I need help for first time in a while!

Lwek

Member!
Joined
May 18, 2003
Messages
4,487
Reaction score
0
Website
www.Battleforums.com
Alright I'm trying to explain my problem as clear as possible without giving out what map I'm making.
(I'm getting all the side stuff out now)
As all or most of you know, I use SCXE 2.6. I researched the ability to burrow. (This is not necessary, but I also researched the ability "Lurker Aspect") Then I create this trigger:

Players
-Player 7
Conditions
-Always ( can't really tell you what is really the conditions )
Actions
-Create 1 Lurker for player 7 at 'places' Apply Properties.
I wanted the lurker to be created invincible and burrowed. It'll let me check those abilites. But when I press OK and then recheck the trigger, it just disables everything. I can't check nothing. Even when I just press Ok and I play the game, it'll still create the lurker unburrowed.

So... Um... I hate to say this word but... HELP!

-Master Virus:lucifer
 

Lwek

Member!
Joined
May 18, 2003
Messages
4,487
Reaction score
0
Website
www.Battleforums.com
Nope, it won't work on Regular Staredit, but I haven't tried with 2.5. I'm going to have to redownload it again.
 

tassadar920

Member!
Joined
May 18, 2003
Messages
2,048
Reaction score
0
Location
My house
Did you make it so that you can research the ability in-game?

Do this:

make another map, make a trigger like the one above, but also, make a zergling ont he side. This way, you can check to see if it even enabled burrowing at all.
 

Lwek

Member!
Joined
May 18, 2003
Messages
4,487
Reaction score
0
Website
www.Battleforums.com
My brother made an evolves map like 2 months ago. The time he was making his map, the burrow technique worked perfectly on him. And yes it works on other maps perfectly. I can't put the building in the map so player 7(comp) can upgrade it. It'll mess up the game. Now I know that burrow works for the human players. But there's is something messed up with the computer players. The invincibility option sucks, too. It just disables it once I press ok on the trigger. So they make me have to use the set invincibility action.
 

tassadar920

Member!
Joined
May 18, 2003
Messages
2,048
Reaction score
0
Location
My house
set invincibility action won't kill you.

to burrow try making the unit for the computer, n giving to the human... that WILL work no matter what, tho it'll take 10 secs more to do.
 

Lwek

Member!
Joined
May 18, 2003
Messages
4,487
Reaction score
0
Website
www.Battleforums.com
You mean make it for human and then give it to computer? Cause humans are the people that can burrow.

Later...
Man it doesn't even create the units burrowed for human players. Player 7 can burrow. After I create the lurkers, it'll burrow. But why can't I do it with triggers?
 

-MatriX-

R{S}T
Joined
May 20, 2003
Messages
3,099
Reaction score
0
Location
O <-- LOOK A CIRCLE =O
Website
www.battleforums.com
1: Double check all of your triggers
2: You could do what people said above, which is burrow with a human then turn it computer
3: I think there is a trigger that makes it so if the lurker is unburrowed they can make it burrowed.

If 1 & 3 don't work try 2 like they said...

[GLOW=BLUE]- The_Matrix_Reloaded[/GLOW]
 

Lwek

Member!
Joined
May 18, 2003
Messages
4,487
Reaction score
0
Website
www.Battleforums.com
Ok I have a "test map" that I use to test anything. Every player can create a zergling and lurker burrowed. But I don't know why my map doesn't create a player 7 lurker burrowed! It won't even create lurkers burrowed for human players!
 

Lwek

Member!
Joined
May 18, 2003
Messages
4,487
Reaction score
0
Website
www.Battleforums.com
Man, No way Am I going to restart my map. I spent soo much time making the terrain! I'll just have to take that part out. * cries *
 

Lwek

Member!
Joined
May 18, 2003
Messages
4,487
Reaction score
0
Website
www.Battleforums.com
I don't want the human to have lurkers. Here's what I need some1 to do.
Make a map that has only this trigger: ( Fine I'll reveal what Map I'm making. I'm making a bound map.)

Players
-Player 7
Conditions
-Player 7 brings atmost 50 lurkers to 'anywhere'
-Player 7 brings atmost 50 lurkers to 'anywhere'
Actions
-Create 2 lurker at 'start - 4' Apply Properties (see below for properties options)
-Move 1 lurker at 'start - 4' to 'anywhere'
-Move 1 lurker at 'start - 4' to 'anywhere'
-Execute AI scripts. Turn on shared vision for player 8.
-Set player 8 to enemy
-Set force 1 to ally
Preserve trigger.

(For apply properties, just make the lurker invincible and burrowed.)
Now if some1 can make that 1 trigger on an open map and then post it up here so I can dl it, I'll thank you! This idea probably has a 20% chance of working, but hey It's worth a try.
 

Bolt Head

Member!
Joined
May 20, 2003
Messages
1,194
Reaction score
0
Website
www.shadowfortress.net
is player 7 nuetral?
Are all the levels on your location checked?
Why do you move them to "anywhere"?

it sounded to me from your first post that it was a software problem did you do anything to your computer recently like upgrade windows.?
 

Lwek

Member!
Joined
May 18, 2003
Messages
4,487
Reaction score
0
Website
www.Battleforums.com
I would have to say anywhere Because even if I tell you to create the specific location for me, it'll still be under 'no location' when I load the location. Player 7 is computer. I want you to create the lurkers for player 7.
For some reason If I were to just create the lurkers at the original place, it'll be unplaceable. I don't know why. There's enough space for it to be created. I just think that that place is too much to the side of the map.
As said in other post. The burrow works on other maps that I've tried. Just not this one.

My Hopethisis:
I used Guedit too much for editing terrain. So it just ****ed up my map and the properties just happen to have bad luck.
 

NewPosts

New threads

Top