Least effective Class in CTF

Samsara

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I would have to say either warlock. Sure they are good for fearing ppl that try to get close to flag but they have no "stoppers" nor are they fast whatsoever. Your opinions?
 

TweaK

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priests piss me off with shield+heal+psychic scream.
pallies piss me off for the shield+heal+heal+heal+heal and never die.
Druids piss me off for the cougar form, + entangle.
Mages piss me off for frost nova.
Warriors, I know their not useless, I've topped my BG group quite a few times
Warlocks, haven't seen many at BG.

Therefore, I don't know.
 

Samsara

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Warriors imo are the ones that turn the tide of battle the most. Being able to tank three enemy players is a great asset for the team esp. if you are in a team full of casters.
 

coRtALoS

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From the standpoint of a Priest, you can't go wrong with a Warlock in your party for an instance however. Best thing you can do is get Soulstone Ressurection on one. Then if the party gets overwhelmed, the Priest slips out as far from the original location of the AI as possible. Even though you get hunted down, once you're dead, the Priest can just wait till the comps are relocated back to their original location (after a couple mins), and rez safely.:)

Other than that, I mean they're pretty much a combo of a Warrior and a Mage. A Jack of all trades and master of nothing. You can't really expect the world of them, but they're still a well-rounded class.

I'd have to say Druids on the sole basis that I can decently counter their spells as an Undead Priest. :)
 

Starfish

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Pallies.

Only useful BG-skill they have is HoJ, which only stuns for 6s and has a huge cooldown. They're just so damn slow ... sure they can heal and it's near impossible to kill them but we are talking about CTF here, it's not a deathmatch.
 

Samsara

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You forgot blessing of freedom ;)

But yeah paladins need a ranged attack or spell to be a viable choice in CTF. I say warlock just for the fact that the only contribution they add to CTF is fear, which is easily countered by UD or corporal trinket.
 

Sakuhta

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Samsara said:
I would have to say either warlock. Sure they are good for fearing ppl that try to get close to flag but they have no "stoppers" nor are they fast whatsoever. Your opinions?
Warlocks have a succubus to Seduce, and they can fear themselves. A Warlock played right can take on 3 people at once and kill all 3, I gaurantee it.
 

beer fag

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Warlocks are far from useless. Cure of exhaustion ftw. Good pallys are annoying. They should fix druids so they drop it when they change form thats probably the most annoying and tanked warriors with healbots. Hunters are awesome for guiding the flag (traps, concussive shot, scatter shot, etc). Rogues are deffentially not flag carriers, they can use crippling poison though, blind is also good.
 

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