I'm making a ums map that's supposed to blend offence with defence, but some of my triggers aren't working the way I want them to. The goal is to have the 'attackers' send up how ever many units they want to attack and the computer will automatically respond according to how many were sent. for instance: if 1 marine was sent, then the first retaliation is sent. if 20 marines are sent, then the second is sent. etc... right now I'm using the player brings at least # to 'location' trigger to do this, but it's not working the way I described. What I think I need is a sort of counter of how many units have been sent to that location previously. and based on what the counter's value is, send the retaliation units. Is there a way to do it this way or would I have to use a switch, which I've never used?