Hu vs Ud ....counter question?

QuikSilver

Forum *********
Joined
Aug 17, 2003
Messages
1,917
Reaction score
1
Location
michigan/USA
Website
Visit site
I was just wondering how you would counter an army of mass destroyers? I played this game once and i had a sentry ward right in the middle of the guy's F***ing base. I knew exactly that that strat was comming up. He had 3 Slaughterhouses massing stats...So i started making rifles and dhawks! I was crapped on! His 3 heroes ate my rifles alive and the destroyers crapped on my hawks...What would you suggest? MASSSS RIFLES? Or mass steam tanks?

Another army is 8-9 fiends/2aboms/3 heros(the usual)/3-4 destroyers?
How could i possibly beat that? After thinking about it i couldnt come up with anything...
 

ChrisH36

Guy with Most Posts on Quiet Board.
Joined
May 20, 2003
Messages
15,042
Reaction score
4
Location
Temple Prime, Sarajevo
Although Dragonhawks work on air, but not against enemies that are immune to magic, have fast attack speed, and do damage that does 150% damage to Light armor (I am thinking this was somewhat responsible for your downfall). Your rifles can take on destroyers, but you had no meat or something to keep the 3 heroes occupied. Steam Tanks will help destroy the destroyers, since they can target up to 8-10 Units at once and the magic damage does miniscule to Fortified Armor. If that was the case, the only real threat you should worry bout is the heroes on the ground. Although a little folly, get some knights or your own heroes trying to do something about the tri-hero on the ground. Priests and Sorceresses are a definite NONO! If you put Slow on the heroes or Inner Fire on your own, the destroyers can eat the buff and use Orb of Annihalation to bomb the living crap out of your forces.

Overall, dont use hawks, dont use magic damaging units and do something about the heroes so you rifleman and tanks stay safe enough to bomb the destroyers out of the sky. Early on, you could also rush then like crazy to keep them from ever getting that far.
 

TheoStormhawk

BattleForums Addict
Joined
Feb 8, 2005
Messages
573
Reaction score
0
quiksilver87 said:
I was just wondering how you would counter an army of mass destroyers? I played this game once and i had a sentry ward right in the middle of the guy's F***ing base. I knew exactly that that strat was comming up. He had 3 Slaughterhouses massing stats...So i started making rifles and dhawks! I was crapped on! His 3 heroes ate my rifles alive and the destroyers crapped on my hawks...What would you suggest? MASSSS RIFLES? Or mass steam tanks?

Another army is 8-9 fiends/2aboms/3 heros(the usual)/3-4 destroyers?
How could i possibly beat that? After thinking about it i couldnt come up with anything...

About 2 months ago I had the same problem and I asked some guys from other forums , but no real help came to my attention so I had to figure this out all by myself.
In my opinion this is a very big problem for human so here is my advice: when u see this mass Destroyer strat start making rifle, a few priests (for healing only) , and put orb on MK (even on Palladin if u have enough gold and time) , the most imp is to attack as fast as u can when u see this strat , when u get into battle watch careffuly on your units ( especially priests) because your opponent will try to kill them one by one and at this point u use holy light and move like crazy , remember rifle have a good amount of hp and don't take so much damage from destroyer's magic attack , if u have gold u could make some Dragonhawk to attack his heroes and very important to distract him ( not many).About the heroes, damage the lich as much as u can , he is the strength of the assault. In the end I must say that speed is everything and really mass Destroyer army isn't easy to create because it requires a lot of tech, many slaughter h, upgrades , making time etc...



About the other army, use almost the same counter units (balance) , 2 knights , priests , many rifle , first take out destroyers, and than use Inner Fire and u will smash him (remember this race has no real dispeller except the
Destroyer) , kill his heroes , ignore the fiends because u have priests (or if they are so many as u say kill a few first) and they have slow attack (the fiends) , and finally don't use air units against this type of army.
 

ChrisH36

Guy with Most Posts on Quiet Board.
Joined
May 20, 2003
Messages
15,042
Reaction score
4
Location
Temple Prime, Sarajevo
Like I said, do not turn on Inner Fire: You will give them mana to deal serious damage to your warriors.
 

None293823

Premium Member
Joined
Jul 15, 2003
Messages
3,771
Reaction score
0
No they are are not! I have played cg vs some high lvl guy(~thirty- thirty something) and from my loss i can tell you that rifles will be raped by DK/lich/ CL. You cant stop both ghouls (even if only 3-4 ghouls) and 1 abom and mass dests vs 8-9 rifles and casters from your side. I mean you need something else. If they are 4-5 dests you can own them if you make 10-11 gyros as support for rifles and casters. (yes they work like that). Or if you face more dests nothing will be better than tanks.
 

ChrisH36

Guy with Most Posts on Quiet Board.
Joined
May 20, 2003
Messages
15,042
Reaction score
4
Location
Temple Prime, Sarajevo
Just upgrade your gyros with Flak Cannons and attack, they aren't the strongest warriors of the human race. Later, you can bomb his Black Citadel and Tomb of Relics with Gyro Bombs to keep him from producing more destroyers.
 

Lizardbreath

Former Staff member
Joined
Feb 24, 2005
Messages
2,156
Reaction score
0
Location
New york
Steam tanks...or gyros/rifles is your solution. Just get the upgrade like hellwolf said and you should wipe the destroyers clean.
 

ChrisH36

Guy with Most Posts on Quiet Board.
Joined
May 20, 2003
Messages
15,042
Reaction score
4
Location
Temple Prime, Sarajevo
Unless the destroyers play it smart and destroy the fms. The flying machines have Heavy armor and poor constitution. If the destroyer's focus fire: Then there could be a problem (mostly when its mass destroyers, but massing one type of unit is pretty stupid and noobish to do).
 

Emperor Pan I

Respected Member
Joined
Aug 8, 2002
Messages
12,653
Reaction score
12
Location
Canada
tanks gyros rifles.

should get a BM/MK/pally. banish/bolt/holy light a hero for 1079, will deal much better damage to thier heros than Ud hero nuke can. perferably hit lich first, since it is a slow loser and can't do shit but nova. Never mass one unit though, which I noticed u asked about. massing one unit will always make u lose. Also, UD suck, so pounding them early, before destroyers will work. Destroyers suck without magic just don't feed them with casters.
 

ChrisH36

Guy with Most Posts on Quiet Board.
Joined
May 20, 2003
Messages
15,042
Reaction score
4
Location
Temple Prime, Sarajevo
I believe you were the one that said that pretty much all UD units can be beaten. But its thier heroes that make the race very hard to defeat?
 

LuNa[eP]

Member!
Joined
Mar 2, 2005
Messages
405
Reaction score
0
Location
Brazil
Website
www.replays.net
Hellwolf_36 said:
I believe you were the one that said that pretty much all UD units can be beaten. But its thier heroes that make the race very hard to defeat?
For humans, that's true. ghouls and gargs, one of the most used ud strat, is kinda weak against human combos ( clap+blizz, flame strike+ blizz...) the abobo - mass fiend - statue strat is piece of cake for humans too, with breakers-knights/AM-MK/casters/rifles.
The problem is that, DK - Lich - DL deals immense AoE damage.. but it cannot be compared to the HUMAN x UD possible nuke. what someone just said above, pally-mk-bloodmage is pretty insane. lich goes down in 1 nuke and some attacks, draining like half of their AoE capability. The same may happen to your bloodmage, but his HP is much bigger than lich's.
still, the quest is about mass destros.
the underused gyrocopters come in hand, this time. MK-Pally with 3-4knights, +-6rifles, 5-6priests, 2-3tanks and some SEVERAL gyros can take out like 12 destros in NO TIME. as nobody uses flak cannons, it's power is not really known. many people fear making gyros because they have 200 hp only, and so... but when massed and with flak cannons, it takes only ~5 secs for them to deal 1000 air area damage +-; being the second best anti-air unit in the game... (besides the batrider - no comments needed - the ends justify the means!!! :bouncy )
being mechanical, they cannot be nova'ed, which makes them better then they already are. 2-3 tanks could be produced just to ensure the destros death. If you succeed on doing this, the ud will probably go mass abobos, relying on his mass slaughterhouses. Be prepared for that, starting to pump out sorceresses to slow / poly. He couldn't be dumb enough to mass destroyers again, but if so, it's just a question of scouting.
 

QuikSilver

Forum *********
Joined
Aug 17, 2003
Messages
1,917
Reaction score
1
Location
michigan/USA
Website
Visit site
well i mean rifles would be the key for my win...i didnt mean only mass rifles...If he had mass destroyers...only...then id go mass rifles...if he was going for the other strat that i mentioned then i would go rifles couple knights and priests/sorcs...
 

Lizardbreath

Former Staff member
Joined
Feb 24, 2005
Messages
2,156
Reaction score
0
Location
New york
You could also just go rifles/tanks. Tanks are REALLY powerful AA and after you eliminate his Destroyers it will make taking out his base a piece of cake.
 

ChrisH36

Guy with Most Posts on Quiet Board.
Joined
May 20, 2003
Messages
15,042
Reaction score
4
Location
Temple Prime, Sarajevo
If you can, try to rush the pants off the enemy to keep him from getting destroyers in the first place.
 

None293823

Premium Member
Joined
Jul 15, 2003
Messages
3,771
Reaction score
0
Yes now I also think gyros can be useful. Except vs dests they can be as useful vs wind riders who surprise you and you have only rifles and few casters. Then you can kill wolf riders and grunts.
 

ChrisH36

Guy with Most Posts on Quiet Board.
Joined
May 20, 2003
Messages
15,042
Reaction score
4
Location
Temple Prime, Sarajevo
Raiders aren't as easy to defeat. They have Medium Armor and can easily ensare an army to the ground. No problem... But then again, the flying machine is the one of the two units that has Very Fast movement speed!
 

ChrisH36

Guy with Most Posts on Quiet Board.
Joined
May 20, 2003
Messages
15,042
Reaction score
4
Location
Temple Prime, Sarajevo
Level 3 Scout, Hippogryphs and Flying Machines all move very fast. Flying Machines are mechanical, and vamp aura doesn't work on immune to magic units.
 

New threads

Top