synxx
Member
First of all, THANK YOU to the posters on this site, the information I get here on map development is priceless, and the best ive found.
Ok. Im trying to write a trigger that makes a builder die/explode/remove after it finishes building.
But the only thing I can seem to do is destroy the finished building. Like:
- Events A unit is constructed
- Conditions (nothing)
Actions
Wait 2.00 seconds
Destroy triggering unit
or
Destroy Constructing unit
or etc
Ive tried lots of variations. No COndition b/c there is only I builder and building type in game.
Any ideas? Even making a peon dissapear like a wisp on an ancient would work...
Anyway, after many hilarious mishaps from failed triggers (like map exploding) I fealt I should finaly post my own.
Thanks again!
Ok. Im trying to write a trigger that makes a builder die/explode/remove after it finishes building.
But the only thing I can seem to do is destroy the finished building. Like:
- Events A unit is constructed
- Conditions (nothing)
Actions
Wait 2.00 seconds
Destroy triggering unit
or
Destroy Constructing unit
or etc
Ive tried lots of variations. No COndition b/c there is only I builder and building type in game.
Any ideas? Even making a peon dissapear like a wisp on an ancient would work...
Anyway, after many hilarious mishaps from failed triggers (like map exploding) I fealt I should finaly post my own.
Thanks again!