How do you make un-clickable beacons?

I)arkI)ragoon_

Member!
Joined
Aug 15, 2003
Messages
65
Reaction score
0
Location
hippo? WHERE!
Website
Visit site
u make a trig like this

make a location over the beacon im going to call it "disable"

Conditions-
Always(or whatever u want)

Actions-
Disable doodad state for all whatever beacon at "disable"

I think thats it

correct me someone else if im wrong or go to one of the stciky's im sure on of them tell u
 

Lwek

Member!
Joined
May 18, 2003
Messages
4,487
Reaction score
0
Website
www.Battleforums.com
After countless hours of trying to get people to not post stuff that is already answered in the faq thread, somebody does.
Why doesn't it work!
 

-fo0l-

Member!
Joined
Aug 29, 2003
Messages
138
Reaction score
0
Website
Visit site
that is wrong. i tried that. disabling doodad state makes the beacon cloaked. and it says disabled in red. just like bunkers. you can still select them.
 

-fo0l-

Member!
Joined
Aug 29, 2003
Messages
138
Reaction score
0
Website
Visit site
yea that doesnt solve my problem. that just tells you how to make a beacon cloacked, disable the doodad state, which i knew how to do. you can still click and select the beacons. i want to know how to make then beacons un clickable, like in toads turret defense. i searched the FAQ its not thereand i made this. dont flame me please, you just read my question wrong.

how do i make un clickable beacons.
 

Lwek

Member!
Joined
May 18, 2003
Messages
4,487
Reaction score
0
Website
www.Battleforums.com
Ok, I'm not in a good mood right now, but read this from the faq:(and no I did not read the question wrong because this q has been asked a million times in the past)

CLOAKED UNITS

CONDITIONS:
-always
ACTIONS:
-disable doodad state for :UNIT: at :LOCATION:
-create 1 :detector: for :pLAYER: at :LOCATION:
-wait 500 millieseconds
-remove 1 :DETECTOR: for :pLAYER: at :LOCATION:

The unit should be a computer unit and you should not be shared vision with it. The detector should be yours.
 

Heimdal

Member!
Joined
Jul 4, 2003
Messages
342
Reaction score
0
You can also use StarForge and place them as a sprite. To do this, open your map, go to the "sprites" layer, and find the sprite you would like to place, and place it like you would a unit.

Click the picture in my signature to get StarForge.
 

-fo0l-

Member!
Joined
Aug 29, 2003
Messages
138
Reaction score
0
Website
Visit site
i got it, its cool, but i cant select the beacons to change the color or owner. i know you can go to a properties menu and change the owner, but it is all one color. and that is good for some beacons, but i also have mass attack beacons and they need to be color coded =(
 

InsaneWallaby

Member!
Joined
Jun 1, 2003
Messages
56
Reaction score
0
Website
Visit site
Uhhhh....Don't all beacons flash the same color?
Outta luck there, buddy. Either make them all invisible and live with it, or make some invisible and some color coded but normal. And if you're wondering how to change the colors, use SCM Toolkit and make sure that your scenario is in .scx format.

I hope thats good enough information for you, cause I'm no "fool" that stays up all night, yarrharrharr. And did you ever figure out the AI? Or are you still "fooling" around with it! Harrharr. Just kidding. PM me later if you're still having troubles with the AI and give up and want me to fix it on your map and I'll try my best if you want me to.
 

-fo0l-

Member!
Joined
Aug 29, 2003
Messages
138
Reaction score
0
Website
Visit site
my bad wallaby, i was talking about using starforge.

but yes i did get the beacons to work fine. you can check it out in my finished map here
 

InsaneWallaby

Member!
Joined
Jun 1, 2003
Messages
56
Reaction score
0
Website
Visit site
Might want to relink that. It's taking me to a nice Yahoo! Geocities site that says that the page I was looking for is missing. Try attaching it if its small enough.
 

Lwek

Member!
Joined
May 18, 2003
Messages
4,487
Reaction score
0
Website
www.Battleforums.com
Yeah, thanks for noticing the point I was trying to make.

Man just realized something, when SF comes out, I'm going to have to put up like a ton of stuff in the faq that explains how to do it. Or I could bribe heimdal into doing it.:D..
 

-fo0l-

Member!
Joined
Aug 29, 2003
Messages
138
Reaction score
0
Website
Visit site
Originally posted by Master Virus
Yeah, thanks for noticing the point I was trying to make.

Man just realized something, when SF comes out, I'm going to have to put up like a ton of stuff in the faq that explains how to do it. Or I could bribe heimdal into doing it.:D..
its easy to do un clickable beacons with starforge. just use the sprite layer. you can place the sprite of the beacon. (of course it doesnt blink, you only place one sprite)
 

Morisune

Member
Joined
Aug 30, 2003
Messages
9
Reaction score
0
Website
Visit site
ummm

y dont u just do this:

Conditions:
always

Action:
create 1 beacon at location disable
Wait 1 millisecond
remove all beacon at location disable
preserve trigger

wouldnt that work?
cant touch it but u c it?

ill jus go back to sleep now :wasted :sleepy
 

Lwek

Member!
Joined
May 18, 2003
Messages
4,487
Reaction score
0
Website
www.Battleforums.com
Originally posted by -fo0l-
its easy to do un clickable beacons with starforge. just use the sprite layer. you can place the sprite of the beacon. (of course it doesnt blink, you only place one sprite)

Ok, I've barely used SF so I don't know much about the sprites properties. And I said I would have to add all the information you need to know about sf. Not just cloaking a beacon. Please try to understand more clearly next time. I'm getting tired of restating what I say.

Morisune, no that will not work. If you were to create a beacon and then remove it, then the beacon won't be there anymore.
 

New threads

Top