this is what it is set too??
Do i need to load the loader? or something >?
// =====================================================================
// Configurable Sorceress Pindle Script with Randomization
var version = "1.01c";
// Last Updated: 2:11 PM 2/4/2003
// Designed for JED
// Authors: Avarice and Aennor
#include<include/gold.jed>
#include<include/pickit.jed>
#include<include/npcs.jed>
#include<include/getbody.jed>
#include<include/items.jed>
#include<include/moves.jed>
#include<include/enchantments.jed>
#include<include/SmartSleep.jed>
#include<include/colorlog.jed>
#include<include/actwarp.jed>
Print(CBrown + "Loading settings for " + COrange + Player.Name + CBrown + ".");
// Do not change these
var defenses = new Array();
var defensestotal = 0;
var skipthese = new Array();
var skiptotal = 0;
var eldritch_attack_seq = new Array();
var eldritchattacktotal = 0;
var shenk_attack_seq = new Array();
var shenkattacktotal = 0;
var pindle_attack_seq = new Array();
var pindleattacktotal = 0;
var zombie_attack_seq = new Array();
var zombieattacktotal = 0;
////////////////////////////////////////////////////////////////////////
/// Configurable Parameters ///
////////////////////////////////////////////////////////////////////////
/// heal_life - Anything below this will go to Malah for healing ///
/// heal_mana - Anything below this will go to Malah for healing ///
/// rest_mana - After fighting Eldritch or Shenk you will regen ///
/// your mana to this number before continuing to make ///
/// sure you have enough for teleporting ///
/// health_chicken - If you have less life than this you will either///
/// use a potion if you have one, or if not exit ///
/// health_bugout - If you have less health than this you will exit ///
/// no questions asked ///
/// mana_check - If this is set to true you will use a potion or ///
/// exit if your mana falls below mana_chicken ///
/// mana_chicken - If you have less mana than this you will either ///
/// use a potion if you have one, or if not exit ///
/// UseEnchantments - If this is set to true you will check the ///
/// enchantments on a monster before fighting and ///
/// decide whether or not to skip them ///
/// SkipEnchantment - These are the enchantments to skip ///
/// Example: ///
/// SkipEnchantment("enchantment name", skip_without_another); ///
/// SkipEnchantment("Lightning Enchanted", 0); ///
/// SkipEnchantment("Extra Strong", 1); ///
/// SkipEnchantment("Might", 1); ///
/// EnchantmentsShow - Set this to true if you want the monsters ///
/// enchantments printed to the screen ///
/// DefensiveSpell - This is the sequence of spells to cast before ///
/// fighting Bosses ///
/// Example: ///
/// DefensiveSpell("skill name",repetitions,optimum range,delay); ///
/// DefensiveSpell("Energy Shield", 1, 0, 700); ///
/// PindleAttack - This is the attack sequence to use when ///
/// fighting Pindle ///
/// Example: ///
/// PindleAttack("skill name", repetitions, optimum range, delay), ///
/// PindleAttack("Nova", 5, 10, 400) ///
/// ///
/// pindle_repeat_after - Set this to the number of the attack ///
/// seq to repeat after until Pindle is dead ///
/// EldritchAttack - This is the attack sequence to use when ///
/// fighting Eldritch ///
/// Example: See PindleAttack ///
/// eldritch_repeat_after - Set this to the number of the attack ///
/// seq to repeat after until Eldritch is dead///
/// ShenkAttack - This is the attack sequence to use when fighting ///
/// Shenk ///
/// Example: See PindleAttack ///
/// shenk_repeat_after - Set this to the number of the attack ///
/// seq to repeat after until Shenk is dead ///
/// ZombieAttack - This is the attack sequence to use when ///
/// fighting the zombies in Pindle's courtyard ///
/// Example: See PindleAttack ///
/// reposition - Set this to true if you want to ensure you are ///
/// close enough to hit the monster with your attacks ///
/// use_merc - Set this to true if you want to have your merc w/you ///
/// merc_heal - Use potions on merc ///
/// merc_chicken - If the merc has less life than this you will try///
/// to drop a potion on him/her ///
/// potionType - Set this to the full name of the type of potion you///
/// want to fill your belt with if they drop ///
/// repair_level - Set this to a decimal value 0 - 1 to set the ///
/// percentage of durability at which you will repair///
/// Example: var repair_level = .3 ///
/// This means you'd repair items that have <30% durability ///
/// UseWeaponSwitch - set this to true/false depending on whether ///
/// you want to use MF weapon switching ///
/// MFweapon - Set this to the name of the weapon you want to use ///
/// as you MF weapon ///
/// MYweapon - Set this to the name of the weapon you use normally ///
/// WeaponSwitchHealth - Set this to the percentage of health to ///
/// switch to your MF weapon ///
/// doEldritchRun - Set this to true to kill Eldritch ///
/// doShenkRun - Set this to true to kill Shenk ///
/// doPindleRun - Set this to true to kill Pindle ///
/// doZombieRun - Set this to true to kill the Pindle courtyard ///
////////////////////////////////////////////////////////////////////////
var heal_life = 4000;
var heal_mana = 8000;
var rest_mana = 75;
var health_chicken = 275;
var health_bugout = 150;
var mana_check = true;
var mana_chicken = 5;
var UseEnchantments = false;
var EnchantmentsShow = true;
SkipEnchantment("Fanaticism", 1);
SkipEnchantment("Lightning Enchanted", 1);
SkipEnchantment("Conviction", 1);
DefensiveSpell("Shivering Armour", 1, 0, 700);
DefensiveSpell("Thunder Storm", 1, 0, 700);
EldritchAttack("Static Field", 2, 10, 500);
EldritchAttack("Nova", 2, 10, 500);
var eldritch_repeat_after = 1;
ShenkAttack("Static Field", 2, 10, 500);
ShenkAttack("Nova", 8, 10, 500);
ShenkAttack("Static Field", 3, 10, 500);
ShenkAttack("Nova", 2, 10, 500);
var shenk_repeat_after = 2;
PindleAttack("Static Field", 5, 10, 300);
PindleAttack("Static Field", 2, 10, 500);
PindleAttack("Nova", 10, 10, 500);
PindleAttack("Nova", 2, 10, 500);
var pindle_repeat_after = 2;
ZombAttack("Nova", 21, 10, 1200);
var reposition = true;
var use_merc = true;
var merc_heal = true;
var merc_chicken = 50;
var potionType = "Full Rejuv Potion";
var repair_level = .3;
var UseWeaponSwitch = false;
var MFweapon = "Blade of Ali Baba";
var MYweapon = "Chromatic Ire";
var WeaponSwitchHealth = 0;
var doEldritchRun = false;
var doShenkRun = false;
var doPindleRun = true;
var doZombieRun = false;