Microing seems too easy in wc3...

not_a_poster

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when i used to play starcraft, i used to get raped-then played money maps-then actually played ladder maps (too bad LT was the only option lol). But yea, in LT my win rate was only 40%, maybe 60% on good days but i get raped all the time. Everybody on sc seemed like BoXeR to me. But once i started playing warcraft, all you do is control your hero. And i actually love it when they focus fire on my tauren chieftan. Cuz all my HH's shoot(they do amazing damage for their low cost but have low hp), and i give my taur about 3-5 pots and all they do is focus fire on him and my HH rape. I also find the extreme similarities between the races very dissapointing. In starcraft almost everything was different. Ill list a few...SHockwave-Carrion swarm. Warstomp-thunderclap. (warstomp is god btw :D) Knights-Abombs-Bears-Taurs. HH-Rifles-crypts. Searing arrows-frost arrows-black arrows. Rain of fire-blizzard. I could list this on forever. (i left pally-DK out on purpose cuz i think their meant to be very similar). Well i got this game a week ago and i can easily kill any of my opponents. And for some reason the lvl 1, 15-23 are the easiest. While lvl 4-10 are teh harderst for me. This game took me 1 week to learn and starcraft took me 2 years to have a winning rate of 40%... and the cap of 90/100 bothers me :(
 

ChrisH36

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Well, Warcraft III the wars are trimmed down a bit but it comes with more longevity in the units so you can plan your actions more accordingly. But even so, microing in wc3 can still have its challenges.
 

brightlight

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lol cause u play orc in rt

Have you tried mass casters vs decent orc in 1vs1? Crazy your heroes need to keep running, use heal scrolls, dispell wolves, micro casters, invis dieing units and ffing right units and right time. also shackling batriders are extremly hard when they charge from fog of war. One vs one is easy but when like 5-6 come.. -_-; Dhawks simply can't outrun them , my best chances are casting invisbility..
The fact that there are many units that simply doesn't die easily makes wc3 seem easier but keep in mine what ud has to go through vs ne, and what hu has to go through vs orc. So i wouldn't say too easy..
 

ChrisH36

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I have played SOLO (6-3 last season) and FFA (5-2 last season) u know, just not as often. I have mostly come in 2nd in all those FFA losses and solo just doesn't go my way. Plus I now play 2on2 rt, which still has its solo players lurking in it. 3on3 is just massing units and 4on4 is you better hope you don't have a retard on the enemy team. Just because I have more RT games doesn't mean I am one of those stupid players who sits there and lets thier men get served to something stupid.

Invisibility is a last-ditch micro effort. I can be amazed the number of times it has saved my men or even my heroes for that matter. Especially against necs since I don't want my good warriors turned into skeletons that I would have to waste 75 mana to get rid off, when all I have to do is use my morts and target them.

Target Proiritization is a helpful tactic to get used to. If I have siege and there are casters, I will take advantage and fire some shots at them. That way, I can get fast experience and also silence thier casters, unless Blizzard discovers a way to turn corpses into casters :(.
 

QuikSilver

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IN wc all you do is controll your hero?!?! lol, first of all microing isnt everything. Second of all, the strat with the TC can easily be countered by a desent player. Believe me having a win ratio of 50% isnt that good, . There still is a long way to go. Plus much of SC skills can apply to WC so you had a headstart.
 

None293823

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Like 90 : 5 stats and 90 % is good :)

SOme suck by calling custom games 1v1 60% + ........ You may be 2: 0 and 100 % , you may be lvl 50 500: 300 and that is 55% let's say. So ur worse than someone 60 % with 20:10 for example ?you see lvl matters only with the number of games MASS games and low lvl = noob, % matters but when you have many games the per cent are 0.1% for a win not 25% like if u have stats 3:1 u know.
 

ChrisH36

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Record proves nothing! It doesnt tell you how you got those wins or losses. Which kinda bothers me with those judgemental players. How you play in-game matters, but having a good record can have somewhat a small effect.

For me, it takes about 3-4 wins to gain .1% now. I have played 2100+ games, I have had this acct for 2+ years. But thanks to all these replays and help I have been getting from you guys I win about 4-5 games before I get 1-2 losses. Which is a good sign!

But honestly, 2on2 isnt that bad. I usually /stats some of the players I face and about 60% of them have a solo record, whether it would be big or small.
 

brightlight

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Yes stats mean shit, like sky has only 70% While some bragging people on who host games like "obs this" 24/7 has like 95% but still million times worse than sky.
 

None293823

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Hellwolf_36 said:
Record proves nothing! It doesnt tell you how you got those wins or losses. Which kinda bothers me with those judgemental players. How you play in-game matters, but having a good record can have somewhat a small effect.

For me, it takes about 3-4 wins to gain .1% now. I have played 2100+ games, I have had this acct for 2+ years. But thanks to all these replays and help I have been getting from you guys I win about 4-5 games before I get 1-2 losses. Which is a good sign!

But honestly, 2on2 isnt that bad. I usually /stats some of the players I face and about 60% of them have a solo record, whether it would be big or small.
Well HOW did u get these stats ? of course im not talking about Forged's gosu wins.
WANT TO SEE THE TRUTH ??

1. Level alone does NOT matter, you may be lvl 30 on 400 wins but that is noobish. Someone who is lvl 33 on 110 wins will kick your ass for example. It matters what number of games you are for that level.

2. % Does NOT matter when you have mass AT games. Top players have 70-90 % from solo but when they make stats like 900:500 they can be only 60 %. Others .... with AT games can have 200 wins more so ?? It sucks if someone types req: 60% +. You can be 3:1 WOOW im 75 % and another can be 55% lvl 40 who's better ??
 

ChrisH36

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You basically proved my point. How I got my stats? Well the game count was obvious, I play 5+ games per day over a period of 2-3 years on that account. How I got most of my losses was from noobs or something a retarded RTer can do like mass chims. There have been very little where it has been my fault for something stupid, I still get those now.
 

brightlight

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Mystic Sorcerer said:
Well HOW did u get these stats ? of course im not talking about Forged's gosu wins.
WANT TO SEE THE TRUTH ??

1. Level alone does NOT matter, you may be lvl 30 on 400 wins but that is noobish. Someone who is lvl 33 on 110 wins will kick your ass for example. It matters what number of games you are for that level.

2. % Does NOT matter when you have mass AT games. Top players have 70-90 % from solo but when they make stats like 900:500 they can be only 60 %. Others .... with AT games can have 200 wins more so ?? It sucks if someone types req: 60% +. You can be 3:1 WOOW im 75 % and another can be 55% lvl 40 who's better ??
no sky is like lvl 47 or something. All from solo he's only 70% Plus pros don't at with anyone, only with good people.
 

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You're obviously not going up against good players then. I would imagine your units would go down pretty quick to the undead nuke. Nothing like a hero losing half its HP in the first 3 seconds of a battle.

If you want to see some good people playing download some of the replays at www.wcreplays.com

Most of the replays in the staff audio commentaries are good. If you want some laughs download some of Vaulanders ACs.
 

ChrisH36

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The problem with hero nukes is that its completely unpredictable unless you do notice that thier units are moving on to your hero.
 

Durr

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I usually nuke weak units on the rare occasion I play UD.

Is it just me or are orcs winning more games than they use to? I've been seeing orcs actually beat imba-elf with some regularity.
 

ChrisH36

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Well, night elf only has 2 units that are heavy armored (dotc and thier bear form, plus any uprooted ancients). Grunts have greater hp and damage than hunts, so they can take damage much better. But if the person is mostly relying on unarmored units, then demos or hh can shred them, before the ne can get air.

Also destroying as many wisps as you can helps greatly too.
 

Durr

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You make it sound so easy. You got the dotts with cyclone and map hack, the damn bears with roar, the DH, the panda, the naga. Dotts do magic damage so they get extra damage against tauren and grunts. A lot of the time you cant get to the dotts because of bears. And then theres the staff.
 

ChrisH36

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You go chims vs tauren because dotts 10-13 won't be much help even when they focus fire on tuaren. You could use dotts and thier Faerie Fire to help you combat tauren and other forms of melee, since they lose 4 armor in the process.
 

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