LOL download

KillerMe

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when you download the editor, it now has a disclaimer: do not use this to save over anything you want to keep. A little bit late, but that's ok. I only lost a small part of my map. Hopefully a new release will be out soon!
 

Heimdal

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There are a few reasons for this. One, the editor is not completely reliable (although it has not corrupted any data yet). The main reason is this: Any map you save with StarForge is automatically protected, and you will not be able to edit it with SCXE or StarEdit. You will, however, be able to open it with StarForge again.
 

Infested.Fenix

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So basically if your making a map to post on bnet, and u save with starforge, youll have to protect it with something else, so someone cant open it with starforge who dled off bnet. right?
 

-MatriX-

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I wouldn't KNOW because the DOWNLOAD isn't on the website ANYMORE.... If someone would give me the exact link to the download it would help by so much...

[GLOW=BLUE]- The_Matrix_Reloaded[/GLOW]
 

fritfrat

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wait wait, I dont like this idea. isn't there any way to make it NOT auto protect? since that really sucks that for one you cant protect it from starforge and two that you cant edit with other programs.. :(
 

Heimdal

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The saving options will be changed in the future. I merely did it this way for now because it is the simplest way to save everything.
 

[)eath_razer

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Hey Heimdal wut are sprites in SF? Like do they dissapear or wut do they do. Also when i put them in a game it crashed starcraft so do all sprites do that or wut?
 

Heimdal

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Sprites when used in StarEdit are parts of doodads that you can walk underneath. For example, tree tops and signs. It turns out that, with some heavy editing, you can change which sprite gets drawn on a doodad. Pretty soon after that discovery, we found that you didn't need a doodad at all, and you could place any sprite on the map that you want.

Many of the sprites do crash. Most (if not all) of the bullet graphics crash. DrunkenWrestler made a hypothesis that the sprites of the units that cannot be disabled will crash, but it has not been confirmed or denied yet. All of the doodads do NOT crash.

I have a question about the minimap:
I have a very basic minimap done now, but the problem is that its dimensions will always equal the map's dimensions in pixels. That is, if you make a 128x128 map, the minimap is 128x128 pixels. If you make a 256x256 (or larger) map, the minimap will overflow the default-sized box created for it. Here are my solutions:
Make the minimap a floating window like the tile palette
Make the minimap with scroll bars (or have auto-scroll if you drag across it)
Let the minimap be cropped off and just make the user resize it by hand
 

BH_Naft

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1. DONT make the minimap a floating window
2. minimap with scrollbars, that can also be resized?
3. if not #2, just a minimap with scrollbars

DrunkenWrestler made a hypothesis that the sprites of the units that cannot be disabled will crash, but it has not been confirmed or denied yet. All of the doodads do NOT crash.
thats sounds like a logical explanation to me....
 

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Yeah killerme, I noticed that. I forgot what you said when I finally got the download and now it's screwed up I ruined two really good maps one of which was mine....

[GLOW=BLUE]- The_Matrix_Reloaded[/GLOW]
 

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