c9h13no3
BattleForums Senior Member
Yo, I've noticed quite a few noobish questions floating around, so I figured I would start posting a few "lessons" in how to generally not suck, in hopes that some of these questions will get cleared up.
Today, I'm going to be discussing general Skill point placement. Mainly because it's really easy and I don't have to think tha thard to write about it.
Skills
Skill planing is ESSENTIAL to making characters. It's the first thing that I do//did when I build characters. When you plan your skills out, you need to figure out how many skill points you'll have at your disposal. This is pretty simple.
First figure out how high you want to level your characters. If you only want to level up to level 85, then that will supply your character with 84 skill points from leveling up. Then there are 4 skill points available from quests in the game, and 3 difficulty levels, so you get 12 from the skill point quests. That gives you 84 + 12 = 96 skill points to work with. Simple, however some people still don't get it.
Next, thing, assigning them. First rule of assigning skill points is USE THE SKILL PLANNER! You can find it in the sticky or here. That tool is invaluable. It allows you to determine how many points in pre-reqs you'll have to spend, what kind of damage you'll see from your skills, what synergies to use, ect. all in one too.
Also when assigning skills be aware of a phenomenon called "diminishing returns". A lot of people commit massive errors here when creating characters, because they max out skills that have massive diminishing returns at higher levels. What do I mean by diminishing returns? Well, lets take the paladin skill Vigor for instance. As you put points into Vigor, you'll notice that your character will get less and less run walk speed for each point that you put into it. In fact, at level 14, if you put another point into Vigor, you won't get any faster at all!! So usually, when putting points into diminishing returns skills, you want to only place points into the skill until you hit diminishing returns, and then stop, since you will gain a very small benefit from it. For example, if I was playing a paladin, and I had +5 to all skills on my gear, I would put 9 points into Vigor, and then stop, because at that level I would have gained the majority of the benefit that that skill has to offer. With 9 points in Vigor, and +5 to all skills, you get 40% faster run/walk. With it maxed, and +5 to all skills, you get 44% faster run/walk. Those 11 skill points could be better used elsewhere.
Here's a list of some common skills that have diminishing returns, and the skill leve that they hit diminishing returns at.
Amazon
Critical Strike: 16
Peirce: 16
Dodge: 14
Avoid: 14
Evade: 14
Assasin
Burst of Speed: 16
Weapon Block: 16
Fade: 14
Necromancer
Lower Resist: 16
Summon Resist: 14
Barbarian
Increase Speed: 14
Natural Resistance: 16
Find Potion: 24
Find Item: 14
Paladin:
Resist Fire/Cold/Lighting: 24
Salvation: 16
Vigor: 14
Cleansing: 14
Holy Shield: 11
Sorceress
Energy Shield: 40*
*Doesn't actually hit dim returns, it just stops dead at 95%.
Druids have no Dim Return Skills
I hope this has been useful. Thanks for reading.
SYL - Far Beyond Metal was playing while I was writing this.
Today, I'm going to be discussing general Skill point placement. Mainly because it's really easy and I don't have to think tha thard to write about it.
Skills
Skill planing is ESSENTIAL to making characters. It's the first thing that I do//did when I build characters. When you plan your skills out, you need to figure out how many skill points you'll have at your disposal. This is pretty simple.
First figure out how high you want to level your characters. If you only want to level up to level 85, then that will supply your character with 84 skill points from leveling up. Then there are 4 skill points available from quests in the game, and 3 difficulty levels, so you get 12 from the skill point quests. That gives you 84 + 12 = 96 skill points to work with. Simple, however some people still don't get it.
Next, thing, assigning them. First rule of assigning skill points is USE THE SKILL PLANNER! You can find it in the sticky or here. That tool is invaluable. It allows you to determine how many points in pre-reqs you'll have to spend, what kind of damage you'll see from your skills, what synergies to use, ect. all in one too.
Also when assigning skills be aware of a phenomenon called "diminishing returns". A lot of people commit massive errors here when creating characters, because they max out skills that have massive diminishing returns at higher levels. What do I mean by diminishing returns? Well, lets take the paladin skill Vigor for instance. As you put points into Vigor, you'll notice that your character will get less and less run walk speed for each point that you put into it. In fact, at level 14, if you put another point into Vigor, you won't get any faster at all!! So usually, when putting points into diminishing returns skills, you want to only place points into the skill until you hit diminishing returns, and then stop, since you will gain a very small benefit from it. For example, if I was playing a paladin, and I had +5 to all skills on my gear, I would put 9 points into Vigor, and then stop, because at that level I would have gained the majority of the benefit that that skill has to offer. With 9 points in Vigor, and +5 to all skills, you get 40% faster run/walk. With it maxed, and +5 to all skills, you get 44% faster run/walk. Those 11 skill points could be better used elsewhere.
Here's a list of some common skills that have diminishing returns, and the skill leve that they hit diminishing returns at.
Amazon
Critical Strike: 16
Peirce: 16
Dodge: 14
Avoid: 14
Evade: 14
Assasin
Burst of Speed: 16
Weapon Block: 16
Fade: 14
Necromancer
Lower Resist: 16
Summon Resist: 14
Barbarian
Increase Speed: 14
Natural Resistance: 16
Find Potion: 24
Find Item: 14
Paladin:
Resist Fire/Cold/Lighting: 24
Salvation: 16
Vigor: 14
Cleansing: 14
Holy Shield: 11
Sorceress
Energy Shield: 40*
*Doesn't actually hit dim returns, it just stops dead at 95%.
Druids have no Dim Return Skills
I hope this has been useful. Thanks for reading.
SYL - Far Beyond Metal was playing while I was writing this.