dArKmIsChIeF
Member!
Ok, we know that there are 3 attack types:
Normal (100% to all units)
Concussive (100% to small, 50% to medium, 25% to large)
Explosive (100% to large, 75% to medium, 50% to small)
and armor reduces the same amount off damage, respectfully...
but when the damage is calculated, is Attack type and size calculated first, then subtract the remaining damage from the armor, or is it vice versa??
EXAMPLE: Siege Tank vs. Hydralisk (Hydra full armor upgrades (3))
Siege Tank- 30 Damage, EXPLOSIVE
Hydralisk- 80 HP, Medium Size, 3 armor
1) 30 * .75 = 22.5 Damage - 3 (armor) = total damage of 19.5
OR
2) 30 - 3 (armor) =27 damage * .75 = total damage of 20.25
..which one??
Normal (100% to all units)
Concussive (100% to small, 50% to medium, 25% to large)
Explosive (100% to large, 75% to medium, 50% to small)
and armor reduces the same amount off damage, respectfully...
but when the damage is calculated, is Attack type and size calculated first, then subtract the remaining damage from the armor, or is it vice versa??
EXAMPLE: Siege Tank vs. Hydralisk (Hydra full armor upgrades (3))
Siege Tank- 30 Damage, EXPLOSIVE
Hydralisk- 80 HP, Medium Size, 3 armor
1) 30 * .75 = 22.5 Damage - 3 (armor) = total damage of 19.5
OR
2) 30 - 3 (armor) =27 damage * .75 = total damage of 20.25
..which one??