Lets see if i get an answer :D

J

jakeusaf

hello all, i am deployed atm without wow, and theres no way to look at anything dealing with wow or video games on a government computers :( . I was wondering if anyone could hook a guy up with some info dealing with the new patch and such for 2.4, i tried reading through this site but no luck, and even half the pictures on the boards are blocked out, i can mostly just read the texts in the message boards. If anyone could responded with some info about any of the new content that would be great, if it would help i have a shammy and rogue just for class spec changes and such.

Thank you for your time.
 

RyanXWing

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Here is 2.4

General
The Sunwell Isle is now available for play. This area includes a new quest hub and 5 and 25-player instances.
The combined forces of Shattrath have launched an attack on the Isle of Quel’Danas, to confront Kael’thas and the Legion at the Sunwell and surrounding areas. Players will now be able to gain reputation with the Shattered Sun Offensive and participate in a new set of daily quests.
A representative of the Keepers of Time has been spotted at the World’s End Tavern in Shattrath. Players in good standing with the faction will be granted ease of passage to the Caverns of Time.
Characters will now retain talented spell ranks so when they retalent they do not have to relearn the spells from trainers.
Spell Haste: Spell haste now reduces the global cooldown on spells, down to a minimum of 1 second. This change does not apply to melee and ranged abilities.
Item Cast Spells: Many spells cast by items were being cast as if the caster were the same level as the item. Most of those will now be cast at the player’s level, giving them a reasonable chance to miss, be dispelled, or be resisted.
Resilience: Now reduces the magnitude of mana draining effects by the same amount that it reduces critical strike damage. The Tooltip has been revised to reflect this.
Spirit-Based Mana Regeneration: This system has been adjusted so that as your intellect rises, you will regenerate more mana per point of spirit.
Weapon Skill: Points will be gained faster in weapon skills for levels 1 through 59.
The Daily Quest limit has been increased to 25.
Non-self % based haste spells will no longer stack with each other.

Shaman
Call of Thunder: (Rank 5) now gives 5% critical strike chance, down from 6%.
Earth Shield: Mana cost reduced roughly in half, and charges reduced from 10 to 6.
Elemental Focus: This buff will no longer be removed when Shamanistic Focus is triggered.
Flametongue Weapon: Having different ranks of this enchantment cast on two different weapons will no longer cause the enchantments to trigger multiple times per swing.
Ghost Wolf: Cast time reduced to 2 seconds, down from 3.
The Global Cooldown of all Totems has been reduced to 1 seconds, down from 1.5 seconds.
Healing Grace: This talent now reduces the chance your spells will be dispelled by 10/20/30%.The resistance to being dispelled modifier from this talent now applies correctly to Water Breathing.
Rockbiter Weapon: Tooltip and error messages have been adjusted slightly.
Shamanistic Rage is now a Physical ability instead of a Magic spell, and thus is no longer dispellable. It now reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. This lasts for 15 seconds with a 2 minute cooldown.
Stormstrike has a new icon.
Totem timer icons will now show up under your player portrait when you cast totem spells. Right-clicking a totem timer icon will destroy that totem.
Toughness will now also reduce the duration of movement slowing effects on you by 10/20/30/40/50%.
Tremor Totem now pulses every 3 seconds, down from 4 seconds.
The Shaman spell Fire Nova Totem will no longer sometimes detonate without doing any damage.

Rogues
Abilities that can be used while stealthed, without breaking stealth, can now be cast without breaking Vanish when used at the same time.
Cheat Death: A combat log message will now show when this ability activates and now has an animation.. It will now almost always be accurate in displaying the amount of damage done to a rogue when under the effects of Cheat Death.
Improved Backstab is now called Puncturing Wounds.
Puncturing Wounds increases your critical strike chance with Backstab by 10/20/30%, and the critical strike chance with your Mutilate ability by 5/10/15%.
Improved Sprint: This ability will now always remove Entangling Roots.
Sap mechanic changed from “Incapacitate†to “Sapâ€. This will allow more humanoids that were previously immune to Sap to be vulnerable to Sap, but still immune to Gouge. Note that anything that removed Sap previously will still remove Sap after the change.
Vanish: This ability will no longer sometimes cause the UI to display Shadowmeld as active when it has been cancelled.
 

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