Hows this for a map I am planning on making?

Kao

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Its kind of like Risk, but not.

First off: It will be Space, either 192x192 or 256x256 (Long / Short Versions I guess)

Second: It will be tactical Combat, hit / Run combat, full on, etc...

There will be 12 locations for each race (36 in all) scattered all over the map. There will be 12 (containing mixed units) scattered across the map. There will be 6 *Secret* Locations scattered across the map.

The First 12 Locations will span units like:
Terran: 2 Marines, 2 Firebats.
Terran: 3 Marines, 1 Firebat, 1 Vulture.
Terran: 4 Vultures.
Terran: 2 Medics, 1 Ghost.
[Terran: 3 Ghosts, 2 Tanks, (This will be a upper-choice for terran)

And So forth. There will be Air units, but they will be weak to disable the rushing of (lets say) 12 scouts sent across the map for some kills.

Also, From every Unit Spawner, comes a 'Unit Commander'. A ghost. (Differs per Race)

To Prevent Massing Heroe's: You will only be able to have 5 Hero's Total.

To Prevent Massing Units: You will only be able to have a maximum of 24 Units.

If you exceed that number, You will be Reset.

You will have one General, Whom is the First and only hero you really get that can kill. He will not be too strong to take on a full force of 12 Units, but will Have Regeneration (Probably infested Duran) and Cloaking. Although the cloaking will be expensive and will last only a short duration- 20-40 seconds.

There will be 'Upgrade Stations' at each 'base' (Just invincible buildings with some minor defense like 2 marines per 2 bunkers)

When you kill a standard unit (lets say a Marine)- you will get 3 Minerals. The minerals scale up as the difficulty of the unit goes up. So, Killing a Battlecruiser from the other team would add, lets say, 25-30 Minerals.

Upgrades would be 125 Per each, and have a maximum level set at 14. that way, even if you do have all the upgrades, you won't be invincible, just alot stronger.

Secondly, There will be some 'Spell' Locations. One might say- Reveal all the 'Area's' for Standard Units, Stronger ground units, Air, Stronger Air, etc....Reveal Map, Starting Locations, Heal, -50% (Random) health to all units, stuff to mix up the game.

The End Game might be a Count- Down Trigger, or something like- Whoever gets XXXXX Gold, or has XXXXX Kills, or is last person standing with XX Units (others would have 1 unit- Hero).

It seems a little complicated, but if it is completed, itll be the new craze.
 

Kao

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The Terrain? As in the Tileset- It wont be used with an editor, it will be full of Catwalk, Lower platform, space here, space there, anything to make it look like a Descecrated (sp?) area.
 

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I see that it's hard to come up with a new plan. How long did it take you to think of this? I think it's a good new idea, I don't think it needs any square terrain, just normal diamond shaped would be fine.

[GLOW=BLUE]- The_Matrix_Reloaded[/GLOW]
 

Kao

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I wasn't planning on square terrain, because it would be a pain in the ass.

Anyhow, I know that I will need help, but I don't know what I will need help on yet.

This map will take a long time....I know that. (I don't have that much time every day, and my last map was a bigass RPG that was nearly finished with a REALLY FREAKIN cool movie sequence that took up 145 locations ><)

OH: What program enables you to have more than 255 locations? I need that soooooooooooo bad.
 

FakeNameHere

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SCXE? i acctualy dont think you can have more then 255 of anything, exept points and stuff, and minerals, and gas, but nothing more. u can always search for yourself, since when did i start helping people?

Edit; never
 

Lwek

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You would have to ask heimdal to make a program for you that allows you to have more than 25"6" locations.

I luv that idea you have. It's kinda like the mtg games but I don't care. I always luv new versions of those games. They rock!
 

Kao

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Back for a moment: Yes, its somewhat like MTG, and Spell Casters.

But, in this, you do not have designated 'spell' Areas. They will be random, and dependant on the units given. If there will be super units in a trigger, I might make the location as small as 3x3 in a place where no one would look....

If it was marines, I would probably make it something like 8x8 or 10x10 so they are very common, and have like 2-4 Of them across the map.
 

tassadar920

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very nice ideas... i like the idea of making this, now all you gotta do is make it :).

small ideas:

when a player reaches 4 heros it warns them "You have a population limit of 5 heroes, exceeding this number will cause a random hero to die" Then if they go over 5, poof a random hero dies.

same with units, whjen they reach 22, tell them the pop cap.

also: give them spells sure, but make like 20 dif spells inside the game, and it just picks randomly and gives them a spell when they 'cast' their spell.

if you agree, I will make the terrain for you using GUEdit (tedious..)

aim towards making units that are really cool, make 5 races say, each race has a 'power' to them, one race costs less, one race regens, one race costs barely anything, but losses units almost constantly, etc.

time fo school.. :(, but when i get back ill give u more ideas.
 

Kao

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How can I make a selection random? That would be a very cool effect....And for the spells, they would have only certain 'time periods' in which the 'good' ones (like mass heal, All players -50% life, etc...) would be able to be activated.

Time for school too tassadar920....:(
 

KillerMe

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It's kinda hard (well more annoying) to make a random something but the trigger would be like:

Player Commands at least 1 Spell

Clear Switch 'Spell'
Randomize Switch 1
Randomize Switch 2

Triggers:
Spell is cleared
Switch 1 is set
Switch 2 is set

Action--
Preserve Trigger
Set Switch Spell

Triggers:
Spell is cleared
Switch 1 is set
Switch 2 is cleared

Action --
Set Switch Spell
Preserve Trigger


anyway you get the general idea, its hard, but it makes the maps more fun. Also, try using StarForge (see sticky) for square terrain.
 

Hamster_

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Dont use square!! use DIamond so people egt startegy with cliff etc wityh tank Ghost up , Dragoon , Tank , etc.
 

Kao

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I will NOT use any type of modified terrain (I.E., Squares, Diamons, etc...).

The terrain will be normal, but it will also be able to offer advantages such as choke points, etc... Although they may not be obvious, if you know how to use them, they will be extremly hard to defeat if you fall in one.

**killerme you said 'Randomize Switch 1'

Is that actually a function of another editor? (Randomize)- No, I don't think so. So it must just be a name of the location over the beacon, right?
 

-fo0l-

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Originally posted by Kao
I will NOT use any type of modified terrain (I.E., Squares, Diamons, etc...).

The terrain will be normal, but it will also be able to offer advantages such as choke points, etc... Although they may not be obvious, if you know how to use them, they will be extremly hard to defeat if you fall in one.

**killerme you said 'Randomize Switch 1'

Is that actually a function of another editor? (Randomize)- No, I don't think so. So it must just be a name of the location over the beacon, right?
Regular Terrain is Diamonds.
Actions can be set to "Set" "Clear" "Toggle" "Randomize" Switches. All of that in plain 'ol StarEdit.
 

KillerMe

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Yes I tell no lies.
When you go to triggers---->actions------>switch
There are four options:
set
clear
randomize
toggle

Randomize makes it random, and toggle switches it from set--> clear or visa versa.

You have to have that part to reset the switch though otherwise it will keep making units
 

Kao

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Oh ok that makes sense. And I knew that the original Terrain was diamonds, but considering there are many SC edtors out there, I assumed that Diamond Terrain was a different type...My bad.
 

tassadar920

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just for the record there is a really weird mod for sc (i searched ofr 'diamond sc terrain' or something like that on google, found some weidr site that was giving out this awesome mod for sc, all terrain is turned sideways :p, makes it realllly weird.

ok back to the topic:

Do you mind if I steal a few of your ideas to make one of my own maps?
 

Kao

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Uhh, as long as you credit me (kao_ on sc) go ahead! Just don't take the gameplay idea, because that's basically everything.
 

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