tassadar920
Member!
Well I'm back after almost 8 months of not being here, and I'm looking to get 1 or 2 people to help me with a map I've been working on. It's a pretty straightforward map, (more on the specifics below) but basically you and some friends are at a party and spending the night, when shit goes wrong, just so happens your in this big mansion, and it goes on from there.
I'm looking for people to help with anything at all
So the map now:
EDITED: I've changed some ideas to make it better and more interesting.
Survival Mode: The first thing I'll be working on is the survival mode of the map each floor will be harder than the previous (starting with the basement and moving up the house) and players will get points every 10 seconds depending on which floor they're on (basement gets 1, 4th gets 5). Players can't kill each other and after the basement they probably would have tos tay in groups to survive.
Challenge Mode: Reversal of the survival mode and there are no points involved, basically a 7 step campaign (4th floor down to the basement, then back to the second and to the first to exit) where you must kill bosses, solve traps and not die, you can get key cards that access floors (through the use of the elevator), or you can use the staircases to get around but that gets dangerous after a while. Timing is key as the bosses exit their rooms (the rooms have little things in them that help you kill the bosses) and then the danger level gets much much higher (lots of the traps will involve groups splitting up, and if you're not with the rest of the group your basically dead if you find a boss). It'll be very hard, especially at the end.
Free for All Mode: Players can kill each other and start with one weapon of their choice (from the first tier of weapons, there will be two tiers) and will respawn 15 seconds after death, they will get one point for a kill of a zombie and 25 points for a player.
I'm looking for people to help with anything at all
So the map now:
EDITED: I've changed some ideas to make it better and more interesting.
Survival Mode: The first thing I'll be working on is the survival mode of the map each floor will be harder than the previous (starting with the basement and moving up the house) and players will get points every 10 seconds depending on which floor they're on (basement gets 1, 4th gets 5). Players can't kill each other and after the basement they probably would have tos tay in groups to survive.
Challenge Mode: Reversal of the survival mode and there are no points involved, basically a 7 step campaign (4th floor down to the basement, then back to the second and to the first to exit) where you must kill bosses, solve traps and not die, you can get key cards that access floors (through the use of the elevator), or you can use the staircases to get around but that gets dangerous after a while. Timing is key as the bosses exit their rooms (the rooms have little things in them that help you kill the bosses) and then the danger level gets much much higher (lots of the traps will involve groups splitting up, and if you're not with the rest of the group your basically dead if you find a boss). It'll be very hard, especially at the end.
Free for All Mode: Players can kill each other and start with one weapon of their choice (from the first tier of weapons, there will be two tiers) and will respawn 15 seconds after death, they will get one point for a kill of a zombie and 25 points for a player.