I need help with setting up some triggers for a P ball map

dod-unity

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ok then specific eh?


1. its a paintball map i am making [UMS]
2. the units need to be revived every time they die up until a player gets 25 - 30 kills
3. how would i do this?
4. is that specific enuf 4 ya? lol jus kiddin wit ya
 

Dillinger_4

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Players:
(Player)

Conditions:
Switch #(any switch) is set
Player commands 0 men(or specific unit)

Actions:
Wait 5000 milliseconds (<-- if you dont want them to appear as soon as they die)
Create 1 (unit) at (location)
Preserve trigger


Then when they get 25-30 kills..

Players:
(Player)

Conditions:
Switch # is set
Player has # kills

Actions:
Clear Switch #

Then he wont appear anymore unless you set the same switch again :D
 

Crookedfoot

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Another way to do it for those unfamiliar with the "Set Switch" type triggers.

Condition
Player Comands 0 whatever unit
Player kill score is at most 24 kills

Action
Create unit at location
Wait 2000 milliseconds (2 seconds)
Preserve trigger

This should allow respawning untill the 25th kill, then no more.

Sometimes when the map glitches, it may overlook the "Clear Switch" trigger.
 

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