Taligaro
Furyan Merc
- Joined
- Jul 17, 2004
- Messages
- 462
- Reaction score
- 0
As a very few of you are aware, I am making an RPG map.
I'm having problems with kills for cash.
I'm using the Kills and Razing score for Experiance...
Example:
Kill a Broodling get 25 Experiance, kill a Zergling get 50 Experiance, etc... For every Broodling killed your experiance goes up by 25, for every Zergling killed your experiance goes up by 50, etc...
I can't seem to get the trigger(s) right for kills for cash though...
I've tried the following...
Players
Player 1
Conditions
Player 1 Kills at least 1 Broodling
Actions
Modify resources for Player 1 add 25 Minerals
Preserve Trigger
Players
Player 1
Conditions
Player 1 Kills at most 1 Broodling
Actions
Modify resources for Player 1 add 25 Minerals
Preserve Trigger
&
Players
Player 1
Conditions
Player 1 Kills exactly 1 Broodling
Actions
Modify resources for Player 1 add 25 Minerals
Preserve Trigger
Each one of those ends up in a CONSTANT flow in minerals! I DONT WANT THAT! GRR!
I have a strong feeling that I'm not doing it the right way...
I want it so that every unit you kill, you get that units score added to your Experiance(used to upgrade your Hero to a higher level) and your Gold (Minerals)... So every Broodling you kill, 25 is added to your Exp and Minerals.
If ANY of you know ANY way to pull this off, please post the info, or better yet, a map with the triggers needed!
Thanks!
I'm having problems with kills for cash.
I'm using the Kills and Razing score for Experiance...
Example:
Kill a Broodling get 25 Experiance, kill a Zergling get 50 Experiance, etc... For every Broodling killed your experiance goes up by 25, for every Zergling killed your experiance goes up by 50, etc...
I can't seem to get the trigger(s) right for kills for cash though...
I've tried the following...
Players
Player 1
Conditions
Player 1 Kills at least 1 Broodling
Actions
Modify resources for Player 1 add 25 Minerals
Preserve Trigger
Players
Player 1
Conditions
Player 1 Kills at most 1 Broodling
Actions
Modify resources for Player 1 add 25 Minerals
Preserve Trigger
&
Players
Player 1
Conditions
Player 1 Kills exactly 1 Broodling
Actions
Modify resources for Player 1 add 25 Minerals
Preserve Trigger
Each one of those ends up in a CONSTANT flow in minerals! I DONT WANT THAT! GRR!
I have a strong feeling that I'm not doing it the right way...
I want it so that every unit you kill, you get that units score added to your Experiance(used to upgrade your Hero to a higher level) and your Gold (Minerals)... So every Broodling you kill, 25 is added to your Exp and Minerals.
If ANY of you know ANY way to pull this off, please post the info, or better yet, a map with the triggers needed!
Thanks!