I need help of you experts

None293823

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You know how many unique items there are, artifacts. I decided on a melee game to make quests so that while playing to be able to earn them and to become stronger.

Here's what i need:

-Quest1: I want to make Medivh (neutral passive) to start talking with you as soon as you approach him(need trigger). Then after having the quest to kill an Ogre Lord to bring him an item from the ogre and to receive a special item from him as a gift. (need more triggers).
-Quest 2: I want to make him talk again after finishing the 1st quest about, a hero in a cage.Now i'll need triggers -how to make a hero appear from a cage as i break it?

-Quest3 : A hermit.Ok guys if you tell me the triggers to display the text when i approach them i can do it for the hermit.

Also if possible to make mission failed if some of these arent done.

Can somebody help me with ALL the 3 quests giving me the exact triggers in the exact order?

btw where are Darimus and tassadar.LOl what happened to Darimus why isnt he a mod - he was very helpful
 

jimchu

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For quest one, which should basically answer the other 2, create a region around medihve. Then, make a trigger saying, a unit walks into region. then as a condition say, Ogre lord is live equal to true. Then as an action say cinemetic, then choose medihve and write out what you want him to say. Then make another action saying write in quests, quest 1. Then as another trigger, say unit enters region medihve. Then as a condition say unit ogre lord is not alive equal to true. As another condition say, triggering unit as item of type ogre. Then as an action say create 1 special gift in region medihve.

quest 2: Unit enters region medihve. Unit has item of type special gift. Action: cancel trigger ogre lord. Then as another action say cinemetic: medihve talks to u. Then say write in quests, quest 2. Then make a diffrent trigger which as an event that says every 5 seconds. As a condition say doodad cage is not alive equal to true. Then make a region around the cage. Then, finally as an action say create 1 unit of type _ in region cage. Then make another trigger saying as an event, every 1 second. As a condition say unit _ is alive equal to true. Then as an action say cancel trigger create unit out of cage.

quest 3: just make the action a cinemetic and have it start when unit enters the region around the hermit.

Yes and Darimus was very helpful. Its a shame he wasnt made a mod, although in his youth he specialized in map unprotection.
 

Nieffed

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1st one
Events- unit enters region
Conditions- [whatever unit you have] is equal to [whatever unit you have]
Actions- All the talking and then
Create Quest- Blah blah blah
Quest- Message- Kill ogre
[make sure ogre has the item]

Another Trigger:
Events- an ogre dies
Conditions- None
Actions- A new quest...

2nd
Events- A cage breaks
Conditions- None
Actions- Create one [unit] in the center of whatever region

Umm... hermit? Wtf?
Hope that helps!:rollie
 

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