if ur using jsp , go into ur char specific file , and edit it.
(there u have settings, like :
//Set each to true to chicken out if pindle is immune to that kind of damage
immunities[1]=false; // Physical
immunities[2]=false; // Magic
immunities[3]=false; // Fire
immunities[4]=false; // Lightning
immunities[5]=false; // Cold
immunities[6]=false; // Poison
// Immunities Combinations
// Method: if set to true, will chicken with that immunities# / immunities# combination
// immunecombos[next number] = new Array(immunities#,immunities#,true/false);
immunecombos[1]=new Array(1,2,false); // Immune to Physical and Immune to Magic
immunecombos[2]=new Array(4,5,true); // Immune to Lightning and Immune to Cold
immunecombos[3]=new Array(3,5,false); // Immune to Fire and Immune to Cold
//Set each to true to chicken out if pindle has that enchantment
enchantments[1]=false; //Extra Strong
enchantments[2]=false; //Extra Fast
enchantments[3]=false; //Cursed
enchantments[4]=false; //Magic Resistant
enchantments[5]=false; //Fire Enchanted
enchantments[6]=false; //Lightning Enchanted
enchantments[7]=false; //Cold Enchanted
enchantments[8]=false; //Mana Burn
enchantments[9]=false; //Teleportation
enchantments[10]=false; //Spectral Hit
enchantments[11]=false; //Stone Skin
enchantments[12]=false; //Multiple Shot
// Enchantment Combinations
// Method: if set to true, will chicken with that enchantment# / enchantment# combination
// enchantcombos[next number] = new Array(enchantment#,enchantment#,true/false);
enchantcombos[1]=new Array(6,12,false); // Multiple Shot Lightning
enchantcombos[2]=new Array(2,8,false); // Extra Fast Mana Burn
// Set each to true to chicken out if pindle has that aura
auras[1]=false; //Conviction
auras[2]=false; //Might
auras[3]=false; //Holy Fire
auras[4]=false; //Blessed Aim
auras[5]=false; //Holy Freeze
auras[6]=false; //Holy Shock
auras[7]=false; //Fanaticism
// Enchantment / Aura Combinations
// Method: if set to true, will chicken with that enchantment# / aura# combination
// enchantauracombos[next number] = new Array(enchantment#,aura#,true/false);
enchantauracombos[1]=new Array(1,2,false); // Extra Strong Might
enchantauracombos[2]=new Array(1,7,false); // Extra Strong Fanaticism
enchantauracombos[3]=new Array(2,2,false); // Extra Fast Might
enchantauracombos[4]=new Array(2,5,false); // Extra Fast Holy Freeze
enchantauracombos[5]=new Array(2,7,false); // Extra Fast Fanaticism
enchantauracombos[6]=new Array(6,1,false); // LE Conviction
}
its very self explaining