Just another condition for the third item and another action to remove that item and you're done.Octopor said:Events
-Unit - A unit Acquires an item
Conditions
-n/a
Actions
-If (All Conditions are True) then do (Then Actions) else do (Else Actions)
--If - Conditions
---And - All (Conditions) are true
----Conditions
-----((Hero manipulating item) has an item of type item1) Equal to True
-----((Hero manipulating item) has an item of type item2) Equal to True
--Then - Actions
-----Item - Remove (Item carried by (Hero manipulating item) of type item1)
-----Item - Remove (Item carried by (Hero manipulating item) of type item2)
-----Hero - Create item3 and give it to (Hero manipulating item)
-----Special Effect - Create a special effect attached to the overhead of (Hero manipulating item) using Abilities\Spells\Items\AIem\AIemTarget.mdl
--Else - Actions
-----Do nothing
Item 1 and 2 represent the items that you would be combining. Item 3 represents the item that you would get as a result of the combination.