I am attempting to create myself a map with only land units accessable to both the players and cpu (save for shuttles and intelligence stuff) - That part, restricting units, I've succeeded in. What I cannot seem to find out is how to get the computers to act properly with the unit restriction. Initially, they function all right, sending in ground units while they build up and what not. However, once they reach the stage where they would be making air units if they could, they discontinue all attacks whatsoever. Is there any way to get the computer to be ground-warfare smart? Or rather, ground-oriented so they continue to attack with ground units rather than becoming helpless without any additional tech to turn to?
- I might add, the type of script I am looking for seems to be present in the actual game levels early on (before players are allowed to use air) - However I am sort of illiterate to how I might extract the scripts from the singleplayer game itself.
- I might add, the type of script I am looking for seems to be present in the actual game levels early on (before players are allowed to use air) - However I am sort of illiterate to how I might extract the scripts from the singleplayer game itself.