ok to make things easier imma just post my pwnsettings! here and tell me what u think / see is wrong...and why my sorc wont budge!
/* ææææææææææææææææææææææææææææ
Sorceress Variables
ææææææææææææææææææææææææææææ */
function Sorcvariables() {
/* ææææææææææææææææææææææææææææ
Sorceress Variables
ææææææææææææææææææææææææææææ */
// Precastable defensive spells
//====================================================================
// prelist.push("skill") Select the precasts you want here. Remove // to turn them on
prelist.push("Energy Shield");
//prelist.push("Frozen Armor");
prelist.push("Shiver Armor");
//prelist.push("Chilling Armor");
prelist.push("Thunder Storm");
// Attack configuration
//====================================================================
// timedfirst=true/false If set true, will cast your first listed timed spell before casting static field
// Recommended with Frozen Orb or Blizzard, spells which freeze and slow Pindle
// statictimes=x This is the number of times you want static field to be cast
// If set to 0, it will not be cast.
// spelllist.push"xxxxx" The first attack in the list will be used first
// spelllist.push("Hydra"); To use a new skill, remove the comments, like nova and orb are setup
// //Put comments like the one at the start of this line in front of spells to disclude them
//
// You can use any number of timed and untimed spells. The script will alternate between them in the order
// that you list them, in a pattern of first timed, first untimed, second timed, second untimed, etc...
// So you can list any number of spells but the order in which you list them will determine which timed
// spell goes off in what order, and likewise for untimed spells. For instance, if you list Frozen Orb,
// Meteor, Blizzard and Nova, the script will cast Frozen Orb, Nova, Meteor, Nova, Blizzard, Nova etc...
//
// untimedrepeat=x This is the number of times to cast each untimed spell when only using untimed spells
// maxattacks=xx This is the maximum number of attack sequences used to attack Pindleskin
// If he is still alive after this many attacks, the game will abort
// teledistance=x This is the coordinates of the last teleport before attacking Pindleskin
// teledistance=0 puts you a good ways away. The higher you make this number,
// the closer you will teleport to Pindleskin.
// Only 0-10 would be an advisable number to use here, higher than 10 makes ya REAL close.
// SwitchOnKill/true/false Set this to true to switch to the weapon with the greatest magic find upon killing Pindle
// SwitchHP=xx This is the amount of Pindle's hp out of 128 that is remaining.
// StallKill=true/false Set this to true to let your merc get the last hit
// StallHP=xx This is the amount of hp of 128 that you will stall for pindle to die on
// MercSkipPhys=true/false Set this to true along with StallKill and you won't stall if pindle is immune to phys
timedfirst=true;
statictimes=5;
spelllist.push("Frozen Orb");
spelllist.push("Nova");
//spelllist.push("Hydra");
//spelllist.push("Meteor");
//spelllist.push("Charged Bolt");
//spelllist.push("Frozen Orb");
//spelllist.push("Fire Ball");
//spelllist.push("Fire Wall");
//spelllist.push("Glacial Spike");
//spelllist.push("Blizzard");
//spelllist.push("Chain Lightning");
untimedrepeat=1;
maxattacks=20;
teledistance=8;
SwitchOnKill=false;
SwitchHP=40;
StallKill=false;
StallHP=40;
MercSkipPhys=false;
/* ææææææææææææææææææææææææææææ
Mercenary Variables
ææææææææææææææææææææææææææææ */
// usemerc=true/false Set to true if you use a merc, will revive merc at Qual-Kehk if necessary
// merccost=xxxxx Set this to the amount of gold it costs for you to revive your merc at Qual-Kehk
// enchantmerc=true/false Set to true if you want to cast Enchant on your merc with other precasts
usemerc=false;
merccost=50000;
enchantmerc=false;
/* ææææææææææææææææææææææææææææ
ShopIt!
ææææææææææææææææææææææææææææ */
// ShopIton=true/false Set this to true to shop every npc you talk to, false to skip this
// AlwaysMalah=true/false Set this to true to shop Malah every run
// AlwaysLarzuk=true/false Set this to true to shop Larzuk every run
// MalahNotLarzuk=true/false Set this to true, and you won't visit Larzuk after going to Anya
// GoToAnya=true/false Set this to true to shop at Anya
ShopIton=false;
AlwaysMalah=false;
AlwaysLarzuk=false;
MalahNotLarzuk=true; //This is for use with Always Larzuk. See above
GoToAnya=false;
/* ææææææææææææææææææææææææææææ
Other configurations
ææææææææææææææææææææææææææææ */
// repairpercent=xx You will visit Larzuk for repair if any of your items fall below this percent of durability
// taunts=true/false Set to true to have Pindleskin sling random taunts your direction
// FreeSpace=x This is the number of columns you must have at the start of the run before stashing
// charsnag="which" Set this to the ini you want used for snagit
// skipheallife=xx If you have more than this percent of your life, you won't go to Malah
// skiphealmana=xx If you have more than this percent of your mana, you won't go to Malah
//
// Note: These whole integer numbers represent a percent value
// Example: "skipheallife=90" means "Skip going to Malah if you have at least %90
// of your total maximum life", etc...
// walkdel=xx This is the delay between steps. Change this if you are having problems with black walls
repairpercent=25;
taunts=false;
FreeSpace=1;
charsnag="snagit.ini";
skipheallife=75;
skiphealmana=35;
walkdel=2000;
/* ææææææææææææææææææææææææææææ
Zombie attack!
ææææææææææææææææææææææææææææ */
// attackzombies=true/false Set to true if you want to attack the Zombies in the courtyard. Requires Nova
// zombieusestatic=true/false Set to false if you don't want to use static field on the Zombies
// zombiestatictimes=x This is the number of times to cast Static Field at each attack stop for the Zombies
// zombieSkill=x Skill to attack zombies with
// zombieStand=true/false If true, stand still to attack (strafe/traps/...)
attackzombies=false;
zombieusestatic=false;
zombiestatictimes=3;
zombieSkill="Nova";
zombieStand=true;
/* æææææææææææææææææææææææææææææææææææææææææ
Immunities/Resistances/Enchantments to skip
æææææææææææææææææææææææææææææææææææææææææ */
//Set each to true to chicken out if pindle is immune to that kind of damage
immunities[1]=false; // Physical
immunities[2]=false; // Magic
immunities[3]=false; // Fire
immunities[4]=false; // Lightning
immunities[5]=false; // Cold
immunities[6]=false; // Poison
// Immunities Combinations
// Method: if set to true, will chicken with that immunities# / immunities# combination
// immunecombos[next number] = new Array(immunities#,immunities#,true/false);
immunecombos[1]=new Array(1,2,false); // Immune to Physical and Immune to Magic
immunecombos[2]=new Array(4,5,true); // Immune to Lightning and Immune to Cold
//Set each to true to chicken out if pindle has that enchantment
enchantments[1]=false; //Extra Strong
enchantments[2]=false; //Extra Fast
enchantments[3]=false; //Cursed
enchantments[4]=false; //Magic Resistant
enchantments[5]=false; //Fire Enchanted
enchantments[6]=false; //Lightning Enchanted
enchantments[7]=false; //Cold Enchanted
enchantments[8]=false; //Mana Burn
enchantments[9]=false; //Teleportation
enchantments[10]=false; //Spectral Hit
enchantments[11]=false; //Stone Skin
enchantments[12]=false; //Multiple Shot
// Enchantment Combinations
// Method: if set to true, will chicken with that enchantment# / enchantment# combination
// enchantcombos[next number] = new Array(enchantment#,enchantment#,true/false);
enchantcombos[1]=new Array(6,12,true); // Multiple Shot Lightning
enchantcombos[2]=new Array(2,8,false); // Extra Fast Mana Burn
// Set each to true to chicken out if pindle has that aura
auras[1]=false; //Conviction
auras[2]=false; //Might
auras[3]=false; //Holy Fire
auras[4]=false; //Blessed Aim
auras[5]=false; //Holy Freeze
auras[6]=false; //Holy Shock
auras[7]=false; //Fanaticism
// Enchantment / Aura Combinations
// Method: if set to true, will chicken with that enchantment# / aura# combination
// enchantauracombos[next number] = new Array(enchantment#,aura#,true/false);
enchantauracombos[1]=new Array(2,2,false); // Extra Fast Might
enchantauracombos[2]=new Array(2,5,false); // Extra Fast Holy Freeze
enchantauracombos[3]=new Array(2,7,true); // Extra Fast Fanaticism
enchantauracombos[4]=new Array(6,1,true); // LE Conviction
}