Icedragon
BattleForums Addict
Ok so hi guys i know i take a long time off from posting here right?
lol so anyway here are some of my unfinshed maps that I will probably never finsh no matter how unique they are so i want you guys to have them to take a look at and learn from them and hell if you want to finsh them lol
Minelayers is ment to be a defense map where you recruit a wisp then detonate it to spawn land mines i wanted to make it so the bigger the unit you recruit the more land mines you got and the mines would get more powerful... however thats a lot of work and i stoped working on it
Item D basically uses the concept from Battleships(auto attacking itms) this on is pretty much working just needs more levels some balancing and a few problems fixed(problems being how to get the items to your tower without using units) and more itms
Seige Vally TD is loosely based of SC's Tank D where the units go around in the vally yeah kindda the same thing here... mostly working needs more levels units and upgrades pretty much..
Water D is loosely based on Sunken D from SC where it uses the same system (starting towers then buy units)... never really worked on it much and currently don't rember the current state it is in... should be workings a little bit.... but not sure
And then there is my prize map the one i always wanted to get done but never could bring myself to work on... Ultra Frenzy... this game is more or less like Defend the Lich king execpt it's more of a rock paper sissiors kindda game using Magic Meele and Ranged units (Meele Stong to ranged weak to magic... magic strong to meele weak to ranged) Magic needs upgrades and some balancing and tweaking + some hero changes (basic stuff let them lvl up higher and get high skills ect...)
Anyway have fun with these concepts and enjoy i hope you learn something from them. and if you do decide to finsh one would you mind including my name in the credit or else :die
lol so anyway here are some of my unfinshed maps that I will probably never finsh no matter how unique they are so i want you guys to have them to take a look at and learn from them and hell if you want to finsh them lol
Minelayers is ment to be a defense map where you recruit a wisp then detonate it to spawn land mines i wanted to make it so the bigger the unit you recruit the more land mines you got and the mines would get more powerful... however thats a lot of work and i stoped working on it
Item D basically uses the concept from Battleships(auto attacking itms) this on is pretty much working just needs more levels some balancing and a few problems fixed(problems being how to get the items to your tower without using units) and more itms
Seige Vally TD is loosely based of SC's Tank D where the units go around in the vally yeah kindda the same thing here... mostly working needs more levels units and upgrades pretty much..
Water D is loosely based on Sunken D from SC where it uses the same system (starting towers then buy units)... never really worked on it much and currently don't rember the current state it is in... should be workings a little bit.... but not sure
And then there is my prize map the one i always wanted to get done but never could bring myself to work on... Ultra Frenzy... this game is more or less like Defend the Lich king execpt it's more of a rock paper sissiors kindda game using Magic Meele and Ranged units (Meele Stong to ranged weak to magic... magic strong to meele weak to ranged) Magic needs upgrades and some balancing and tweaking + some hero changes (basic stuff let them lvl up higher and get high skills ect...)
Anyway have fun with these concepts and enjoy i hope you learn something from them. and if you do decide to finsh one would you mind including my name in the credit or else :die