How do u cloak...........

Gpstar92

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Hi. Ive been looking for a way to cloak marines and all of those things without an arbitor. Can somebody tell me? Can someone give me a list of all of the units and buildings u can cloak?
Plzz :( :shoot :lucifer
 

DeadLocked

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its a USE map settings thing. You toggle the something o another, damn i used to know this...oh well ask in UMS. I'm actually moving this for u
 

botting-speedy

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you make a 2x2 location over the marine and do the trigger (this example is for watchng a computers marine cloak)
CONDITION-
Always
ACTION
disable doodad state for terran marine at location
 

Gpstar92

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[glow=[gold]Yea I did that and worked (It was so cool how it ran and shot)but i tried doin a bunker and it didnt work. I makin a game that is supposed to have fire on the ground. So I put it on fire but it wasnt cloaked. ??????[/glow]
 

Lwek

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The list


-- Units -- (by Nanaki_XIII)

- Terran Marine (includes hero one)
- Terran Ghost (includes all the hero ghost and even infested duran)
- Terran Firebat (includes hero one)
- Terran Siege Tank 'Tank Mode' (will still attack, includes Edmund Duke in 'tank mode,' siege mode will crash SC)
- Terran Science Vessel (includes the hero)
- Zerg Broodling (will always stay cloaked when disabled)
- Protoss Interceptor (will freeze and remain stuck in the air, carrier is still needed)
- Reaver Scarab (same as interceptor will freeze in the air but will eventually explode, fast reaction trigger might be needed to get this one to work)
- Zerg Egg (will always stay cloaked when disabled, Lurker Egg doesn't work and will crash SC)
- Nuclear Missile
All the following Power ups will disable and when disabled can no longer be picked up by SCVs and other peon units
- Khalis Crystal
- Uraj Crystal
- Psi Emitter
- Young Chrysalis
- Khaydarin Crystal
- Data Disc
- Mineral Chunk 1
- Mineral Chunk 2
- Vespene Orb 1
- Vespene Orb 2
- Vespene Sac 1
- Vespene Sac 2
- Vespene Tank 1
- Vespene Tank 2
- Flag (will not cloak)

-- Buildings --

- Terran Barracks
- Terran Bunker (Units already loaded into will still attack)
- Terran Supply Depot
- Terran Engineering Bay
- Ion Cannon
- Terran Factory
- Terran Machine Shop
- Terran Nuke Silo
- Terran Control Tower
- Overmind 'with shell'
- Protoss Assimilator (you can still harvest gas from it)
- Khaydarin Crystal Formation
- Stasis Cell/Prison
- Protoss Temple
- Unused Independent Starport (says its hallucinated when disabled even though its not, and if the owner clicks on it will say "your base is under attack" where it normally didn't)
The following Protoss Buildings require a pylon before they can be disabled, must be powered first.
- Protoss Observator
- Protoss Robotics Faucilty
- Protoss Citadel of Adun
- Protoss Gateway
- Protoss Cybernetics Core
- Protoss Templar Archives
- Protoss Forge
- Protoss Stargate
- Protoss Fleet Beacon
- Protoss Arbiter Tribunal
- Protoss Robotics Support Bay
- Protoss Shield Battery
- Protoss Cannon (can attack if enabled again)

-- Extra --

- Terran Beacon
- Zerg Beacon
- Protoss Beacon
- Terran Flag Beacon (I think if computer owned it may not randomly drop flags on it)
- Zerg Flag Beacon (same as above)
- Protoss Flag Beacon (same as above)
- Doors (disable and enable will toggle between open a close)
- Floor Hatches (disable and enable will toggle between open can close)
- Traps (disable and enable will toggle between activated 'will attack' and non-active 'won't attack'
 

-MatriX-

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But I don't know if you need to know this but in order to cloak it you need a detector such as
-Photon Cannon
-Spore Colony
-Missile Turret
-Observer
-Overlord
-Science Vessel
-Scanner Sweep
and I think thats all.

[GLOW=BLUE]- The_Matrix_Reloaded[/GLOW]
 

tassadar920

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do this exatly to get it working:

Player (the computer/human who owns the unit)
---
Always
---
Disable doodad state for UNIT at LOCATION
Create 1 DETECTOR UNIT at LOCATION
wait 1
Remove 1 DETECTOR UNIT from LOCATION

then make another trigger to set it on fire:

Player (the computer/human)
---
Always
---
Set hp to 10%
PRESERVE <- this is very important :).
 

Bolt Head

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Originally posted by The_Matrix_Reloaded
But I don't know if you need to know this but in order to cloak it you need a detector such as
-Photon Cannon
-Spore Colony
-Missile Turret
-Observer
-Overlord
-Science Vessel
-Scanner Sweep
and I think thats all.

[GLOW=BLUE]- The_Matrix_Reloaded[/GLOW]
man that list seems so short. Oh yeah one of or some of the zerg special buildings act as detectors
 

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