Its kind of like Risk, but not.
First off: It will be Space, either 192x192 or 256x256 (Long / Short Versions I guess)
Second: It will be tactical Combat, hit / Run combat, full on, etc...
There will be 12 locations for each race (36 in all) scattered all over the map. There will be 12 (containing mixed units) scattered across the map. There will be 6 *Secret* Locations scattered across the map.
The First 12 Locations will span units like:
Terran: 2 Marines, 2 Firebats.
Terran: 3 Marines, 1 Firebat, 1 Vulture.
Terran: 4 Vultures.
Terran: 2 Medics, 1 Ghost.
[Terran: 3 Ghosts, 2 Tanks, (This will be a upper-choice for terran)
And So forth. There will be Air units, but they will be weak to disable the rushing of (lets say) 12 scouts sent across the map for some kills.
Also, From every Unit Spawner, comes a 'Unit Commander'. A ghost. (Differs per Race)
To Prevent Massing Heroe's: You will only be able to have 5 Hero's Total.
To Prevent Massing Units: You will only be able to have a maximum of 24 Units.
If you exceed that number, You will be Reset.
You will have one General, Whom is the First and only hero you really get that can kill. He will not be too strong to take on a full force of 12 Units, but will Have Regeneration (Probably infested Duran) and Cloaking. Although the cloaking will be expensive and will last only a short duration- 20-40 seconds.
There will be 'Upgrade Stations' at each 'base' (Just invincible buildings with some minor defense like 2 marines per 2 bunkers)
When you kill a standard unit (lets say a Marine)- you will get 3 Minerals. The minerals scale up as the difficulty of the unit goes up. So, Killing a Battlecruiser from the other team would add, lets say, 25-30 Minerals.
Upgrades would be 125 Per each, and have a maximum level set at 14. that way, even if you do have all the upgrades, you won't be invincible, just alot stronger.
Secondly, There will be some 'Spell' Locations. One might say- Reveal all the 'Area's' for Standard Units, Stronger ground units, Air, Stronger Air, etc....Reveal Map, Starting Locations, Heal, -50% (Random) health to all units, stuff to mix up the game.
The End Game might be a Count- Down Trigger, or something like- Whoever gets XXXXX Gold, or has XXXXX Kills, or is last person standing with XX Units (others would have 1 unit- Hero).
It seems a little complicated, but if it is completed, itll be the new craze.
First off: It will be Space, either 192x192 or 256x256 (Long / Short Versions I guess)
Second: It will be tactical Combat, hit / Run combat, full on, etc...
There will be 12 locations for each race (36 in all) scattered all over the map. There will be 12 (containing mixed units) scattered across the map. There will be 6 *Secret* Locations scattered across the map.
The First 12 Locations will span units like:
Terran: 2 Marines, 2 Firebats.
Terran: 3 Marines, 1 Firebat, 1 Vulture.
Terran: 4 Vultures.
Terran: 2 Medics, 1 Ghost.
[Terran: 3 Ghosts, 2 Tanks, (This will be a upper-choice for terran)
And So forth. There will be Air units, but they will be weak to disable the rushing of (lets say) 12 scouts sent across the map for some kills.
Also, From every Unit Spawner, comes a 'Unit Commander'. A ghost. (Differs per Race)
To Prevent Massing Heroe's: You will only be able to have 5 Hero's Total.
To Prevent Massing Units: You will only be able to have a maximum of 24 Units.
If you exceed that number, You will be Reset.
You will have one General, Whom is the First and only hero you really get that can kill. He will not be too strong to take on a full force of 12 Units, but will Have Regeneration (Probably infested Duran) and Cloaking. Although the cloaking will be expensive and will last only a short duration- 20-40 seconds.
There will be 'Upgrade Stations' at each 'base' (Just invincible buildings with some minor defense like 2 marines per 2 bunkers)
When you kill a standard unit (lets say a Marine)- you will get 3 Minerals. The minerals scale up as the difficulty of the unit goes up. So, Killing a Battlecruiser from the other team would add, lets say, 25-30 Minerals.
Upgrades would be 125 Per each, and have a maximum level set at 14. that way, even if you do have all the upgrades, you won't be invincible, just alot stronger.
Secondly, There will be some 'Spell' Locations. One might say- Reveal all the 'Area's' for Standard Units, Stronger ground units, Air, Stronger Air, etc....Reveal Map, Starting Locations, Heal, -50% (Random) health to all units, stuff to mix up the game.
The End Game might be a Count- Down Trigger, or something like- Whoever gets XXXXX Gold, or has XXXXX Kills, or is last person standing with XX Units (others would have 1 unit- Hero).
It seems a little complicated, but if it is completed, itll be the new craze.