Lazy waypoints or bad customization?
I've just recently downloaded JED. It seems to be owrking fine and my guy moves around, after i ironed out some capitalization errors i made, and it seems pretty good so far. Then my guy moves to the waypoint screen and just opens and closes it. After a few times, it reports "Waypoint not responding" and restarts a new game.
Please help me out.
Here is the line from my Elog:
Tue Feb 11 17:01:41 2003 : Aba-zaba : ERROR: Waypoint not responding.
and heres my script that im using (blues_countessorc.JED):
////////////////////////////////////////////////////////////////////////////////
// Rune Finder
// Countess Bot
///////////////////////////////////////////////////////////////////////////////
// Script Written By Blues
// Designed For JED 2.0
// Version 1.00
///////////////////////////////////////////////////////////////////////////////
#include<include/gold.jed>
#include<include/pickit.jed>
#include<include/npcs.jed>
#include<include/getbody.jed>
#include<include/items.jed>
#include<include/moves.jed>
#include<include/enchantments.jed>
#include<include/SmartSleep.jed>
#include<include/colorlog.jed>
#include<include/actwarp.jed>
///////////////////////////////////////
// Place holding variable, do not edit
///////////////////////////////////////
var SkipEnchants = new Array();
var CountessAttack = new Array();
var Defenses = new Array();
var skiptotal = 0;
var countessattacktotal = 0;
var defensestotal = 0;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Configurable Varibles Change These If You Need To //
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// //
//Variables to heal life and mana change them to the //
//lowest you want them to get before healing. // //
var heal_life = 20; //
var heal_mana = 20; //
// //
//Percent at which you want to repair your items //
var repair_percent = 1; //
// //
//Set to true or false to use a mercenary //
var usingmerc = true; //
// //
//Set this to the level of health you want to reach before chickening //
var HealthChicken = 10; //
// //
//Set this to the level of health you would like to try and heal at //
var HealthPotion = 20; //
// //
//Set this to the level of mana you want to reach before chickening //
var ManaChicken = 10; //
// //
//Set this to true or false if you want to chicken //
//when your mana reaches a certain level //
var UseManaChicken = true; //
// //
//Set this if you want to print enchantments on the screen //
var ShowEnchant = true; //
// //
//Set this to true or false if you want to skip certain enchantments //
var UseSkipEnchantments = true; //
// //
//Use this to list which immunes to skip //
// Example: SkipEnchantment("Lightning Enchanted", 0); //
SkipEnchantment("Conviction", 1); //
SkipEnchantment("Lightning Enchanted", 1); //
SkipEnchantment("Fanaticism", 1); //
// //
//Use This if you would like to heal your merc during battle //
var UseMercHeal = false; //
// //
//Set the level of health your merc should have //
//before healing him //
var HealMercLvl = 20; //
// //
//This is the variable to set to use your defenses //
//EXAMPLE: see Attack example //
// //
AddDefense("Energy Shield", 1, 0, 500), //
AddDefense("Thunder Storm", 1, 0, 500), //
AddDefense("Shiver Armor", 1, 0, 500), //
// //
//This is the attack sequence for the countess. //
//EXAMPLE:AddAttack("Name", repeat(how many times), distance(you should be from target), delay(between casts));//
// //
AddAttack("Lightning Bolt", 4, 20, 500) //
// //
//This is the attack it will repeat after during the attack sequence //
var RepeatAfter = 1; //
// //
//This is set to repostition you incase you get out //
//of range during attacks //
var reposition = true; //
// //
//Use TheForce //
var UseTheForce = true; //
Plz edit it down to size or erase when you find whats wrong. I dont want to have this huge block here for long.
Please help me out. Anybody!
With much thanks to any who help,
Jordan