Kill Builder

synxx

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First of all, THANK YOU to the posters on this site, the information I get here on map development is priceless, and the best ive found.

Ok. Im trying to write a trigger that makes a builder die/explode/remove after it finishes building.

But the only thing I can seem to do is destroy the finished building. Like:

- Events A unit is constructed
- Conditions (nothing)

Actions

Wait 2.00 seconds
Destroy triggering unit
or
Destroy Constructing unit
or etc

Ive tried lots of variations. No COndition b/c there is only I builder and building type in game.

Any ideas? Even making a peon dissapear like a wisp on an ancient would work...


Anyway, after many hilarious mishaps from failed triggers (like map exploding) I fealt I should finaly post my own.

Thanks again!
 

DarkShad0w

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Events- A unit owned by player red finishes construction

Conditions- none

Actions-
Unit Group- Pick every unit in (Units owned by(Triggering Player) of type *builders name*) and do (Unit - Kill (Picked Unit))

hope this helps. :grunt
 

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