
Fixed: a typo in QuitGame function that was crashing the bot when failed exit.
Changed: pathing; Added: some parameters concerning Act3/5 colors changes.
Changed: executables files that swapping keys (using lastest versions)
Added: new option in mm.BOT.ini to specify personalized games names & passwords.
Changed: the bot.MOD, decreasing ALOT lags by missiles & animations removing.
Changed: the bot.MOD to show in blue font the base defense & item level required.
Changed: the Play mode, will use MOD .63 excepted the missiles removing.
Added: KeyWords in PkId for acceptable base defense and item level required.
Changed: alot the default PkId.ini, more restrictive and use new keywords above.
Fixed: a bug that was doubling the drinks amount per sequence.
Added: Delays while iding items, linked to ItemFocusDelay in mm.BOT.ini.
Fixed: a typo error in message box error relating an unknow command name.
Added: a "forced" interaction with Malah in case of nearly empty TP Tome.
Added: the Clear Screen control key in mm.BOT.ini (is "k" by default !)
Changed: the "unstuck" function and leave game checks/BNetRoom recovery.
Changed: the wait delay (increased) in case of "create game failed" problem.
===============================================================================
2005.10.31 version 5.43
Increased teleport retries from 4 to 5. Help against block-lock.
Changed: Pathing in A5 town, trying to reduce path errors.
Changed: TP Scan range, trying to reduce TP errors.
Added: a new easy check of Bot.MOD version (internal). Mod is now v62.
Changed: TP & TP name colors, fixing errors at Malah detection.
Fixed: (activated) the Char_MaxDrink -per sequence- option.
Added: a section in Main manual with screenshots of my lightsorce config.
===============================================================================
2005.10.16 version 5.43 BETA 3
Changed: pathing from malah to downstairs, fixing pathing & FUNCtions failures.
===============================================================================
2005.10.15 version 5.43 BETA 2
Changed: (Fixed: too) switch commands and Added: notes about their use in manual.
Increased scan range to avoid failed to return in A5 Town errors afted TP cast.
Changed: TownTp function to buy TP in next run in case of TownTp failure.
Changed: the sequences jumps ability, Added: restriction possibility. In manual.
Updated the manual & default sequence example, following changes above.
===============================================================================
2005.10.11 version 5.43 BETA 1
Added: a big Purple Marker front of "Diablo Walks the Earth"
Added: Purple Markers before "Corpse" (for barb item find, or necro summon)
Modded Act3 DockTown in the same way than Arrogath (Blocks + Ormus like Malah)
Modded Act3 Travincal in the same way than Pindle or Eldritch/Shenk Areas...
Note1: Whatever it's in A3 or A5 the bot should start his runs in A5.
Note2: Note 1 because it's better to make 1/"easy A5 monsters" 2/"Coucil".
Removed all commands CMDE/O/I replaced with 1 unique command: CMDEAD
Removed definitly CMLM command; replaced with CML (Check Merc Life)
Change the Monster Focus & Attack command, RC(MFOC,IN/OUT) => RC(MFOC)
Removed PTPT & A5ATP commands (obsolet)
Added: seq. function: FUNC:TOWNTP (cast a TP and return to town)
Added: seq. function: FUNC:A5TownPoint (check items..etc...and go near WP)
Added: seq. function: FUNC:A5WPtoATP ; From A5 WP goto Anya TP (Pindle area)
Added: seq. function: FUNC:A5WPtoTrav ; From A5 WP goto A3 Travincal
Added: seq. function: FUNC:A3TownToA5 ; From A3 town TP goto A5
Fixed: FOCWP command that was bugged. (should be obsolet, since tp is possible)
Fixed: the RBlocks.exe tool that was choosing wrong blocks (left instead of up!)
Fixed: Unidentifiable sold item stuck cursor bug
Changed: the Intown pathing function (can avoid some entities like TPs)
Changed: CheckMove function, increased sensibility.
Added: and Changed: internal pathing for Act3 and Act5.
Added:: If a no loop sequence fails bot will jump to next 'TOWN' named sequence.
===============================================================================
2005.09.26 version 5.42a
.a Added: a retry and in case of "failed to sold item"
.a Added: a retry and a delay if fails to iding an item.
.a Added: experimental function 'TOWNPOINT'
Added: a check for more reactivity in case of disconnect.
Fixed: the Au3 scripts execution bug when the bot was in a path with spaces.
Changed: alot Main function that manage errors and restarts.
Added: cd-key swapping in case of some excessive login failures.
Fixed: an old bug that made single normal mode not clicked properly.
Changed: alot the create games functions and associated retries/restarts.
Added: Re-Load of the whole bot.ini, PkId, and sequences with 1 hotkey.
Changed: totally the SplashScreen and all associated statistics & Event_log.
Fixed: an old bug that caused no retries when buying Id scroll failed.
Added: life/mana checks while attempting to validate WP
Added: variables definition possibility in sequences (ie: @Teleport_Key = F6)
Added: a new sequence example (Eld+pindle CL sorce) with full variables
Changed: the included tool 'item reader', now works in all acts, and more fast.
===============================================================================
2005.09.18 version 5.41
Changed: create games functions, avoiding some instability with 1.11b.
Changed: the whole monsters detection, is now more fast and effective.
Changed: the bot MOD from 5.1 to 5.2 (special Tx to FireFlyPower)
Removed old sequences example, replaced by new ones made by forums members.
===============================================================================
2005.09.17 version 5.40
Updated and embedded the whole documentation & PkId.
Changed: to default BOT.MOD from version 5.0 to 5.1
Removed delays in d2 launching function; more fast.
Added: option to change Bot splash screen title.
Added: options to tweak gamble scan & iding delays.
Added: FOCWP command that validate a waypoint focus.
Changed: the maximum teleport retries from 3 to 4.
Changed: monsters detection default colors and accuracy.
Added: SRC, SLC, MV, BMV commands for simple clicks & moves.
Changed: Merc Life check command name from CMLM to CML too.
Changed: the whole syntax of Sequences, no more "Seqx =" needed.
Changed: the SEQ mode to test sequences to choose starting sequence.
Added: FUNC: & EXEC: commands to execute internal functions or scripts.
Added: Scripts folder and a new Include file that contain base functions.
===============================================================================
You can obtain a copy by going to the site below.
http://www.mmbot.net/index.php