I little problem...

Taligaro

Furyan Merc
Joined
Jul 17, 2004
Messages
462
Reaction score
0
As a very few of you are aware, I am making an RPG map.

I'm having problems with kills for cash.

I'm using the Kills and Razing score for Experiance...

Example:

Kill a Broodling get 25 Experiance, kill a Zergling get 50 Experiance, etc... For every Broodling killed your experiance goes up by 25, for every Zergling killed your experiance goes up by 50, etc...

I can't seem to get the trigger(s) right for kills for cash though...

I've tried the following...

Players
Player 1
Conditions
Player 1 Kills at least 1 Broodling
Actions
Modify resources for Player 1 add 25 Minerals
Preserve Trigger

Players
Player 1
Conditions
Player 1 Kills at most 1 Broodling
Actions
Modify resources for Player 1 add 25 Minerals
Preserve Trigger

&

Players
Player 1
Conditions
Player 1 Kills exactly 1 Broodling
Actions
Modify resources for Player 1 add 25 Minerals
Preserve Trigger

Each one of those ends up in a CONSTANT flow in minerals! I DONT WANT THAT! GRR!

I have a strong feeling that I'm not doing it the right way...

I want it so that every unit you kill, you get that units score added to your Experiance(used to upgrade your Hero to a higher level) and your Gold (Minerals)... So every Broodling you kill, 25 is added to your Exp and Minerals.

If ANY of you know ANY way to pull this off, please post the info, or better yet, a map with the triggers needed!

Thanks!
 

MacMan

BattleForums Senior Member
Joined
May 17, 2003
Messages
1,943
Reaction score
1

Kc)Blaze

Member!
Joined
Nov 29, 2003
Messages
20
Reaction score
0
Website
Visit site
soo u want it like everytime u kill a broodling it adds 25 points or exp to leader board but instead it gives more than 25 points..? well if its like that try useing custom score it does the thing u wnat it to.
 

Taligaro

Furyan Merc
Joined
Jul 17, 2004
Messages
462
Reaction score
0
Originally posted by MacMan
www.staredit.net


They have a tutorial on this subject.
I already searched there and didn't find what I need.

Originally posted by Kc)Blaze
soo u want it like everytime u kill a broodling it adds 25 points or exp to leader board but instead it gives more than 25 points..? well if its like that try useing custom score it does the thing u wnat it to.
No, no, no, no!

I'm going to make this as clear as I can, and soo simple a two year old could understand it!

Every unit has a Score when killed. IE, when killed the Broodling's score is 25!

When using the Kills and Razings Leader Board, your Score goes up by 25 everytime you kill a Broodling! This is what I'm using for Experiance! Experiance is used to evolve your hero to a higher level! So say when you reach 50,000 Experiance (POINTS) your hero Evolves to a more powerful unit! This Has NOTHING to do with upgrading your units WEAPONS and ARMOR!

I want the Minerals to act like the Kills and Razings Leader Board...
SOO! When you kill a Broodling, it adds 25 MINERALS to your existing MINERALS! THIS is used to upgrade WEAPONS and ARMOR!

If SOMEONE understands what I want, please reply!
 
B

Beren Erchamion

Sigh....well I decided to finally return to battleforums (it shut down and I left for blizz and SEN which are my primary forums now), and I am confronted by this thread. Does anyone remember Campaign Creations? Don't work with SC anymore, but what they do have will help Try this. It will get you a specific amount of cash for each specific unit you kill. It also has a custom score for kills tutorial, so just click the link already.

http://www.campaigncreations.org/starcraft/staredit/killmoney.shtml
 

NewPosts

New threads

Top