I Hope I can Finish this RPG Map...

bamthedoc

King Endymion
Joined
Oct 2, 2002
Messages
4,292
Reaction score
1
Location
North Carolina, USA
Website
www.fanfiction.net
For all of you who may remember, I have given up my first attempt at the RPG maps in favor of making the right decisions first. Those decisions involve downloading SCXE to take advantage of the "RPG mode" (aka: Special). My next decision was to initiate the map on my own, choosing "badlands" terrain and deciding town placement.

That's approximately where I am now. I have only two of the approximately 5-8 towns I plan to have. I am in the process of storymoding now. I have decided that the first request made of the heros would be a much harder mission objective than you will be able to achieve at that point. "Mayor" will ask the 1-3 heros (preferance on 3) to free his town (Town #2 in size and importance) from one of the more powerful enemies. Part of the process of rescuing the town will be an enactment of rescuing the strongest three heroes in the game that will join you when Town #2 is free.

Town #1 will be a free town. It should be considered your primary base of operations until you can build your own town. Town #1 will have a temple and several objectives for you to complete in order to get to the point of building your own town.

To make things both fairer and give it an odd twist, your first heros will be "sacrificed" to activate the strongest heros. By this, the "Terran" hero (the leader/balanced character) will be the commander of the battlecruiser. The "Protoss" hero (mage) will the commander of the carrier. The "Zerg" hero (fighter) will be commander of a mutalisk -- Changing the rules and description of "mutalisk" unit to be the size and capacity of battlecruiser and carrier.

What do I want now? I want story moding ideas. I will need trigger ideas and or basis. I would also like ideas for new names for any/all units I have not already renamed (most Zerg and Protoss units -- I have renamed all Terans). I would also like the names of all units in SCXE that do not have pictures as to disable them and not use them. I also want aid with spells and the like.

I have attached what I have so far. DO NOT GRADE BASED ON WHAT I DID!! I have ~2 hours of work into it, based on story moding already accomplished. I have primarily made roadways to where I want towns to be. I have a relative idea as to where I want to add other types of terrain and dodads. I will also be considering what to do with buildings soon.

Strongest Heros

Crashed Battlecruiser
~~Crash Site outside of Town #2
Temple of ________ (no name yet...)
~~Protectorate of Carrier ouside Town #2
Undecided
~~Holding place of "Mutalisk" outside Town #2





I NEED IDEAS!! I don't want to do this like Android Destiny is, yet, but I may consider it.
 

FuzzzyLing

Member!
Joined
Aug 31, 2003
Messages
106
Reaction score
0
Location
Stalker... Stop asking me...
Website
Visit site
hmm well i dunno i think you should add more heros.. that would be better... 1-3 heros? you should have more players unless i'm getting confused.. anyway it sounds good.. wonder wut you're going to call it.. try going upgrades and hero changes.. hey do you know how to work terrain tiles on Guedit? and how do you get them onto your map? Anyway i'm just asking.. heh :fwink
 

bamthedoc

King Endymion
Joined
Oct 2, 2002
Messages
4,292
Reaction score
1
Location
North Carolina, USA
Website
www.fanfiction.net
1) 1-3 players. That means 1-3 heros at the begining.
2) Each player can aquire up to 3-5 heros (haven't decided yet). The fourth or sixth hero will be the "ultimate" one and will require a "sacrifice" of the original hero for given player.
3) I think I'll stick with "Trial by Fire".
4) Already changed many of the unit settings.
5) GUEdit is something I have 0% familiarity with.
6) See #5.
 

bamthedoc

King Endymion
Joined
Oct 2, 2002
Messages
4,292
Reaction score
1
Location
North Carolina, USA
Website
www.fanfiction.net
Hmm? Best way to explain this... It follows the 1-3 heros selected at the begining (semi-selected). The heros you begin with determin victory or defeat! They go through the map accomplishing certian goals. The first goal given is close to the last goal accomplished, and likely the beginning of the most fun. Why? At that point you are given a builder to start adding more buildings to your base and you get your strongest heros (special graded).

The goals will go in approximately this order with various missions added as I think of more story modding:

  • Clear out Airport #1
  • Procede to Town #1 staying alive
  • Clear out Airport #2
  • Accept and Clear mission 1 (undecided)
  • Clear the spring (mission 2)
  • ...
  • ...
  • Rescue heros group 2
  • Hunt and destroy hero _____
  • Escort hero group 3 to Town #1
  • Find prison housing hero group 4 and carefully trek to Town #1
  • Destroy hive
  • ...
  • ...
  • Escort hero group 5 to Town #1
  • Clear out one of the base areas (you can establish one base)
  • Rescue Final Hero Group (in order: Terran-->Protoss-->Zerg)
  • Clear out Town #2
  • Prepare for final battle
  • Clear out final two enemy bases

I've not work out many details. As I said, I'm still story modding. The "..." are undecided missions. I know, however, I want something there. Meh... Maybe my concepts are better than my map making abilities (which are down right pitiful). I guess my preferance of RPGs is working toward want to make RPG SC maps. Help?

Oh! I should warn that I made the initial map in "Player Twelve Mode" so all units are black.
 

REDMAN-Dragon

Member!
Joined
May 24, 2003
Messages
138
Reaction score
0
Location
Mars
Website
www.I_DONT_HAVE_A_SITE.com
Don't make it like Terran Marine and Zerg Zergling so that way it wont sound fake. I think it sucks when people make a RPG and have some names changed, and some are still the Terran Medic crap. Eitherway, the RPG sounds like fun!

-Red
 

bamthedoc

King Endymion
Joined
Oct 2, 2002
Messages
4,292
Reaction score
1
Location
North Carolina, USA
Website
www.fanfiction.net
Argh!! *pulls out hair* All Terrans have been renamed as of last weekend. I'm still working on Protoss and Zerg.

I've gotten a little farther, not that I want to post yet. I've decided a bit more about why the protagonists are needed, but am working out specific details on what the antagonists' goals are.
 

tassadar920

Member!
Joined
May 18, 2003
Messages
2,048
Reaction score
0
Location
My house
well sounds cool, i think you should make 'sets of missions' and then the game randomly selects one of them, that way you can play the game 200 times in a row whitout ever getting the same missions in the same order.
 

bamthedoc

King Endymion
Joined
Oct 2, 2002
Messages
4,292
Reaction score
1
Location
North Carolina, USA
Website
www.fanfiction.net
Hmm? Randomnizatoin sounds good. But it's things like that that I need help with. I think you have to use switches and tell it to "randomize" those switches. Then you find all possibilities and tell the program what to do with each possible outcome.

Oh! I will accept any suggestions for missions and sets. You'll get credit as I'll zip the file and distribute it that way -- with a text file giving what info I want to.
 

(V)aster)V(ind

Member!
Joined
Jun 25, 2003
Messages
564
Reaction score
0
Location
permantly fused to the PS2
Website
www.idealplayers.com
hows about looking for something as one of the missions...like I don't know...ummm...some sort of power sorce to power up the upgrade buildings or the temple?
 

New threads

Top