How to do a multiple shot?

ArMeD_SuRvIvOr

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Hey, I'm currently working on a LOTR map. I want Legolas to have a multiple shot ability, that can be turned on and off, like Lady Vashj (medusa) in DotA.
I've checked some websites about this, but there are very few sites explaining this and it's very confusing. I have already checked this site: http://world-editor-tutorials.thehelper.net/ and I did what it says but it just won't ****ing work. Please help :(

PS: How to make it turn on and off manually?
 

ChrisH36

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I think that was done with JASS I am afraid.

I do remember some guy posted some JASS code somewhere in wc3sear.ch where DotA spells were.

In Dota, it was not an autocast power. You clicked on it to turn it on and off.

There is a method I think using one of the transform spells. But that would change the display of the damage a bit. However, it could work.
 

darkened-angel

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Take barrage and set the damge to 0 and the extra and max damge to 0. And it will take your heros attack and use that. Only done side is u get 3 attack as a base. You normal and the 2 from it but it works great.
 

Octopor

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I think that was done with JASS I am afraid.

I do remember some guy posted some JASS code somewhere in wc3sear.ch where DotA spells were.

In Dota, it was not an autocast power. You clicked on it to turn it on and off.

There is a method I think using one of the transform spells. But that would change the display of the damage a bit. However, it could work.
Nothing on DotA is done in Jass, IceFrog doesn't know Jass, otherwise all of the DotA spells would be much, much, better.
 

darkened-angel

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Lol the alst post is the best. 90% of dota is JASS ice and other guys code it. I think you are on something. Even items that can be bases on spell are turned into jass so it runs better and less bugs. Please don't say stuff like that when you don't know the facts.
 

ChrisH36

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Well I know for a fact you can play around with a morph spell to make it so the attack is turned on and off by clicking and not right clicking. Then setting the alternative form to Barrage. But that would make your damage on the Interface look messed.
 

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Could you spawn a unit using Mirror Images, with Locust on the Images, and use triggers to get them to attack different units? Just a thought if you don't want to use Barrage...*
 

Octopor

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Lol the alst post is the best. 90% of dota is JASS ice and other guys code it. I think you are on something. Even items that can be bases on spell are turned into jass so it runs better and less bugs. Please don't say stuff like that when you don't know the facts.
It's turned INTO Jass, they don't actually code it AS Jass. If they actually did, not every single existing spell would be able to be replicated using the default trigger system.
 

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Could you spawn a unit using Mirror Images, with Locust on the Images, and use triggers to get them to attack different units? Just a thought if you don't want to use Barrage...*
That won't work. I believe it is done with a morph skill to turn it on and off. But I am not sure how it displays the damage the way it is. Cause you simply just jack the code for the Steam Engine's barrage and implement it to the Naga's primary attack for each Multishot level.
 

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I have given you guys a way to do this." Take barrage and set the damage to 0 and the extra and max damage to 0. And it will take your heroes attack and use that. Only done side is u get 3 attack as a base. You normal and the 2 from it but it works great." <--- That works great.
 

ChrisH36

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Or you could just do a morph skill, where the alternative is the exact same everything but using the Information found int eh tank's secondary attack.

You must also be able to switch back and forth.
 

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