I'm currently creating a basic defense map where you need to use spells to win (Surely been done hundreds of times before), but I kinda hit a wall here.
As far as I can see, spells have predecided damages. After testing, I found most out most of the formulas (Storm does 112 damage and ignores defense, Yamato does 260 explosive damage, as well as reduction from defense, Plague does 295 unreducable damage etc).
However, it almost always points towards Plague and Storm being the two best spells, especially when paired with Mael or Lock.
Is there any way to modify the damage they deal, to make Yamato gun more useful? And also, if it's possible to modify the damage, is it possible to modify the damage dealt by diffrent units using the same spell (I.e., making, for example, Tassadar's Storm deal twice as much damage as a normal High Templar)?
If not, well, I'll guess it'll be a bit stale, but isn't most defenses pretty stale after a while?
Thanks for any help. <Sure been a while since I was here>
As far as I can see, spells have predecided damages. After testing, I found most out most of the formulas (Storm does 112 damage and ignores defense, Yamato does 260 explosive damage, as well as reduction from defense, Plague does 295 unreducable damage etc).
However, it almost always points towards Plague and Storm being the two best spells, especially when paired with Mael or Lock.
Is there any way to modify the damage they deal, to make Yamato gun more useful? And also, if it's possible to modify the damage, is it possible to modify the damage dealt by diffrent units using the same spell (I.e., making, for example, Tassadar's Storm deal twice as much damage as a normal High Templar)?
If not, well, I'll guess it'll be a bit stale, but isn't most defenses pretty stale after a while?
Thanks for any help. <Sure been a while since I was here>