Making speed bonus permanent

Dougin

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What I want to do is pretty simple. I want to make the speed bonus that you gain from the Scroll of Speed permanent. I haven't been able to do this yet, and I can't seem to figure out how, if there even is a way. Anyone?
 

daorc

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Try clicking Scroll of Speed in the Object Editor and click Stats - Perishable and click the box with the check in it so it's false.

If that doesnt work try trigger's..
 

Dougin

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Tried the Perishable thing, and that didn't work. Other than creating a trigger that applies the speed buff to a specific hero over and over again (which would only make it perpetually reactivated, not really permanent), I don't know what I would do in triggers. But thanks for the idea.
 

Dougin

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That was the first thing I tried, but it still expires after about 30 seconds. I tried changing the duration of the ability, but for some strange reason, that didn't work either. Any other ideas?
 

SephirothX89

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you could prolly do it with triggers... ill look into it for u 2morrow :)
 

Dougin

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Well, here's what I've got in the way of triggers right now...

Event: Generic Unit - Unit uses Tome of Speed [where ToS is a technically useless item]
Action: Unit - Add [the speeding up ability associated with Boots of Speed, which has since been set to also be a hero ability] to (triggering unit)

The problem with that set up is that you can only get one speed upgrade. I mean, I could have a series of increasing bonuses and create a long, long chain of triggers, the first of which would give the hero a 60 movement bonus the first time the hero buys the tome. Then, I'd have to make a trigger that, when a second tome is purchased, destroys the first ability and replaces it with a second bonus of 120 and so on. That wouldn't be too awful if it were only a one player map, but it's a 12 man arena. I'd have to do multiple triggers for every player and that sucks. I was hoping there'd be an easier way...
 

Garthrs

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Set the tomes point value to a number like 10 for 10% bonus. then add:
Event
Tome used
Action
unit property set to (Unit speed) + ((Tome Point value)%(Unit speed))

That way, every time it is used, it adds 10 % to speed.

Use the arithmetic actions to get to percentage...
 

Dougin

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Thanks. I can't believe that I looked through that list three times and never saw the "Set Unit Movement Speed" action. I'll be changing my nickname back to Total Newb now... sigh...
 

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