How The Hell Do U Make Bounds?!?!?!

Tman74744

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HOW THE HELL DO U MAKE BOUNDS?!?!?! :mad: ive downloaded the x-tra map editor ive downloaded scmdraft, ive even downloaded guedit (which by the way wont work for me for some reason) so if u can tell me how to make them, plz reply im desperate!!!!!!!!:( :shoot :fencing :fwink :lucifer
 

Lwek

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What specifically do you want to know about making bounds?
Terrain?
Locations?
Triggers?
Colors?
Overlapping?

Basics on making an explosions(this is not advance, it's basics)

-PLAYERS-
Player 8(if 8 is computer)
-CONDITIONS-
Always
-ACTIONS-
Create 1 'Dark Archon' at 'create 1'
Create 1 'Dark Archon' at 'create 2'
Create 1 'Dark Archon' at 'create 3'
Create 1 'Dark Archon' at 'create 4'
Kill all Men for all players at create 1, 2, 3, 4
Wait 200 millieseconds
Preserve trigger.

Advance explosion trigger

Player 8
-----
Switch 3 is set
-----
Create 1 'Dark Archon at 'create 1'
Create 1 'Dark Archon at 'create 2'
Create 1 'Dark Archon at 'create 3'
Create 1 'Dark Archon at 'create 4'
Kill all men for all players at create 1, 2, 3, 4
Wait 200 millieseconds
Clear switch 3
Set switch 4
Preserve trigger.
 

Lwek

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My mood depends if I'm bored with bounds or not. Some days I might be in a bad mood and not play bounds. Other days I'm in a good mood and feel like playing bounds.
 

tassadar920

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I sometimes like bounds, depends how interesting they are (spec fx r cool in them too)

There are alot of things you can do on bounds.

1. Explosions
2. Explosions in patterns
3. Walls of fire
4. Dodging units

and anything else you can think off, sometimes people combine things:

1. Dodge units to get to a mineral patch where it activates the next set of dodging.
2. Go around a firewall dodging moving archons whlie activating beacons.

To do things above you may b required to:

1. Center a location constantly on your bound unit, then kill it if a fire wall/dodgeing unit gets into the location.
2. Do as master virus said above and make units, then kill them in pattersn.
 

Tman74744

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sorry, i wasnt clear in what i was asking for. i have the map editor scmdraft, and i want to use it for making the terrain square (i cant get guedit to work) and i cant figure out if u can make triggers in it.
so here is a list of what i need to know if u can tell me
1. how to make the triggers ( for the exploding sequences u need to get past, the fire walls, etc.
2. if i can make triggers with scmdraft or if i will have to get a different editor
3. and if u have any ideas, plz tell me

hopefully im clearer in this message
 

SiLeNT(U)

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Switches....I'll try to put it as simply as possible. A Switch is a trigger which can be enabled or disabled at anytimee, its like a trigger that you can preserve and use another time. To enable/disable it use

Actions:

-Set Switch: Enable Switch _
-Set Switch: Disable Switch _

To make a trigger into a switch do the following in the conditions:

Conditions:

-Switch _ is "Set"

That's pretty much it, hope i helped.
 

Lwek

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You know what. Just do anything with this Bound map that I started on. I've decided to do a new terrain. And if you are going to use my map as your bound, be sure to change the name.
 

tassadar920

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Here is my happy little example (dunno if this is better than silent's or not)

Switches are like lights, they are ON (set) or OFF (cleared).

They can be used as condidtions, or actions, for example:

There is a bomb factory, after you UNIT passes near the bomb factory, the game has to REMEMBER that the UNIT was there, this is a good time to use a switch.

Player 1
---
Player 1 brings 1 unit to location "NEAR BOMB FACTORY"
---
Set switch "Unit has been to factory"

Now, the switch has been SET, say that if a unit comes near to another building, it drops the bomb and the building blows up, BUT you only want this to happen if the UNIT has been to the factory before:

Player 1
---
Player 1 brings UNIT to "near 2nd building"
Switch "Unit has been to factory" is SET
---
Destroy all BUILDINGS at "near 2nd building"

If that didnt' help you, i dunno what will.\


someone asked this:


1. how to make the triggers ( for the exploding sequences u need to get past, the fire walls, etc.

You make units, then kill them for the explosiosn (you also kill any of the bound units owned by the playrs who are int he locations at the same time)

firewalls are ez, you center a location on your zergling for e.g., then when a fire wall unit enters the location, you kill the zergling.

2. if i can make triggers with scmdraft or if i will have to get a different editor

get sc x-tra at stormcoast-fortress.net

3. and if u have any ideas, plz tell me

ideas fo what?
 

Tman74744

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ideas for a bound i can make, to answer ur last question

and thank u for telling me how to do the exploding unit thing

i've figured out switches now, so the rest should be easy

if i need any help, ill just pm u
 

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