How is damage calculated???

dArKmIsChIeF

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Ok, we know that there are 3 attack types:
Normal (100% to all units)
Concussive (100% to small, 50% to medium, 25% to large)
Explosive (100% to large, 75% to medium, 50% to small)

and armor reduces the same amount off damage, respectfully...
but when the damage is calculated, is Attack type and size calculated first, then subtract the remaining damage from the armor, or is it vice versa??

EXAMPLE: Siege Tank vs. Hydralisk (Hydra full armor upgrades (3))

Siege Tank- 30 Damage, EXPLOSIVE
Hydralisk- 80 HP, Medium Size, 3 armor

1) 30 * .75 = 22.5 Damage - 3 (armor) = total damage of 19.5

OR

2) 30 - 3 (armor) =27 damage * .75 = total damage of 20.25

..which one??
 

TrongaMonga

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Experiment. Though I'm more inclined for the first one, so armor can have a better impact and be more useful to research.
 

Lord of Nukes

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I believe armor is one of the last things used to calculate attack damage, so tit should have the size and damage type affects first, then go to armor. However, I have not played for a while and cannot be certain. I'll check tonight and try to give you an asnwer tomorrow.
 

a@...

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It is #2, the armor comes first then attack type/unit size.

Vulture: Concussive
Siege Tank: Heavy/Explosive, Default Armor: 1

(20-1) x .25 = 4.75
Since I attacked siege tank total of 3 times,
4.75 x 3 = 14.25 (It gets rounded to nearest whole number, which is 14)

Siege Tank's HP After: 136/150

If #1 was true, then the tank would have 138 HP left after getting 3 hits.
20 x .25 - 1 = 4
4 x 3 = 12

 

PauseBreak

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That is disappointing. It makes no use for armor if it does crap for it. It would make more sense to make armor into a percentage.
 

Ntrik_

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PauseBreak said:
That is disappointing. It makes no use for armor if it does crap for it. It would make more sense to make armor into a percentage.
like warcraft!
 

DeathClaw

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Okay. First of all, you're missing something. When attacking a unit in a tree, or on higher ground, there's only a seventy percent chance of hitting that unit. That explains why my two Marines beat one Sunken Colony. But, I think this is how it works:
1-Unit A attacks Unit B
2-Unit A's upgrade bonus is added to the total damage
3-Any sort of "special" (explosive, etc.) damage is included (i.e. 75% of total damage dealt)
4-Unit B's armor is subtracted from Unit A's total damage to get the final damage that Unit B recieves.
But I haven't played StarCraft in a while, so my information may be outdated.
 

PauseBreak

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N_LeGenD) said:
like warcraft!
Is that a good thing or a bad thing?
I think all armor should be a percentage.
 

DeathClaw

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PauseBreak said:
Is that a good thing or a bad thing?
I think all armor should be a percentage.
Like Final Fanatasy! I think it's a better, more complicated way, but the subratction is far easier to calculate. Not to mention more logical.The unit is always covered in the same armor, therefore the same amount of damage should be subtracted every time.
 

dArKmIsChIeF

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hmmm....but as shown in the picture by a@... that it is armor first subtracted, then the attack type. in final fantasy, you have a number of Vitality or Spirit (ff8) and taht is a percentage and so is the attacking enemy's strength (or magic) and that is the final damage taken. HOWEVER, "higher ground" and "in cover" deals with accuracy not attack strength, if u dont believe me, look closer at a range attacker attacking a higher ground, the progectile hits somewhere in front of the unit.

What is dissapointng is that armor is pretty bad now...if it reduced after attack type, itd rock!!
 

a@...

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It is always better to have weapon upgrades first than armor.
Do weapon first, then armor if you have an expo running.
But some units actually benefit more from armor upgrades than others, like muta.

P.S.
A tip, don't even bother upgrading p armor/shield vs. T metal
 

dArKmIsChIeF

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ARE YOU KIDDING ME, havent u ever played Tug-of-war??? U go all metal and armor to like 50, then go attack, the guys will do absolutely nothing to you...armor rocks, itd just rock even more if it was option #1
 

a@...

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I'm not talking about tug-of-war or ums.
I'm talking about 1:1 melee games where the maximum level of attack, and armor upgrades are three.

And no, I don't like ums games so I never bothered to try it out (tug-of-war), sorry.
 

dArKmIsChIeF

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lol its ok...i guess armor is only good in MASS quantities, like in Impossible Hydralisk, armor is what u shud be going, but in realy melee, u can only have 3 armor upgrades...so thats not very good
 

Master.America

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dArKmIsChIeF said:
lol its ok...i guess armor is only good in MASS quantities, like in Impossible Hydralisk, armor is what u shud be going, but in realy melee, u can only have 3 armor upgrades...so thats not very good
Exactly... keep in mind that Starcraft wasn't made to allow units to have more than three upgrades.
 

Wraith13337

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dArKmIsChIeF said:
Explosive (100% to large, 75% to medium, 50% to small)

Siege Tank- 30 Damage, EXPLOSIVE
Hydralisk- 80 HP, Medium Size, 3 armor

And then there are the lucky, barly got hit dmg types. you forgot that one, like how the lurker spike can brush up against you but not hit and do like 10 dmg, and when you just barly clear a mine and get away withg 1 or 3 hp always psiched when that happends.

dArKmIsChIeF said:
lol its ok...i guess armor is only good in MASS quantities, like in Impossible Hydralisk, armor is what u shud be going, but in realy melee, u can only have 3 armor upgrades...so thats not very good
i don't think you understand how much slight differences like that does for melee... example: marine no armor, 2 hits dies from lurkers
marine with 1 armor, 3 hits dies from lurker
seeing it yet? slight difference alow you to micro better and thus change the outcome of some battles and keep more units then normal



vs alot of seige'd tanks... i really wouldn't go head on without a plan to decoy tank fire till your melee units get to them.
hydras should only really be used on luna in tvz anyway lol better used as lurker/lings

a@... said:
It is always better to have weapon upgrades first than armor.
Do weapon first, then armor if you have an expo running.
But some units actually benefit more from armor upgrades than others, like muta.

P.S.
A tip, don't even bother upgrading p armor/shield vs. T metal
hate to triple post

your dumb, don't give tips. zlots with armor survive a little longer, following me? that little longer could mean a couple more zlots that actually make it to the tanks or w/e and your goons not droping dead on you, 1 armor adds a whole nother hit till tank kills that goon.... 1 armor isn't actually 1 hp lol
and your all back words and mixed up.... put this senario into your head
marine = 40 hp
muta = 9dmg
to kill a marine, it takes 5 hits because your lacking just 1 dmg, now if you do +1 attack on mutas, it's 4 hits to kill marines which means rape!
and that is why marines upg armor vs mutas to survive their hits so the medics can have time to keep healing, you can't heal a lethal shot..
but on the other hand, yes you upg weapons vs lurkers cause due to splash, it really doesn't matter if you got +1 armor, your still gonna get ripped appart. they gotta die fast and always first.

plz keep your bad advice to yourself thx
 

Ntrik_

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Why is my post deleted?


Wraith13337 said:
hate to triple post

your dumb, don't give tips. zlots with armor survive a little longer, following me? that little longer could mean a couple more zlots that actually make it to the tanks or w/e and your goons not droping dead on you, 1 armor adds a whole nother hit till tank kills that goon.... 1 armor isn't actually 1 hp lol
and your all back words and mixed up.... put this senario into your head
marine = 40 hp
muta = 9dmg
to kill a marine, it takes 5 hits because your lacking just 1 dmg, now if you do +1 attack on mutas, it's 4 hits to kill marines which means rape!
and that is why marines upg armor vs mutas to survive their hits so the medics can have time to keep healing, you can't heal a lethal shot..
but on the other hand, yes you upg weapons vs lurkers cause due to splash, it really doesn't matter if you got +1 armor, your still gonna get ripped appart. they gotta die fast and always first.

plz keep your bad advice to yourself thx
by triple posting and posting stupid results, you're already making yourself look idiot,

what kind of idiot tries 1 muta vs 1 marine on melee anyways? From what Ive seen in progamer's games, they all go massed mutas (8 or 12, w/e) and kill one rine at the time, you'd know what Im saying.

And personally, that lurker and marine analogy seems good, but then again, I'd think zerg-user would have units like zerglings dealing 4 or 5 dmg to marines at least, which makes it 2 hit kill from lurkers to marines either way. But then again theres more units for terrans to and blah balh..... all depends on your play style in the end.

and if you're lazy to edit your post, dont bother posting, its pain in the ass for moderators to clean up your mess every time you post.



Clearly if my post is a flame, then wraith13337's post should also be splitted.
 

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